99 lines
2.6 KiB
C++
99 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_MATRIX4X4_H
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#define TETRAEDGE_TE_TE_MATRIX4X4_H
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#include "math/matrix4.h"
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#include "tetraedge/te/te_vector3f32.h"
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namespace Tetraedge {
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class TeTRS;
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/**
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* A 4x4 matrix, but stored in *column-major* order to match
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* OpenGL (and the original engine)
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*/
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class TeMatrix4x4 {
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public:
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TeMatrix4x4();
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TeMatrix4x4(const Math::Matrix<4, 4> &matrix);
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void setToIdentity();
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float &operator()(int row, int col) {
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return *(_data + col * 4 + row);
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}
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const float &operator()(int row, int col) const {
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return *(_data + col * 4 + row);
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}
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bool operator==(const TeMatrix4x4 &other) const;
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bool operator!=(const TeMatrix4x4 &other) const {
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return !operator==(other);
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}
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//TeMatrix4x4 &operator*=(const TeMatrix4x4 &mul);
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TeVector3f32 operator*(const TeVector3f32 &mul) const;
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void scale(const TeVector3f32 &vec);
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void translate(const TeVector3f32 &vec);
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void rotate(const TeQuaternion &rot);
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TeVector3f32 translation() const;
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TeVector3f32 mult3x3(const TeVector3f32 &vec) const;
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TeVector3f32 mult4x3(const TeVector3f32 &vec) const;
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Common::String toString() const;
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Math::Matrix<4, 4> toScummVMMatrix() const;
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void setValue(int row, int col, float val) {
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operator()(row, col) = val;
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}
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TeMatrix4x4 transpose() const;
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TeMatrix4x4 meshScale(float factor) const;
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void meshAdd(const TeMatrix4x4 &other);
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bool inverse();
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static TeMatrix4x4 fromTRS(const TeTRS &trs);
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const float *getData() const { return _data; }
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float *getData() { return _data; }
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void deserialize(Common::ReadStream &stream);
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void serialize(Common::WriteStream &stream) const;
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private:
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float _data[16];
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};
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TeMatrix4x4 operator*(const TeMatrix4x4 &left, const TeMatrix4x4 &right);
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_MATRIX4X4_H
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