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scummvm-cursorfix/engines/ultima/nuvie/fonts/font_manager.h
2026-02-02 04:50:13 +01:00

73 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_FONTS_FONT_MANAGER_H
#define NUVIE_FONTS_FONT_MANAGER_H
#include "ultima/shared/std/string.h"
namespace Ultima {
namespace Nuvie {
class Configuration;
class Font;
#define NUVIE_FONT_NORMAL 0
#define NUVIE_FONT_GARG 1
class FontManager {
const Configuration *config;
Std::vector<Font *> fonts;
uint16 num_fonts;
Font *conv_font;
Font *conv_garg_font;
unsigned char *conv_font_data;
uint8 *conv_font_widths;
public:
FontManager(const Configuration *cfg);
~FontManager();
bool init(nuvie_game_t game_type);
Font *get_font(uint16 font_number);
Font *get_conv_font() {
return conv_font;
}
Font *get_conv_garg_font() {
return conv_garg_font;
}
protected:
bool initU6();
bool initWOU(Std::string filename);
bool initWOUSystemFont();
bool initConvFonts(nuvie_game_t game_type);
};
} // End of namespace Nuvie
} // End of namespace Ultima
#endif