/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ultima/nuvie/actors/se_actor.h" namespace Ultima { namespace Nuvie { SEActor::SEActor(Map *m, ObjManager *om, GameClock *c): WOUActor(m, om, c) { } SEActor::~SEActor() { } bool SEActor::init(uint8) { Actor::init(); return true; } bool SEActor::will_not_talk() const { if (worktype == 0x07 || worktype == 0x8 || worktype == 0x9b) return true; return false; } } // End of namespace Nuvie } // End of namespace Ultima