426 lines
14 KiB
C++
426 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "common/file.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "graphics/thumbnail.h"
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#include "engines/advancedDetector.h"
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#include "supernova/supernova.h"
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#include "supernova/detection.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "backends/keymapper/standard-actions.h"
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_IMPROVED,
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{
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_s("Improved mode"),
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_s("Removes some repetitive actions, adds possibility to change verbs by keyboard"),
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"improved",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_TTS,
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{
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_s("Enable Text to Speech"),
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_s("Use TTS to read the descriptions (if TTS is available)"),
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"tts_enabled",
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false,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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class SupernovaMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
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public:
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const char *getName() const override {
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return "supernova";
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}
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
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return optionsList;
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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SaveStateList listSaves(const char *target) const override;
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bool removeSaveState(const char *target, int slot) const override;
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int getMaximumSaveSlot() const override {
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return 99;
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}
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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Common::String getSavegameFile(int saveGameIdx, const char *target) const override {
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const char *prefix = target;
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if (!strncmp(target, "msn1", 4))
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prefix = "msn_save";
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if (!strncmp(target, "msn2", 4))
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prefix = "ms2_save";
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if (saveGameIdx == kSavegameFilePattern)
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return Common::String::format("%s.###", prefix);
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else
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return Common::String::format("%s.%03d", prefix, saveGameIdx);
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}
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Common::KeymapArray initKeymaps(const char *target) const override;
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};
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bool SupernovaMetaEngine::hasFeature(MetaEngineFeature f) const {
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switch (f) {
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case kSupportsLoadingDuringStartup:
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case kSupportsListSaves:
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case kSupportsDeleteSave:
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case kSavesSupportMetaInfo:
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case kSavesSupportThumbnail:
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case kSavesSupportCreationDate:
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case kSavesSupportPlayTime:
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return true;
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default:
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return false;
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}
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}
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Common::Error SupernovaMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new Supernova::SupernovaEngine(syst);
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return Common::kNoError;
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}
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SaveStateList SupernovaMetaEngine::listSaves(const char *target) const {
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Common::StringArray filenames;
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const Common::String pattern = getSavegameFilePattern(target);
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filenames = g_system->getSavefileManager()->listSavefiles(pattern);
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SaveStateList saveFileList;
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for (Common::StringArray::const_iterator file = filenames.begin();
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file != filenames.end(); ++file) {
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int saveSlot = atoi(file->c_str() + file->size() - 3);
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if (saveSlot >= 0 && saveSlot <= getMaximumSaveSlot()) {
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Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(*file);
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if (savefile) {
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uint saveHeader = savefile->readUint32LE();
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if ((saveHeader == SAVEGAME_HEADER && !strncmp(target, "msn1", 4)) ||
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(saveHeader == SAVEGAME_HEADER2 && !strncmp(target, "msn2", 4))) {
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byte saveVersion = savefile->readByte();
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if (saveVersion <= SAVEGAME_VERSION) {
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int saveFileDescSize = savefile->readSint16LE();
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char* saveFileDesc = new char[saveFileDescSize];
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savefile->read(saveFileDesc, saveFileDescSize);
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saveFileList.push_back(SaveStateDescriptor(this, saveSlot, saveFileDesc));
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delete [] saveFileDesc;
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}
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}
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delete savefile;
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}
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}
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}
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Common::sort(saveFileList.begin(), saveFileList.end(), SaveStateDescriptorSlotComparator());
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return saveFileList;
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}
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bool SupernovaMetaEngine::removeSaveState(const char *target, int slot) const {
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return g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target));
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}
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SaveStateDescriptor SupernovaMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(getSavegameFile(slot, target));
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if (savefile) {
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uint saveHeader = savefile->readUint32LE();
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if ((!strncmp(target, "msn1", 4) && saveHeader != SAVEGAME_HEADER) ||
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(!strncmp(target, "msn2", 4) && saveHeader != SAVEGAME_HEADER2)) {
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delete savefile;
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return SaveStateDescriptor();
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}
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byte saveVersion = savefile->readByte();
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if (saveVersion > SAVEGAME_VERSION){
