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scummvm-cursorfix/engines/tetraedge/te/te_renderer_tinygl.h
2026-02-02 04:50:13 +01:00

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2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_RENDERER_TINYGL_H
#define TETRAEDGE_TE_TE_RENDERER_TINYGL_H
#if defined(USE_TINYGL)
#include "tetraedge/te/te_renderer.h"
namespace Tetraedge {
class TeRendererTinyGL : public TeRenderer {
public:
TeRendererTinyGL();
void clearBuffer(TeRenderer::Buffer buf) override;
void colorMask(bool r, bool g, bool b, bool a) override;
void disableAllLights() override;
void disableTexture() override;
void disableWireFrame() override;
void disableZBuffer() override;
void drawLine(const TeVector3f32 &from, const TeVector3f32 &to) override;
void enableAllLights() override;
void enableTexture() override;
void enableWireFrame() override;
void enableZBuffer() override;
void init(uint width, uint height) override;
void loadProjectionMatrix(const TeMatrix4x4 &matrix) override;
Common::String renderer() override;
void renderTransparentMeshes() override;
void reset() override;
void setClearColor(const TeColor &col) override;
void setCurrentColor(const TeColor &col) override;
void setMatrixMode(enum MatrixMode mode) override;
void setViewport(int x, int y, int w, int h) override;
void shadowMode(enum ShadowMode mode) override;
void applyMaterial(const TeMaterial &m) override;
void updateGlobalLight() override;
void updateScreen() override;
Common::String vendor() override;
protected:
void loadMatrixToGL(const TeMatrix4x4 &matrix) override;
};
} // end namespace Tetraedge
#endif // USE_TINYGL
#endif // TETRAEDGE_TE_TE_RENDERER_H