Files
scummvm-cursorfix/engines/startrek/rooms/sins4.cpp
2026-02-02 04:50:13 +01:00

403 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "startrek/room.h"
#define OBJECT_NORTH_DOOR 8
#define HOTSPOT_NORTH_DOOR 0x20
#define HOTSPOT_PANEL 0x21
#define HOTSPOT_BEAM 0x22
#define HOTSPOT_LIGHT 0x23
#define HOTSPOT_WEST_DOOR 0x24
#define HOTSPOT_EAST_DOOR 0x25
namespace StarTrek {
extern const RoomAction sins4ActionList[] = {
{ {ACTION_TICK, 1, 0, 0, 0}, &Room::sins4Tick1 },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_PANEL, 0, 0}, &Room::sins4UseSTricorderOnPanel },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_PANEL, 0, 0}, &Room::sins4UseSpockOnPanel },
{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_NORTH_DOOR, 0, 0}, &Room::sins4UsePhaserOnNorthDoor },
{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_NORTH_DOOR, 0, 0}, &Room::sins4UsePhaserOnNorthDoor },
{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_PANEL, 0, 0}, &Room::sins4UsePhaserOnPanel },
{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_PANEL, 0, 0}, &Room::sins4UsePhaserOnPanel },
{ {ACTION_USE, OBJECT_IIDCARD, HOTSPOT_PANEL, 0, 0}, &Room::sins4UseIDCardOnPanel },
{ {ACTION_DONE_WALK, 2, 0, 0, 0}, &Room::sins4KirkReachedPanel },
{ {ACTION_DONE_ANIM, 5, 0, 0, 0}, &Room::sins4KirkPutCardInPanel },
{ {ACTION_USE, OBJECT_IS8ROCKS, HOTSPOT_PANEL, 0, 0}, &Room::sins4UseRockOnPanel },
{ {ACTION_DONE_WALK, 3, 0, 0, 0}, &Room::sins4KirkReachedPanelWithRock },
{ {ACTION_DONE_ANIM, 4, 0, 0, 0}, &Room::sins4KirkUsedRockOnPanel },
{ {ACTION_LOOK, HOTSPOT_WEST_DOOR, 0, 0, 0}, &Room::sins4LookAtWestDoor },
{ {ACTION_LOOK, HOTSPOT_EAST_DOOR, 0, 0, 0}, &Room::sins4LookAtEastDoor },
{ {ACTION_LOOK, 0xff, 0, 0, 0}, &Room::sins4LookAnywhere },
{ {ACTION_LOOK, HOTSPOT_PANEL, 0, 0, 0}, &Room::sins4LookAtPanel },
{ {ACTION_TICK, 40, 0, 0, 0}, &Room::sins4Tick40 },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0, 0}, &Room::sins4LookAtKirk },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0, 0}, &Room::sins4LookAtSpock },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0, 0}, &Room::sins4LookAtMccoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::sins4LookAtRedshirt },
{ {ACTION_LOOK, HOTSPOT_LIGHT, 0, 0, 0}, &Room::sins4LookAtLight },
{ {ACTION_LOOK, HOTSPOT_BEAM, 0, 0, 0}, &Room::sins4LookAtBeam },
{ {ACTION_LOOK, OBJECT_NORTH_DOOR, 0, 0, 0}, &Room::sins4LookAtOpenNorthDoor },
{ {ACTION_LOOK, HOTSPOT_NORTH_DOOR, 0, 0, 0}, &Room::sins4LookAtClosedNorthDoor },