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delete savefile;
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return SaveStateDescriptor();
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}
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int descriptionSize = savefile->readSint16LE();
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char* description = new char[descriptionSize];
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savefile->read(description, descriptionSize);
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SaveStateDescriptor desc(this, slot, description);
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delete [] description;
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uint32 saveDate = savefile->readUint32LE();
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int day = (saveDate >> 24) & 0xFF;
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int month = (saveDate >> 16) & 0xFF;
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int year = saveDate & 0xFFFF;
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desc.setSaveDate(year, month, day);
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uint16 saveTime = savefile->readUint16LE();
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int hour = (saveTime >> 8) & 0xFF;
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int minutes = saveTime & 0xFF;
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desc.setSaveTime(hour, minutes);
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uint32 playTime =savefile->readUint32LE();
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desc.setPlayTime(playTime * 1000);
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if (Graphics::checkThumbnailHeader(*savefile)) {
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Graphics::Surface *thumbnail;
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if (!Graphics::loadThumbnail(*savefile, thumbnail)) {
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delete savefile;
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return SaveStateDescriptor();
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}
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desc.setThumbnail(thumbnail);
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}
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delete savefile;
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return desc;
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}
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return SaveStateDescriptor();
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}
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Common::KeymapArray SupernovaMetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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using namespace Supernova;
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Common::String gameId = ConfMan.get("gameid", target);
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Keymap *engineKeymap = new Keymap(Keymap::kKeymapTypeGame, "supernova-default", _("Default keymappings"));
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Keymap *menuKeymap = new Keymap(Keymap::kKeymapTypeGame, "menu", _("Menu keymappings"));
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Keymap *cutsceneKeymap = new Keymap(Keymap::kKeymapTypeGame, "cutscene", _("Cutscene keymappings"));
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Keymap *improvedKeymap = new Keymap(Keymap::kKeymapTypeGame, "improved-mode", _("Improved mode keymappings"));
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Keymap *textReaderKeymap = new Keymap(Keymap::kKeymapTypeGame, "text-reader", _("Text reader keymappings"));
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Keymap *computerKeymap = new Keymap(Keymap::kKeymapTypeGame, "computer", _("Computer keymappings"));
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Common::Action *act;
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act = new Common::Action(kStandardActionLeftClick, _("Interact"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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engineKeymap->addAction(act);
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act = new Common::Action(kStandardActionRightClick, _("Perform default action"));
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act->setRightClickEvent();
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_B");
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engineKeymap->addAction(act);
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act = new Common::Action("HELP", _("Help"));
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act->setCustomEngineActionEvent(kActionHelp);
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act->addDefaultInputMapping("F1");
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act->addDefaultInputMapping("JOY_LEFT");
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engineKeymap->addAction(act);
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act = new Common::Action("INSTRUCTIONS", _("Instructions"));
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act->setCustomEngineActionEvent(kActionInstr);
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act->addDefaultInputMapping("F2");
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act->addDefaultInputMapping("JOY_RIGHT");
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engineKeymap->addAction(act);
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act = new Common::Action("INFORMATION", _("Information"));
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act->setCustomEngineActionEvent(kActionInfo);
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act->addDefaultInputMapping("F3");
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act->addDefaultInputMapping("JOY_UP");
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engineKeymap->addAction(act);
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act = new Common::Action("TEXTSPEED", _("Text speed"));
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act->setCustomEngineActionEvent(kActionSpeed);
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act->addDefaultInputMapping("F4");
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act->addDefaultInputMapping("JOY_DOWN");
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engineKeymap->addAction(act);
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act = new Common::Action("PAUSE", _("Pause"));
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act->setCustomEngineActionEvent(kActionPause);
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act->addDefaultInputMapping("F5");
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engineKeymap->addAction(act);
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act = new Common::Action("QUIT", _("Quit"));
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act->setCustomEngineActionEvent(kActionQuit);
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act->addDefaultInputMapping("A+x");
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act->addDefaultInputMapping("JOY_Y");
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engineKeymap->addAction(act);
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act = new Common::Action("UP", _("Up"));
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act->setCustomEngineActionEvent(kActionUp);
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act->addDefaultInputMapping("UP");
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act->addDefaultInputMapping("JOY_UP");
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textReaderKeymap->addAction(act);
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act = new Common::Action("DOWN", _("Down"));
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act->setCustomEngineActionEvent(kActionDown);
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act->addDefaultInputMapping("DOWN");
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act->addDefaultInputMapping("JOY_DOWN");
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textReaderKeymap->addAction(act);
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act = new Common::Action("PGUP", _("Previous page"));
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act->setCustomEngineActionEvent(kActionPgUp);
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act->addDefaultInputMapping("PAGEUP");
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act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
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textReaderKeymap->addAction(act);
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act = new Common::Action("PGDOWN", _("Next page"));
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act->setCustomEngineActionEvent(kActionPgDown);
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act->addDefaultInputMapping("PAGEDOWN");
