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scummvm-cursorfix/engines/tetraedge/te/te_callback.h
2026-02-02 04:50:13 +01:00

134 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_CALLBACK_H
#define TETRAEDGE_TE_TE_CALLBACK_H
//#include "common/callback.h"
namespace Tetraedge {
class TeICallback0Param {
public:
virtual ~TeICallback0Param() {}
virtual bool operator()() = 0;
virtual bool call() = 0;
virtual float priority() const = 0;
virtual bool equals(const TeICallback0Param *other) const = 0;
};
/**
* TeCallback is similar to Common::Callback, but it takes 0 parameters,
* supports priority, and the function returns bool.
*/
template<class T> class TeCallback0Param : public TeICallback0Param {
public:
typedef bool(T::*TMethod)();
protected:
T *_object;
TMethod _method;
float _priority;
public:
TeCallback0Param(T *object, TMethod method, float priority_ = 0.0f): _object(object), _method(method), _priority(priority_) {}
virtual ~TeCallback0Param() {}
bool operator()() override { return (_object->*_method)(); }
bool call() override { return (_object->*_method)(); }
virtual float priority() const override { return _priority; }
bool equals(const TeICallback0Param *other) const override {
const TeCallback0Param<T> *o = dynamic_cast<const TeCallback0Param<T> *>(other);
return o && _object == o->_object && _method == o->_method;
}
//virtual void setPriority()
};
template<class T> class TeICallback1Param {
public:
virtual ~TeICallback1Param() {}
virtual bool operator()(T data) = 0;
virtual bool call(T data) = 0;
virtual float &priority() = 0;
virtual bool equals(const TeICallback1Param *other) const = 0;
};
template<class T, typename S> class TeCallback1Param : public TeICallback1Param<S> {
public:
typedef bool(T::*TMethod)(S);
protected:
T *_object;
TMethod _method;
float _priority;
public:
TeCallback1Param(T *object, TMethod method, float priority_ = 0.0f): _object(object), _method(method), _priority(priority_) {}
virtual ~TeCallback1Param() {}
bool operator()(S data) override { return (_object->*_method)(data); }
bool call(S data) override { return (_object->*_method)(data); }
virtual float &priority() override { return _priority; }
bool equals(const TeICallback1Param<S> *other) const override {
const TeCallback1Param<T, S> *o = dynamic_cast<const TeCallback1Param<T, S> *>(other);
return o && _object == o->_object && _method == o->_method;
}
//virtual void setPriority()
};
template<class S, class T> class TeICallback2Param {
public:
virtual ~TeICallback2Param() {}
virtual bool operator()(S data1, T data2) = 0;
virtual bool call(S data1, T data2) = 0;
virtual float &priority() = 0;
virtual bool equals(const TeICallback2Param *other) const = 0;
};
template<class C, class S, typename T> class TeCallback2Param : public TeICallback2Param<S, T> {
public:
typedef bool(C::*TMethod)(S, T);
protected:
C *_object;
TMethod _method;
float _priority;
public:
TeCallback2Param(C *object, TMethod method, float priority_ = 0.0f): _object(object), _method(method), _priority(priority_) {}
virtual ~TeCallback2Param() {}
bool operator()(S data1, T data2) override { return (_object->*_method)(data1, data2); }
bool call(S data1, T data2) override { return (_object->*_method)(data1, data2); }
virtual float &priority() override { return _priority; }
bool equals(const TeICallback2Param<S, T> *other) const override {
const TeCallback2Param<C, S, T> *o = dynamic_cast<const TeCallback2Param<C, S, T> *>(other);
return o && _object == o->_object && _method == o->_method;
}
//virtual void setPriority()
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_CALLBACK_H