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scummvm-cursorfix/engines/tetraedge/te/te_lua_thread.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_LUA_THREAD_H
#define TETRAEDGE_TE_TE_LUA_THREAD_H
#include "common/array.h"
#include "common/str.h"
#include "common/fs.h"
struct lua_State;
namespace Tetraedge {
class TeLuaContext;
class TeVariant;
class TeLuaThread {
public:
TeLuaThread(TeLuaContext *context);
~TeLuaThread();
static TeLuaThread *create(TeLuaContext *context);
void execute(const Common::String &str);
void execute(const Common::String &str, const TeVariant &p1);
void execute(const Common::String &str, const TeVariant &p1, const TeVariant &p2);
void execute(const Common::String &str, const TeVariant &p1, const TeVariant &p2, const TeVariant &p3);
void executeFile(const TetraedgeFSNode &node);
void pushValue(const TeVariant &val);
void release();
void resume();
void resume(const TeVariant &p1);
void resume(const TeVariant &p1, const TeVariant &p2);
void resume(const TeVariant &p1, const TeVariant &p2, const TeVariant &p3);
static TeLuaThread *threadFromState(lua_State *state);
int yield();
static void cleanup();
private:
void _resume(int nargs);
void applyScriptWorkarounds(char *buf, const Common::String &fileName);
lua_State *_luaThread;
uint64 _resumeCount;
int _bottomRef;
int _lastResumeResult;
bool _released;
static Common::Array<TeLuaThread *> *threadList();
static Common::Array<TeLuaThread *> *_threadList;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_LUA_THREAD_H