/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "common/file.h" #include "common/savefile.h" #include "common/system.h" #include "common/translation.h" #include "graphics/thumbnail.h" #include "engines/advancedDetector.h" #include "supernova/supernova.h" #include "supernova/detection.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/standard-actions.h" static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_IMPROVED, { _s("Improved mode"), _s("Removes some repetitive actions, adds possibility to change verbs by keyboard"), "improved", true, 0, 0 } }, { GAMEOPTION_TTS, { _s("Enable Text to Speech"), _s("Use TTS to read the descriptions (if TTS is available)"), "tts_enabled", false, 0, 0 } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class SupernovaMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "supernova"; } const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override { return optionsList; } bool hasFeature(MetaEngineFeature f) const override; Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; SaveStateList listSaves(const char *target) const override; bool removeSaveState(const char *target, int slot) const override; int getMaximumSaveSlot() const override { return 99; } SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; Common::String getSavegameFile(int saveGameIdx, const char *target) const override { const char *prefix = target; if (!strncmp(target, "msn1", 4)) prefix = "msn_save"; if (!strncmp(target, "msn2", 4)) prefix = "ms2_save"; if (saveGameIdx == kSavegameFilePattern) return Common::String::format("%s.###", prefix); else return Common::String::format("%s.%03d", prefix, saveGameIdx); } Common::KeymapArray initKeymaps(const char *target) const override; }; bool SupernovaMetaEngine::hasFeature(MetaEngineFeature f) const { switch (f) { case kSupportsLoadingDuringStartup: case kSupportsListSaves: case kSupportsDeleteSave: case kSavesSupportMetaInfo: case kSavesSupportThumbnail: case kSavesSupportCreationDate: case kSavesSupportPlayTime: return true; default: return false; } } Common::Error SupernovaMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Supernova::SupernovaEngine(syst); return Common::kNoError; } SaveStateList SupernovaMetaEngine::listSaves(const char *target) const { Common::StringArray filenames; const Common::String pattern = getSavegameFilePattern(target); filenames = g_system->getSavefileManager()->listSavefiles(pattern); SaveStateList saveFileList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { int saveSlot = atoi(file->c_str() + file->size() - 3); if (saveSlot >= 0 && saveSlot <= getMaximumSaveSlot()) { Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(*file); if (savefile) { uint saveHeader = savefile->readUint32LE(); if ((saveHeader == SAVEGAME_HEADER && !strncmp(target, "msn1", 4)) || (saveHeader == SAVEGAME_HEADER2 && !strncmp(target, "msn2", 4))) { byte saveVersion = savefile->readByte(); if (saveVersion <= SAVEGAME_VERSION) { int saveFileDescSize = savefile->readSint16LE(); char* saveFileDesc = new char[saveFileDescSize]; savefile->read(saveFileDesc, saveFileDescSize); saveFileList.push_back(SaveStateDescriptor(this, saveSlot, saveFileDesc)); delete [] saveFileDesc; } } delete savefile; } } } Common::sort(saveFileList.begin(), saveFileList.end(), SaveStateDescriptorSlotComparator()); return saveFileList; } bool SupernovaMetaEngine::removeSaveState(const char *target, int slot) const { return g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target)); } SaveStateDescriptor SupernovaMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(getSavegameFile(slot, target)); if (savefile) { uint saveHeader = savefile->readUint32LE(); if ((!strncmp(target, "msn1", 4) && saveHeader != SAVEGAME_HEADER) || (!strncmp(target, "msn2", 4) && saveHeader != SAVEGAME_HEADER2)) { delete savefile; return SaveStateDescriptor(); } byte saveVersion = savefile->readByte(); if (saveVersion > SAVEGAME_VERSION){ delete savefile; return SaveStateDescriptor(); } int