/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "ultima/shared/std/string.h"
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/conf/configuration.h"
#include "ultima/nuvie/files/u6_lib_n.h"
#include "ultima/nuvie/misc/u6_misc.h"
#include "ultima/nuvie/core/book.h"
namespace Ultima {
namespace Nuvie {
Book::Book(const Configuration *cfg) : config(cfg), books(new U6Lib_n) {
}
Book::~Book() {
delete books;
}
bool Book::init() {
Common::Path filename;
config_get_path(config, "book.dat", filename);
if (books->open(filename, 2) == false)
return false;
return true;
}
char *Book::get_book_data(uint16 num) {
if (num >= books->get_num_items())
return nullptr;
return reinterpret_cast(books->get_item(num));
}
} // End of namespace Nuvie
} // End of namespace Ultima