171 lines
5.0 KiB
C++
171 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/sgt/bedhead.h"
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#include "titanic/support/files_manager.h"
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#include "titanic/titanic.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CBedhead, CSGTStateRoom)
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ON_MESSAGE(TurnOn)
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ON_MESSAGE(TurnOff)
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END_MESSAGE_MAP()
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void BedheadEntry::load(Common::SeekableReadStream *s) {
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_name1 = readStringFromStream(s);
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_name2 = readStringFromStream(s);
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_name3 = readStringFromStream(s);
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_name4 = readStringFromStream(s);
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_startFrame = s->readUint32LE();
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_endFrame = s->readUint32LE();
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}
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/*------------------------------------------------------------------------*/
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void BedheadEntries::load(Common::SeekableReadStream *s, int count) {
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resize(count);
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for (int idx = 0; idx < count; ++idx)
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(*this)[idx].load(s);
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}
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/*------------------------------------------------------------------------*/
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void TurnOnEntries::load(Common::SeekableReadStream *s) {
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_closed.load(s, 4);
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_restingTV.load(s, 2);
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_restingUV.load(s, 2);
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_closedWrong.load(s, 2);
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}
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/*------------------------------------------------------------------------*/
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void TurnOffEntries::load(Common::SeekableReadStream *s) {
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_open.load(s, 3);
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_restingUTV.load(s, 1);
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_restingV.load(s, 1);
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_restingG.load(s, 3);
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_openWrong.load(s, 1);
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_restingDWrong.load(s, 1);
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}
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/*------------------------------------------------------------------------*/
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CBedhead::CBedhead() : CSGTStateRoom() {
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Common::SeekableReadStream *s = g_vm->_filesManager->getResource("DATA/BEDHEAD");
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_on.load(s);
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_off.load(s);
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delete s;
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}
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void CBedhead::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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CSGTStateRoom::save(file, indent);
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}
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void CBedhead::load(SimpleFile *file) {
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file->readNumber();
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CSGTStateRoom::load(file);
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}
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bool CBedhead::TurnOn(CTurnOn *msg) {
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if (_statics->_bedfoot != "Closed" && _statics->_bedfoot != "RestingUnderTV") {
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const BedheadEntries *data = nullptr;
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if (_statics->_bedhead == "Closed")
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data = &_on._closed;
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else if (_statics->_bedhead == "RestingTV")
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data = &_on._restingTV;
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else if (_statics->_bedhead == "RestingUV")
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data = &_on._restingUV;
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else if (_statics->_bedhead == "ClosedWrong")
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data = &_on._closedWrong;
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else
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return true;
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for (uint idx = 0; idx < data->size(); ++idx) {
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const BedheadEntry &entry = (*data)[idx];
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if ((entry._name1 == _statics->_tv || entry._name1 == "Any")
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&& (entry._name2 == _statics->_vase || entry._name2 == "Any")
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&& (entry._name3 == _statics->_desk || entry._name3 == "Any")) {
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CVisibleMsg visibleMsg(false);
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visibleMsg.execute("Bedfoot");
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setVisible(true);
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_statics->_bedhead = entry._name4;
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playMovie(entry._startFrame, entry._endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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playSound(TRANSLATE("b#6.wav", "b#91.wav"));
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_isClosed = false;
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}
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}
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}
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if (_statics->_bedhead == "Open") {
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playMovie(71, 78, 0);
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playSound("196_436 bed inflate 2.wav");
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}
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return true;
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}
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bool CBedhead::TurnOff(CTurnOff *msg) {
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if (_statics->_bedhead == "Open") {
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playMovie(78, 85, 0);
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playSound("191_436_bed inflate deflate.wav");
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}
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BedheadEntries *data = nullptr;
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if (_statics->_bedhead == "Open")
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data = &_off._open;
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else if (_statics->_bedhead == "RestingUTV")
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data = &_off._restingUTV;
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else if (_statics->_bedhead == "RestingV")
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data = &_off._restingV;
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else if (_statics->_bedhead == "RestingG")
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data = &_off._restingG;
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else if (_statics->_bedhead == "OpenWrong")
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data = &_off._openWrong;
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else if (_statics->_bedhead == "RestingDWrong")
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data = &_off._restingDWrong;
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else
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return true;
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for (uint idx = 0; idx < data->size(); ++idx) {
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const BedheadEntry &entry = (*data)[idx];
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if ((entry._name1 == _statics->_tv || entry._name1 == "Any")
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&& (entry._name2 == _statics->_vase || entry._name2 == "Any")
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&& (entry._name3 == _statics->_desk || entry._name3 == "Any")) {
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CVisibleMsg visibleMsg(false);
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visibleMsg.execute("Bedfoot");
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setVisible(true);
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_statics->_bedhead = entry._name4;
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playMovie(entry._startFrame, entry._endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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playSound("193_436_bed fold up 1.wav");
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_isClosed = true;
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}
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}
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return true;
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}
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} // End of namespace Titanic
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