Files
scummvm-cursorfix/engines/ultima/nuvie/actors/se_actor.cpp
2026-02-02 04:50:13 +01:00

46 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/actors/se_actor.h"
namespace Ultima {
namespace Nuvie {
SEActor::SEActor(Map *m, ObjManager *om, GameClock *c): WOUActor(m, om, c) {
}
SEActor::~SEActor() {
}
bool SEActor::init(uint8) {
Actor::init();
return true;
}
bool SEActor::will_not_talk() const {
if (worktype == 0x07 || worktype == 0x8 || worktype == 0x9b)
return true;
return false;
}
} // End of namespace Nuvie
} // End of namespace Ultima