Files
scummvm-cursorfix/engines/tetraedge/te/te_ray_intersection.cpp
2026-02-02 04:50:13 +01:00

64 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "math/ray.h"
#include "tetraedge/te/te_ray_intersection.h"
#include "tetraedge/te/te_pick_mesh.h"
namespace Tetraedge {
namespace TeRayIntersection {
// Note: the TeRayIntersection::intersect function is
// replaced by Math::Ray::intersectTriangle
TePickMesh *getMesh(const Math::Ray ray, const Common::Array<TePickMesh *> &pickMeshes,
float maxDist, float minDist, TeVector3f32 *ptOut) {
TeVector3f32 bestPt;
TePickMesh *bestMesh = nullptr;
for (auto *mesh : pickMeshes) {
if (!mesh->enabled())
continue;
for (uint i = 0; i < mesh->nTriangles(); i++) {
TeVector3f32 v1;
TeVector3f32 v2;
TeVector3f32 v3;
mesh->getTriangle(i, v1, v2, v3);
float intersectDist;
TeVector3f32 intersectPt;
if (ray.intersectTriangle(v1, v2, v3, intersectPt, intersectDist) && intersectDist < maxDist && intersectDist >= minDist) {
bestPt = intersectPt;
bestMesh = mesh;
}
}
}
if (ptOut)
*ptOut = bestPt;
return bestMesh;
}
} // end namespace TeRayIntersection
} // end namespace Tetraedge