descriptionSize = savefile->readSint16LE(); char* description = new char[descriptionSize]; savefile->read(description, descriptionSize); SaveStateDescriptor desc(this, slot, description); delete [] description; uint32 saveDate = savefile->readUint32LE(); int day = (saveDate >> 24) & 0xFF; int month = (saveDate >> 16) & 0xFF; int year = saveDate & 0xFFFF; desc.setSaveDate(year, month, day); uint16 saveTime = savefile->readUint16LE(); int hour = (saveTime >> 8) & 0xFF; int minutes = saveTime & 0xFF; desc.setSaveTime(hour, minutes); uint32 playTime =savefile->readUint32LE(); desc.setPlayTime(playTime * 1000); if (Graphics::checkThumbnailHeader(*savefile)) { Graphics::Surface *thumbnail; if (!Graphics::loadThumbnail(*savefile, thumbnail)) { delete savefile; return SaveStateDescriptor(); } desc.setThumbnail(thumbnail); } delete savefile; return desc; } return SaveStateDescriptor(); } Common::KeymapArray SupernovaMetaEngine::initKeymaps(const char *target) const { using namespace Common; using namespace Supernova; Common::String gameId = ConfMan.get("gameid", target); Keymap *engineKeymap = new Keymap(Keymap::kKeymapTypeGame, "supernova-default", _("Default keymappings")); Keymap *menuKeymap = new Keymap(Keymap::kKeymapTypeGame, "menu", _("Menu keymappings")); Keymap *cutsceneKeymap = new Keymap(Keymap::kKeymapTypeGame, "cutscene", _("Cutscene keymappings")); Keymap *improvedKeymap = new Keymap(Keymap::kKeymapTypeGame, "improved-mode", _("Improved mode keymappings")); Keymap *textReaderKeymap = new Keymap(Keymap::kKeymapTypeGame, "text-reader", _("Text reader keymappings")); Keymap *computerKeymap = new Keymap(Keymap::kKeymapTypeGame, "computer", _("Computer keymappings")); Common::Action *act; act = new Common::Action(kStandardActionLeftClick, _("Interact")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); engineKeymap->addAction(act); act = new Common::Action(kStandardActionRightClick, _("Perform default action")); act->setRightClickEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); engineKeymap->addAction(act); act = new Common::Action("HELP", _("Help")); act->setCustomEngineActionEvent(kActionHelp); act->addDefaultInputMapping("F1"); act->addDefaultInputMapping("JOY_LEFT"); engineKeymap->addAction(act); act = new Common::Action("INSTRUCTIONS", _("Instructions")); act->setCustomEngineActionEvent(kActionInstr); act->addDefaultInputMapping("F2"); act->addDefaultInputMapping("JOY_RIGHT"); engineKeymap->addAction(act); act = new Common::Action("INFORMATION", _("Information")); act->setCustomEngineActionEvent(kActionInfo); act->addDefaultInputMapping("F3"); act->addDefaultInputMapping("JOY_UP"); engineKeymap->addAction(act); act = new Common::Action("TEXTSPEED", _("Text speed")); act->setCustomEngineActionEvent(kActionSpeed); act->addDefaultInputMapping("F4"); act->addDefaultInputMapping("JOY_DOWN"); engineKeymap->addAction(act); act = new Common::Action("PAUSE", _("Pause")); act->setCustomEngineActionEvent(kActionPause); act->addDefaultInputMapping("F5"); engineKeymap->addAction(act); act = new Common::Action("QUIT", _("Quit")); act->setCustomEngineActionEvent(kActionQuit); act->addDefaultInputMapping("A+x"); act->addDefaultInputMapping("JOY_Y"); engineKeymap->addAction(act); act = new Common::Action("UP", _("Up")); act->setCustomEngineActionEvent(kActionUp); act->addDefaultInputMapping("UP"); act->addDefaultInputMapping("JOY_UP"); textReaderKeymap->addAction(act); act = new Common::Action("DOWN", _("Down")); act->setCustomEngineActionEvent(kActionDown); act->addDefaultInputMapping("DOWN"); act->addDefaultInputMapping("JOY_DOWN"); textReaderKeymap->addAction(act); act = new Common::Action("PGUP", _("Previous page")); act->setCustomEngineActionEvent(kActionPgUp); act->addDefaultInputMapping("PAGEUP"); act->addDefaultInputMapping("JOY_RIGHT_SHOULDER"); textReaderKeymap->addAction(act); act = new Common::Action("PGDOWN", _("Next