Files
scummvm-cursorfix/engines/ultima/nuvie/gui/gui_yes_no_dialog.cpp
2026-02-02 04:50:13 +01:00

100 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/gui/gui.h"
#include "ultima/nuvie/gui/gui_button.h"
#include "ultima/nuvie/gui/gui_text.h"
#include "ultima/nuvie/gui/gui_dialog.h"
#include "ultima/nuvie/gui/gui_yes_no_dialog.h"
#include "ultima/nuvie/keybinding/keys.h"
namespace Ultima {
namespace Nuvie {
GUI_YesNoDialog::GUI_YesNoDialog(GUI *gui, int x, int y, int w, int h, const char *msg,
CallBack *yesCallback, CallBack *noCallback)
: GUI_Dialog(x, y, w, h, 244, 216, 131, GUI_DIALOG_MOVABLE), b_index_num(-1),
yes_callback_object(yesCallback), no_callback_object(noCallback) {
GUI_Widget *widget;
yes_button = new GUI_Button(this, 100, 50, 40, 18, "Yes", gui->get_font(), BUTTON_TEXTALIGN_CENTER, false, this, false);
AddWidget(yes_button);
button_index[0] = yes_button;
no_button = new GUI_Button(this, 30, 50, 40, 18, "No", gui->get_font(), BUTTON_TEXTALIGN_CENTER, false, this, false);
AddWidget(no_button);
button_index[1] = no_button;
widget = new GUI_Text(10, 25, 0, 0, 0, msg, gui->get_font());
AddWidget(widget);
}
GUI_YesNoDialog::~GUI_YesNoDialog() {
}
GUI_status GUI_YesNoDialog::KeyDown(const Common::KeyState &key) {
if (key.keycode == Common::KEYCODE_y)
return (GUI_status)yes_callback_object->callback(YESNODIALOG_CB_YES, nullptr);
KeyBinder *keybinder = Game::get_game()->get_keybinder();
ActionType a = keybinder->get_ActionType(key);
switch (keybinder->GetActionKeyType(a)) {
case EAST_KEY:
case WEST_KEY:
if (b_index_num != -1)
button_index[b_index_num]->set_highlighted(false);
if (b_index_num == 0)
b_index_num = 1;
else
b_index_num = 0;
button_index[b_index_num]->set_highlighted(true);
return GUI_YUM;
case DO_ACTION_KEY:
if (b_index_num != -1)
return button_index[b_index_num]->Activate_button();
break;
default:
break;
}
return (GUI_status)no_callback_object->callback(YESNODIALOG_CB_NO, nullptr, this);
}
GUI_status GUI_YesNoDialog::callback(uint16 msg, GUI_CallBack *caller, void *data) {
if (caller == yes_button)
return (GUI_status)yes_callback_object->callback(YESNODIALOG_CB_YES, nullptr);
if (caller == no_button)
return (GUI_status)no_callback_object->callback(YESNODIALOG_CB_NO, nullptr, this);
return GUI_PASS;
}
} // End of namespace Nuvie
} // End of namespace Ultima