59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/shared/std/string.h"
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#include "ultima/nuvie/core/nuvie_defs.h"
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#include "ultima/nuvie/conf/configuration.h"
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#include "ultima/nuvie/files/u6_lib_n.h"
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#include "ultima/nuvie/misc/u6_misc.h"
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#include "ultima/nuvie/core/book.h"
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namespace Ultima {
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namespace Nuvie {
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Book::Book(const Configuration *cfg) : config(cfg), books(new U6Lib_n) {
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}
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Book::~Book() {
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delete books;
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}
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bool Book::init() {
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Common::Path filename;
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config_get_path(config, "book.dat", filename);
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if (books->open(filename, 2) == false)
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return false;
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return true;
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}
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char *Book::get_book_data(uint16 num) {
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if (num >= books->get_num_items())
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return nullptr;
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return reinterpret_cast<char *>(books->get_item(num));
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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