/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TOT_FOREST_H #define TOT_FOREST_H #include "tot/util.h" namespace Tot { struct nodeElement { char spoken; uint index; }; typedef struct TreeDef *Tree; struct TreeDef { nodeElement element; Tree parent, sibling, child; ~TreeDef() { delete sibling; delete child; } }; void initTree(Tree &a, nodeElement data); bool isRoot(Tree node); Tree rightSibling(Tree node); Tree parent(Tree node); Tree leftChild(Tree node); int depth(Tree node); void expandNode(Tree &node, nodeElement data); void preOrder(Tree a, Common::String &string_); void saveConversations(Common::SeekableWriteStream *s, Tree a, uint location); void readTree(Common::SeekableReadStream &f, Tree &a, uint location); void readTree(Common::String f, Tree &a, uint location); } // End of namespace Tot #endif