page")); act->setCustomEngineActionEvent(kActionPgDown); act->addDefaultInputMapping("PAGEDOWN"); act->addDefaultInputMapping("JOY_LEFT_SHOULDER"); textReaderKeymap->addAction(act); act = new Common::Action("EXIT", _("Exit")); act->setCustomEngineActionEvent(kActionExit); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_B"); textReaderKeymap->addAction(act); act = new Common::Action("SELECT", _("Select")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); menuKeymap->addAction(act); act = new Common::Action("SKIP", _("Skip cutscene")); act->setCustomEngineActionEvent(kActionSkip); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_B"); cutsceneKeymap->addAction(act); act = new Common::Action("SKPL", _("Skip line")); act->setCustomEngineActionEvent(kActionSkipLine); act->addDefaultInputMapping("SPACE"); act->addDefaultInputMapping("JOY_A"); cutsceneKeymap->addAction(act); act = new Common::Action("GO", _("Go")); act->setCustomEngineActionEvent(kActionGo); act->addDefaultInputMapping("1"); improvedKeymap->addAction(act); act = new Common::Action("LOOK", _("Look")); act->setCustomEngineActionEvent(kActionLook); act->addDefaultInputMapping("2"); improvedKeymap->addAction(act); act = new Common::Action("TAKE", _("Take")); act->setCustomEngineActionEvent(kActionTake); act->addDefaultInputMapping("3"); improvedKeymap->addAction(act); act = new Common::Action("OPEN", _("Open")); act->setCustomEngineActionEvent(kActionOpen); act->addDefaultInputMapping("4"); improvedKeymap->addAction(act); act = new Common::Action("CLOSE", _("Close")); act->setCustomEngineActionEvent(kActionClose); act->addDefaultInputMapping("5"); improvedKeymap->addAction(act); act = new Common::Action("PUSH", _("Push")); act->setCustomEngineActionEvent(kActionPush); act->addDefaultInputMapping("6"); improvedKeymap->addAction(act); act = new Common::Action("PULL", _("Pull")); act->setCustomEngineActionEvent(kActionPull); act->addDefaultInputMapping("7"); improvedKeymap->addAction(act); act = new Common::Action("USE", _("Use")); act->setCustomEngineActionEvent(kActionUse); act->addDefaultInputMapping("8"); improvedKeymap->addAction(act); act = new Common::Action("TALK", _("Talk")); act->setCustomEngineActionEvent(kActionTalk); act->addDefaultInputMapping("9"); improvedKeymap->addAction(act); act = new Common::Action("GIVE", _("Give")); act->setCustomEngineActionEvent(kActionGive); act->addDefaultInputMapping("0"); improvedKeymap->addAction(act); if (gameId == "msn1") { act = new Common::Action("EXIT", _("Exit")); act->setCustomEngineActionEvent(kActionExit); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_B"); computerKeymap->addAction(act); act = new Common::Action("OFFICE", _("Office manager")); act->setCustomEngineActionEvent(kActionOfficeManager); act->addDefaultInputMapping("1"); act->addDefaultInputMapping("JOY_LEFT"); computerKeymap->addAction(act); act = new Common::Action("PHONE", _("Phone")); act->setCustomEngineActionEvent(kActionPhone); act->addDefaultInputMapping("2"); act->addDefaultInputMapping("JOY_UP"); computerKeymap->addAction(act); act = new Common::Action("PROTEXT", _("ProText")); act->setCustomEngineActionEvent(kActionProText); act->addDefaultInputMapping("3"); act->addDefaultInputMapping("JOY_RIGHT"); computerKeymap->addAction(act); act = new Common::Action("CALCULATA", _("Calculata")); act->setCustomEngineActionEvent(kActionCalculata); act->addDefaultInputMapping("4"); act->addDefaultInputMapping("JOY_DOWN"); computerKeymap->addAction(act); } Common::KeymapArray keymaps(6); keymaps[0] = engineKeymap; keymaps[1] = menuKeymap; keymaps[2] = cutsceneKeymap; keymaps[3] = improvedKeymap; keymaps[4] = textReaderKeymap; keymaps[5] = computerKeymap; menuKeymap->setEnabled(false); cutsceneKeymap->setEnabled(false); textReaderKeymap->setEnabled(false); computerKeymap->setEnabled(false); return keymaps; } #if PLUGIN_ENABLED_DYNAMIC(SUPERNOVA) REGISTER_PLUGIN_DYNAMIC(SUPERNOVA, PLUGIN_TYPE_ENGINE, SupernovaMetaEngine); #else REGISTER_PLUGIN_STATIC(SUPERNOVA, PLUGIN_TYPE_ENGINE, SupernovaMetaEngine); #endif