46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/nuvie/actors/se_actor.h"
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namespace Ultima {
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namespace Nuvie {
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SEActor::SEActor(Map *m, ObjManager *om, GameClock *c): WOUActor(m, om, c) {
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}
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SEActor::~SEActor() {
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}
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bool SEActor::init(uint8) {
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Actor::init();
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return true;
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}
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bool SEActor::will_not_talk() const {
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if (worktype == 0x07 || worktype == 0x8 || worktype == 0x9b)
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return true;
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return false;
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}
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} // End of namespace Nuvie
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} // End of namespace Ultima
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