/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/nuvie/core/nuvie_defs.h" #include "ultima/nuvie/gui/gui.h" #include "ultima/nuvie/gui/gui_types.h" #include "ultima/nuvie/gui/gui_button.h" #include "ultima/nuvie/gui/gui_text.h" #include "ultima/nuvie/gui/gui_text_toggle_button.h" #include "ultima/nuvie/gui/gui_callback.h" #include "ultima/nuvie/gui/gui_area.h" #include "ultima/nuvie/gui/gui_dialog.h" #include "ultima/nuvie/menus/gameplay_dialog.h" #include "ultima/nuvie/core/party.h" #include "ultima/nuvie/script/script.h" #include "ultima/nuvie/misc/u6_misc.h" #include "ultima/nuvie/core/converse.h" #include "ultima/nuvie/gui/widgets/converse_gump.h" #include "ultima/nuvie/conf/configuration.h" #include "ultima/nuvie/gui/widgets/background.h" #include "ultima/nuvie/keybinding/keys.h" namespace Ultima { namespace Nuvie { static const int GD_WIDTH = 274; static const int GD_HEIGHT = 179; GameplayDialog::GameplayDialog(GUI_CallBack *callback) : GUI_Dialog(Game::get_game()->get_game_x_offset() + (Game::get_game()->get_game_width() - GD_WIDTH) / 2, Game::get_game()->get_game_y_offset() + (Game::get_game()->get_game_height() - GD_HEIGHT) / 2, GD_WIDTH, GD_HEIGHT, 244, 216, 131, GUI_DIALOG_UNMOVABLE), callback_object(callback) { init(); grab_focus(); } int get_selected_game_index(const Std::string configvalue) { if (string_i_compare(configvalue, "menuselect")) { return 0; } else if (string_i_compare(configvalue, "ultima6")) { return 1; } else if (string_i_compare(configvalue, "savage")) { return 2; } else if (string_i_compare(configvalue, "martian")) { return 3; } return 1; //default to U6 } bool GameplayDialog::init() { int height = 12; int yesno_width = 32; const int selected_game_width = 120; int colX[] = { 9, 40, 233 }; int buttonY = 9; uint8 textY = 11; uint8 row_h = 13; b_index_num = -1; last_index = 0; GUI_Widget *widget; GUI *gui = GUI::get_gui(); GUI_Font *font = gui->get_font(); Game *game = Game::get_game(); Configuration *config = Game::get_game()->get_config(); const char *const yesno_text[] = { "no", "yes" }; const char *const formation_text[] = { "standard", "column", "row", "delta" }; const char *const selected_game_text[] = {"Menu Select", "Ultima VI", "Savage Empire", "Martian Dreams"}; const char *const converse_style_text[] = {"Default", "U7 Style", "WOU Style"}; Std::string selected_game; config->value("config/loadgame", selected_game, ""); bool is_u6 = (game->get_game_type() == NUVIE_GAME_U6); bool show_stealing, skip_intro, show_console, use_original_cursor, solid_bg; Std::string key = config_get_game_key(config); config->value(key + "/skip_intro", skip_intro, false); config->value("config/general/show_console", show_console, false); config->value("config/general/enable_cursors", use_original_cursor, false); // party formation widget = new GUI_Text(colX[0], textY, 0, 0, 0, "Party formation:", font); AddWidget(widget); formation_button = new GUI_TextToggleButton(this, 197, buttonY, 68, height, formation_text, 4, game->get_party()->get_formation(), font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(formation_button); button_index[last_index] = formation_button; if (is_u6) { // show stealing widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Look shows private property:", font); AddWidget(widget); config->value("config/ultima6/show_stealing", show_stealing, false); stealing_button = new GUI_TextToggleButton(this, colX[2], buttonY += row_h, yesno_width, height, yesno_text, 2, show_stealing, font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(stealing_button); button_index[last_index += 1] = stealing_button; } else { stealing_button = nullptr; } if (!Game::get_game()->is_new_style()) { // Use text gump widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Use text gump:", font); AddWidget(widget); text_gump_button = new GUI_TextToggleButton(this, colX[2], buttonY += row_h, yesno_width, height, yesno_text, 2, game->is_using_text_gumps(), font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(text_gump_button); button_index[last_index += 1] = text_gump_button; // use converse gump widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Converse gump:", font); AddWidget(widget); converse_gump_button = new GUI_TextToggleButton(this, 187, buttonY += row_h, 78, height, converse_style_text, 3, get_converse_gump_type_from_config(config), font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(converse_gump_button); old_converse_gump_type = game->get_converse_gump_type(); button_index[last_index += 1] = converse_gump_button; } else { text_gump_button = nullptr; converse_gump_button = nullptr; } if (!game->is_forcing_solid_converse_bg()) { // converse solid bg widget = new GUI_Text(colX[0], textY += row_h, 0, 0, 0, "Converse gump has solid bg:", font); AddWidget(widget); config->value(key + "/converse_solid_bg", solid_bg, false); // need to check cfg since converse_gump may be nullptr converse_solid_bg_button = new GUI_TextToggleButton(this, colX[2], buttonY += row_h, yesno_width, height, yesno_text, 2, solid_bg, font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(converse_solid_bg_button); button_index[last_index += 1] = converse_solid_bg_button; } else converse_solid_bg_button = nullptr; // following require restart widget = new GUI_Text(colX[0], textY += row_h * 2, 0, 0, 0, "The following require a restart:", font); AddWidget(widget); // game select widget = new GUI_Text(colX[1], textY += row_h, 0, 0, 0, "Startup