{ {ACTION_TALK, OBJECT_KIRK, 0, 0, 0}, &Room::sins4TalkToKirk },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0, 0}, &Room::sins4TalkToSpock },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0, 0}, &Room::sins4TalkToMccoy },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::sins4TalkToRedshirt },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_NORTH_DOOR, 0, 0}, &Room::sins4UseSTricorderOnNorthDoor },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0, 0}, &Room::sins4UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_ICOMM, 0xff, 0, 0}, &Room::sins4UseCommunicator },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_NORTH_DOOR, 0, 0}, &Room::sins4UseMccoyOnNorthDoor },
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_NORTH_DOOR, 0, 0}, &Room::sins4UseRedshirtOnNorthDoor },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_NORTH_DOOR, 0, 0}, &Room::sins4UseSpockOnNorthDoor },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_PANEL, 0, 0}, &Room::sins4UseMccoyOnPanel },
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_PANEL, 0, 0}, &Room::sins4UseRedshirtOnPanel },
{ {ACTION_WALK, HOTSPOT_NORTH_DOOR, 0, 0, 0}, &Room::sins4WalkToNorthDoor },
{ {ACTION_WALK, OBJECT_NORTH_DOOR, 0, 0, 0}, &Room::sins4WalkToNorthDoor },
{ {ACTION_WALK, HOTSPOT_WEST_DOOR, 0, 0, 0}, &Room::sins4WalkToWestDoor },
{ {ACTION_WALK, HOTSPOT_EAST_DOOR, 0, 0, 0}, &Room::sins4WalkToEastDoor },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_KIRK, 0, 0}, &Room::sins4UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0, 0}, &Room::sins4UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_MCCOY, 0, 0}, &Room::sins4UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_REDSHIRT, 0, 0}, &Room::sins4UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0, 0}, &Room::sins4UseMTricorderOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0, 0}, &Room::sins4UseMTricorderOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0, 0}, &Room::sins4UseMTricorderOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0, 0}, &Room::sins4UseMTricorderOnCrewman },
{ {ACTION_LIST_END, 0, 0, 0, 0}, nullptr }
};
enum sins4TextIds {
TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_MOSHER,
TX_SPEAKER_UHURA,
TX_SIN4_001, TX_SIN4_002, TX_SIN4_003, TX_SIN4_004, TX_SIN4_005,
TX_SIN4_006, TX_SIN4_007, TX_SIN4_008, TX_SIN4_009, TX_SIN4_010,
TX_SIN4_011, TX_SIN4_012, TX_SIN4_013, TX_SIN4_014, TX_SIN4_015,
TX_SIN4_016, TX_SIN4_017, TX_SIN4_018, TX_SIN4_019, TX_SIN4_020,
TX_SIN4_021, TX_SIN4_022, TX_SIN4_023, TX_SIN4_024, TX_SIN4_025,
TX_SIN4_026, TX_SIN4_027, TX_SIN4_028, TX_SIN4_029, TX_SIN4_030,
TX_SIN4_031, TX_SIN4_032, TX_SIN4U073, TX_SIN4U088, TX_SIN4U100,
TX_SIN4U103, TX_SIN4U105, TX_SIN4U107, TX_SIN4U83B, TX_SIN4N000,
TX_SIN4N001, TX_SIN4N002, TX_SIN4N003, TX_SIN4N004, TX_SIN4N005,
TX_SIN4N006, TX_SIN4N007, TX_SIN4N008, TX_SIN4N009, TX_SIN4N010,
TX_SIN4N011, TX_SIN4N012, TX_SIN4N013
};
// TODO: Finish floppy offsets
