/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/nuvie/core/nuvie_defs.h" #include "ultima/nuvie/gui/gui.h" #include "ultima/nuvie/gui/gui_button.h" #include "ultima/nuvie/gui/gui_text.h" #include "ultima/nuvie/gui/gui_dialog.h" #include "ultima/nuvie/gui/gui_yes_no_dialog.h" #include "ultima/nuvie/keybinding/keys.h" namespace Ultima { namespace Nuvie { GUI_YesNoDialog::GUI_YesNoDialog(GUI *gui, int x, int y, int w, int h, const char *msg, CallBack *yesCallback, CallBack *noCallback) : GUI_Dialog(x, y, w, h, 244, 216, 131, GUI_DIALOG_MOVABLE), b_index_num(-1), yes_callback_object(yesCallback), no_callback_object(noCallback) { GUI_Widget *widget; yes_button = new GUI_Button(this, 100, 50, 40, 18, "Yes", gui->get_font(), BUTTON_TEXTALIGN_CENTER, false, this, false); AddWidget(yes_button); button_index[0] = yes_button; no_button = new GUI_Button(this, 30, 50, 40, 18, "No", gui->get_font(), BUTTON_TEXTALIGN_CENTER, false, this, false); AddWidget(no_button); button_index[1] = no_button; widget = new GUI_Text(10, 25, 0, 0, 0, msg, gui->get_font()); AddWidget(widget); } GUI_YesNoDialog::~GUI_YesNoDialog() { } GUI_status GUI_YesNoDialog::KeyDown(const Common::KeyState &key) { if (key.keycode == Common::KEYCODE_y) return (GUI_status)yes_callback_object->callback(YESNODIALOG_CB_YES, nullptr); KeyBinder *keybinder = Game::get_game()->get_keybinder(); ActionType a = keybinder->get_ActionType(key); switch (keybinder->GetActionKeyType(a)) { case EAST_KEY: case WEST_KEY: if (b_index_num != -1) button_index[b_index_num]->set_highlighted(false); if (b_index_num == 0) b_index_num = 1; else b_index_num = 0; button_index[b_index_num]->set_highlighted(true); return GUI_YUM; case DO_ACTION_KEY: if (b_index_num != -1) return button_index[b_index_num]->Activate_button(); break; default: break; } return (GUI_status)no_callback_object->callback(YESNODIALOG_CB_NO, nullptr, this); } GUI_status GUI_YesNoDialog::callback(uint16 msg, GUI_CallBack *caller, void *data) { if (caller == yes_button) return (GUI_status)yes_callback_object->callback(YESNODIALOG_CB_YES, nullptr); if (caller == no_button) return (GUI_status)no_callback_object->callback(YESNODIALOG_CB_NO, nullptr, this); return GUI_PASS; } } // End of namespace Nuvie } // End of namespace Ultima