game:", font); AddWidget(widget); startup_game_button = new GUI_TextToggleButton(this, 145, buttonY += row_h * 3, selected_game_width, height, selected_game_text, 4, get_selected_game_index(selected_game), font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(startup_game_button); button_index[last_index += 1] = startup_game_button; // skip intro widget = new GUI_Text(colX[1], textY += row_h, 0, 0, 0, "Skip intro:", font); AddWidget(widget); skip_intro_button = new GUI_TextToggleButton(this, colX[2], buttonY += row_h, yesno_width, height, yesno_text, 2, skip_intro, font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(skip_intro_button); button_index[last_index += 1] = skip_intro_button; // show console widget = new GUI_Text(colX[1], textY += row_h, 0, 0, 0, "Show console:", font); AddWidget(widget); show_console_button = new GUI_TextToggleButton(this, colX[2], buttonY += row_h, yesno_width, height, yesno_text, 2, show_console, font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(show_console_button); button_index[last_index += 1] = show_console_button; // original cursor widget = new GUI_Text(colX[1], textY += row_h, 0, 0, 0, "Use original cursors:", font); AddWidget(widget); cursor_button = new GUI_TextToggleButton(this, colX[2], buttonY += row_h, yesno_width, height, yesno_text, 2, use_original_cursor, font, BUTTON_TEXTALIGN_CENTER, this, 0); AddWidget(cursor_button); button_index[last_index += 1] = cursor_button; cancel_button = new GUI_Button(this, 77, GD_HEIGHT - 20, 54, height, "Cancel", font, BUTTON_TEXTALIGN_CENTER, 0, this, 0); AddWidget(cancel_button); button_index[last_index += 1] = cancel_button; save_button = new GUI_Button(this, 158, GD_HEIGHT - 20, 40, height, "Save", font, BUTTON_TEXTALIGN_CENTER, 0, this, 0); AddWidget(save_button); button_index[last_index += 1] = save_button; return true; } GameplayDialog::~GameplayDialog() { } GUI_status GameplayDialog::close_dialog() { Delete(); // mark dialog as deleted. it will be freed by the GUI object callback_object->callback(0, this, this); return GUI_YUM; } GUI_status GameplayDialog::KeyDown(const Common::KeyState &key) { KeyBinder *keybinder = Game::get_game()->get_keybinder(); ActionType a = keybinder->get_ActionType(key); switch (keybinder->GetActionKeyType(a)) { case NORTH_KEY: case WEST_KEY: if (b_index_num != -1) button_index[b_index_num]->set_highlighted(false); if (b_index_num <= 0) b_index_num = last_index; else b_index_num = b_index_num - 1; button_index[b_index_num]->set_highlighted(true); break; case SOUTH_KEY: case EAST_KEY: if (b_index_num != -1) button_index[b_index_num]->set_highlighted(false); if (b_index_num == last_index) b_index_num = 0; else b_index_num += 1; button_index[b_index_num]->set_highlighted(true); break; case DO_ACTION_KEY: if (b_index_num != -1) return button_index[b_index_num]->Activate_button(); break; case CANCEL_ACTION_KEY: return close_dialog(); default: keybinder->handle_always_available_keys(a); break; } return GUI_YUM; } const char *get_selected_game_config_string(int selected_index) { const char *config_strings[] = {"menuselect", "ultima6", "savage", "martian" }; if (selected_index < 0 || selected_index > 3) { return config_strings[1]; } return config_strings[selected_index]; } const char *get_converse_gump_config_string(int selected_index) { const char *config_strings[] = {"default", "u7style", "wou" }; if (selected_index < 0 || selected_index >= 3) { return config_strings[0]; } return config_strings[selected_index]; } GUI_status GameplayDialog::callback(uint16 msg, GUI_CallBack *caller, void *data) { if (caller == cancel_button) { return close_dialog(); } else if (caller == save_button) { Game *game = Game::get_game(); Configuration *config = game->get_config(); Std::string key = config_get_game_key(config); game->get_party()->set_formation(formation_button->GetSelection()); config->set("config/general/party_formation", formation_button->GetSelection() ? "yes" : "no"); if (game->get_game_type() == NUVIE_GAME_U6) { game->get_script()->call_set_g_show_stealing(stealing_button->GetSelection()); config->set("config/ultima6/show_stealing", stealing_button->GetSelection() ? "yes" : "no"); } if (!Game::get_game()->is_new_style()) { game->set_using_text_gumps(text_gump_button->GetSelection()); config->set("config/general/use_text_gumps", text_gump_button->GetSelection() ? "yes" : "no"); ConverseGumpType converse_gump_type = static_cast(converse_gump_button->GetSelection()); if (converse_gump_type != old_converse_gump_type) { config->set("config/general/converse_gump", get_converse_gump_config_string(converse_gump_type)); game->set_converse_gump_type(converse_gump_type); } } if (converse_solid_bg_button) { if (game->get_converse_gump()) game->get_converse_gump()->set_solid_bg(converse_solid_bg_button->GetSelection()); config->set(key + "/converse_solid_bg", converse_solid_bg_button->GetSelection() ? "yes" : "no"); } config->set("config/loadgame", get_selected_game_config_string(startup_game_button->GetSelection())); config->set(key + "/skip_intro", skip_intro_button->GetSelection() ? "yes" : "no"); // need restart config->set("config/general/show_console", show_console_button->GetSelection() ? "yes" : "no"); // need restart config->set("config/general/enable_cursors", cursor_button->GetSelection() ? "yes" : "no"); // need restart config->write(); close_dialog(); return GUI_YUM; } return GUI_PASS; } } // End of namespace Nuvie } // End of namespace Ultima