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act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
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textReaderKeymap->addAction(act);
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act = new Common::Action("EXIT", _("Exit"));
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act->setCustomEngineActionEvent(kActionExit);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_B");
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textReaderKeymap->addAction(act);
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act = new Common::Action("SELECT", _("Select"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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menuKeymap->addAction(act);
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act = new Common::Action("SKIP", _("Skip cutscene"));
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act->setCustomEngineActionEvent(kActionSkip);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_B");
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cutsceneKeymap->addAction(act);
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act = new Common::Action("SKPL", _("Skip line"));
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act->setCustomEngineActionEvent(kActionSkipLine);
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act->addDefaultInputMapping("SPACE");
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act->addDefaultInputMapping("JOY_A");
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cutsceneKeymap->addAction(act);
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act = new Common::Action("GO", _("Go"));
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act->setCustomEngineActionEvent(kActionGo);
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act->addDefaultInputMapping("1");
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improvedKeymap->addAction(act);
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act = new Common::Action("LOOK", _("Look"));
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act->setCustomEngineActionEvent(kActionLook);
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act->addDefaultInputMapping("2");
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improvedKeymap->addAction(act);
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act = new Common::Action("TAKE", _("Take"));
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act->setCustomEngineActionEvent(kActionTake);
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act->addDefaultInputMapping("3");
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improvedKeymap->addAction(act);
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act = new Common::Action("OPEN", _("Open"));
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act->setCustomEngineActionEvent(kActionOpen);
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act->addDefaultInputMapping("4");
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improvedKeymap->addAction(act);
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act = new Common::Action("CLOSE", _("Close"));
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act->setCustomEngineActionEvent(kActionClose);
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act->addDefaultInputMapping("5");
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improvedKeymap->addAction(act);
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act = new Common::Action("PUSH", _("Push"));
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act->setCustomEngineActionEvent(kActionPush);
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act->addDefaultInputMapping("6");
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improvedKeymap->addAction(act);
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act = new Common::Action("PULL", _("Pull"));
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act->setCustomEngineActionEvent(kActionPull);
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act->addDefaultInputMapping("7");
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improvedKeymap->addAction(act);
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act = new Common::Action("USE", _("Use"));
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act->setCustomEngineActionEvent(kActionUse);
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act->addDefaultInputMapping("8");
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improvedKeymap->addAction(act);
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act = new Common::Action("TALK", _("Talk"));
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act->setCustomEngineActionEvent(kActionTalk);
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act->addDefaultInputMapping("9");
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improvedKeymap->addAction(act);
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act = new Common::Action("GIVE", _("Give"));
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act->setCustomEngineActionEvent(kActionGive);
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act->addDefaultInputMapping("0");
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improvedKeymap->addAction(act);
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if (gameId == "msn1") {
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act = new Common::Action("EXIT", _("Exit"));
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act->setCustomEngineActionEvent(kActionExit);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_B");
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computerKeymap->addAction(act);
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act = new Common::Action("OFFICE", _("Office manager"));
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act->setCustomEngineActionEvent(kActionOfficeManager);
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act->addDefaultInputMapping("1");
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act->addDefaultInputMapping("JOY_LEFT");
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computerKeymap->addAction(act);
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act = new Common::Action("PHONE", _("Phone"));
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act->setCustomEngineActionEvent(kActionPhone);
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act->addDefaultInputMapping("2");
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act->addDefaultInputMapping("JOY_UP");
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computerKeymap->addAction(act);
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act = new Common::Action("PROTEXT", _("ProText"));
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act->setCustomEngineActionEvent(kActionProText);
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act->addDefaultInputMapping("3");
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act->addDefaultInputMapping("JOY_RIGHT");
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computerKeymap->addAction(act);
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act = new Common::Action("CALCULATA", _("Calculata"));
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act->setCustomEngineActionEvent(kActionCalculata);
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act->addDefaultInputMapping("4");
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act->addDefaultInputMapping("JOY_DOWN");
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computerKeymap->addAction(act);
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}
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Common::KeymapArray keymaps(6);
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keymaps[0] = engineKeymap;
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keymaps[1] = menuKeymap;
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keymaps[2] = cutsceneKeymap;
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keymaps[3] = improvedKeymap;
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keymaps[4] = textReaderKeymap;
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keymaps[5] = computerKeymap;
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menuKeymap->setEnabled(false);
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cutsceneKeymap->setEnabled(false);
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textReaderKeymap->setEnabled(false);
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computerKeymap->setEnabled(false);
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return keymaps;
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}
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#if PLUGIN_ENABLED_DYNAMIC(SUPERNOVA)
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REGISTER_PLUGIN_DYNAMIC(SUPERNOVA, PLUGIN_TYPE_ENGINE, SupernovaMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(SUPERNOVA, PLUGIN_TYPE_ENGINE, SupernovaMetaEngine);
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#endif
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