Files
scummvm-cursorfix/engines/ultima/nuvie/keybinding/keys.h
2026-02-02 04:50:13 +01:00

154 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_KEYBINDING_KEYS_H
#define NUVIE_KEYBINDING_KEYS_H
#include "ultima/nuvie/keybinding/keys_enum.h"
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/shared/std/containers.h"
#include "ultima/shared/std/string.h"
#include "common/events.h"
#include "common/hash-str.h"
namespace Ultima {
namespace Nuvie {
enum joy_axes_pairs {
AXES_PAIR1, AXES_PAIR2, AXES_PAIR3, AXES_PAIR4, UNHANDLED_AXES_PAIR
};
enum altCodeMode {
kAltCodeModeBegin = 0,
kAltCodeModeEnd = 1
};
struct Action;
struct ActionType {
const Action *action;
int param;
};
typedef Common::HashMap<uint32, ActionType> KeyMap;
typedef Common::HashMap<Common::String, Common::KeyCode> ParseKeyMap;
typedef Common::HashMap<Common::String, const Action *> ParseActionMap;
typedef Common::HashMap<uint32, ActionType> ParseHashedActionMap;
class Configuration;
char get_ascii_char_from_keysym(Common::KeyState keysym);
class KeyBinder {
private:
KeyMap _bindings;
ParseKeyMap _keys;
ParseActionMap _actions;
ParseHashedActionMap _actionsHashed;
int16 _joyAxisPositions[8];
bool repeat_hat, joy_repeat_enabled; // repeat hat instead of axis when hat is found
uint32 next_axes_pair_update, next_axes_pair2_update, next_axes_pair3_update,
next_axes_pair4_update, next_joy_repeat_time;
uint16 pair1_delay, pair2_delay, pair3_delay, pair4_delay, joy_repeat_delay;
uint8 x_axis, y_axis, x_axis2, y_axis2, x_axis3, y_axis3, x_axis4, y_axis4;
sint8 enable_joystick;
void LoadFromFileInternal(const char *filename);
public:
KeyBinder(const Configuration *config);
~KeyBinder();
/* Add keybinding */
void AddKeyBinding(Common::KeyCode sym, byte mod, const Action *action,
int nparams, int param);
/* Delete keybinding */
// void DelKeyBinding(Common::KeyCode sym, int mod); // unused
/* Other methods */
void Flush() {
_bindings.clear();
}
ActionType get_ActionType(const Common::KeyState &key);
ActionKeyType GetActionKeyType(ActionType a);
bool DoAction(ActionType const &a) const;
KeyMap::iterator get_sdlkey_index(const Common::KeyState &key);
bool HandleEvent(const Common::Event *event);
bool handleScummVMBoundEvent(const Common::Event *event);
void LoadFromFile(const char *filename);
void LoadGameSpecificKeys();
void LoadFromPatch();
void handle_wrong_key_pressed();
bool handle_always_available_keys(ActionType a);
void ShowKeys() const;
void AddIosBindings();
uint8 get_axis(uint8 index) const;
void set_axis(uint8 index, uint8 value);
Common::KeyCode get_key_from_joy_walk_axes() {
return get_key_from_joy_axis_motion(x_axis, true);
}
Common::KeyCode get_key_from_joy_axis_motion(int axis, bool repeating);
Common::KeyCode get_key_from_joy_hat_button(uint8 hat_button) const;
Common::KeyCode get_key_from_joy_events(Common::Event *event);
void init_joystick(sint8 joy_num);
// SDL_Joystick *get_joystick() { return joystick; }
uint32 get_next_joy_repeat_time() const {
return next_joy_repeat_time;
}
void set_enable_joy_repeat(bool val) {
if (joy_repeat_delay == 10000) return;
joy_repeat_enabled = val;
}
bool is_joy_repeat_enabled() const {
return joy_repeat_enabled;
}
bool is_hat_repeating() const {
return repeat_hat;
}
void set_hat_repeating(bool val) {
repeat_hat = val;
}
sint8 get_enable_joystick() const {
return enable_joystick;
}
void set_enable_joystick(bool val) {
enable_joystick = val;
}
private:
void ParseText(char *text, int len);
void ParseLine(const char *line);
void FillParseMaps();
joy_axes_pairs get_axes_pair(int axis) const;
Common::KeyCode get_key_from_joy_button(uint8 button);
Common::Array<Common::U32String> buildKeyHelp() const;
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif