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scummvm-cursorfix/engines/tot/forest.h
2026-02-02 04:50:13 +01:00

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1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TOT_FOREST_H
#define TOT_FOREST_H
#include "tot/util.h"
namespace Tot {
struct nodeElement {
char spoken;
uint index;
};
typedef struct TreeDef *Tree;
struct TreeDef {
nodeElement element;
Tree parent, sibling, child;
~TreeDef() {
delete sibling;
delete child;
}
};
void initTree(Tree &a, nodeElement data);
bool isRoot(Tree node);
Tree rightSibling(Tree node);
Tree parent(Tree node);
Tree leftChild(Tree node);
int depth(Tree node);
void expandNode(Tree &node, nodeElement data);
void preOrder(Tree a, Common::String &string_);
void saveConversations(Common::SeekableWriteStream *s, Tree a, uint location);
void readTree(Common::SeekableReadStream &f, Tree &a, uint location);
void readTree(Common::String f, Tree &a, uint location);
} // End of namespace Tot
#endif