extern const RoomTextOffsets sins4TextOffsets[] = {
{ TX_SPEAKER_KIRK, 289, 0, 0, 0 },
{ TX_SPEAKER_MCCOY, 300, 0, 0, 0 },
{ TX_SPEAKER_SPOCK, 310, 0, 0, 0 },
{ TX_SPEAKER_MOSHER, 320, 0, 0, 0 },
{ TX_SPEAKER_UHURA, 334, 0, 0, 0 },
{ TX_SIN4_001, 4229, 0, 0, 0 },
{ TX_SIN4_002, 5752, 0, 0, 0 },
{ TX_SIN4_003, 2846, 0, 0, 0 },
{ TX_SIN4_004, 4391, 0, 0, 0 },
{ TX_SIN4_005, 3275, 0, 0, 0 },
{ TX_SIN4_006, 5595, 0, 0, 0 },
{ TX_SIN4_007, 2628, 0, 0, 0 },
{ TX_SIN4_008, 1209, 0, 0, 0 },
{ TX_SIN4_009, 1086, 0, 0, 0 },
{ TX_SIN4_010, 2310, 0, 0, 0 },
{ TX_SIN4_011, 5410, 0, 0, 0 },
{ TX_SIN4_012, 6602, 0, 0, 0 },
{ TX_SIN4_013, 6150, 0, 0, 0 },
{ TX_SIN4_014, 6469, 0, 0, 0 },
{ TX_SIN4_015, 4545, 0, 0, 0 },
{ TX_SIN4_016, 5900, 0, 0, 0 },
{ TX_SIN4_017, 4727, 0, 0, 0 },
{ TX_SIN4_018, 998, 0, 0, 0 },
{ TX_SIN4_019, 4471, 0, 0, 0 },
{ TX_SIN4_020, 753, 0, 0, 0 },
{ TX_SIN4_021, 2206, 0, 0, 0 },
{ TX_SIN4_022, 1670, 0, 0, 0 },
{ TX_SIN4_023, 6070, 0, 0, 0 },
{ TX_SIN4_024, 4650, 0, 0, 0 },
{ TX_SIN4_025, 2795, 0, 0, 0 },
{ TX_SIN4_026, 5234, 0, 0, 0 },
{ TX_SIN4_027, 4999, 0, 0, 0 },
{ TX_SIN4_028, 4288, 0, 0, 0 },
{ TX_SIN4_029, 5974, 0, 0, 0 },
{ TX_SIN4_030, 6209, 0, 0, 0 },
{ TX_SIN4_031, 4812, 0, 0, 0 },
{ TX_SIN4_032, 5154, 0, 0, 0 },
{ TX_SIN4U073, 5836, 0, 0, 0 },
{ TX_SIN4U088, 2554, 0, 0, 0 },
{ TX_SIN4U100, 5521, 0, 0, 0 },
{ TX_SIN4U103, 2672, 0, 0, 0 },
{ TX_SIN4U105, 3134, 0, 0, 0 },
{ TX_SIN4U107, 2982, 0, 0, 0 },
{ TX_SIN4U83B, 5690, 0, 0, 0 },
{ TX_SIN4N000, 3857, 0, 0, 0 },
{ TX_SIN4N001, 3665, 0, 0, 0 },
{ TX_SIN4N002, 3389, 0, 0, 0 },
{ TX_SIN4N003, 3566, 0, 0, 0 },
{ TX_SIN4N004, 3480, 0, 0, 0 },
{ TX_SIN4N005, 3972, 0, 0, 0 },
{ TX_SIN4N006, 1354, 0, 0, 0 },
{ TX_SIN4N007, 4160, 0, 0, 0 },
{ TX_SIN4N008, 4091, 0, 0, 0 },
{ TX_SIN4N009, 1836, 0, 0, 0 },
{ TX_SIN4N010, 1927, 0, 0, 0 },
{ TX_SIN4N011, 2105, 0, 0, 0 },
{ TX_SIN4N012, 1619, 0, 0, 0 },
{ TX_SIN4N013, 2011, 0, 0, 0 },
{ -1, 0, 0, 0, 0 }
};
extern const RoomText sins4Texts[] = {
{ -1, Common::UNK_LANG, "" }
};
void Room::sins4Tick1() {
playVoc("SIN4LOOP");
if (!_awayMission->sins.enteredRoom4FirstTime)
_awayMission->disableInput = 2;
if (_awayMission->sins.unlockedIDCardDoor)
loadActorAnim2(OBJECT_NORTH_DOOR, "s4dro", 0, 0);
playMidiMusicTracks(MIDITRACK_27, kLoopTypeRepeat);
}
void Room::sins4UseSTricorderOnPanel() {
spockScan(DIR_N, TX_SPEAKER_SPOCK, TX_SIN4_020);
_awayMission->sins.scannedKeycardLock = true;
_awayMission->sins.gatheredClues |= 4;
if (_awayMission->sins.gatheredClues == 7) {
showText(TX_SPEAKER_SPOCK, TX_SIN4_010);
_awayMission->sins.gatheredClues |= 8;
}
}
void Room::sins4UseSpockOnPanel() {
// NOTE: two implementations of this function, one unused
showText(TX_SPEAKER_SPOCK, TX_SIN4_018);
}
void Room::sins4UsePhaserOnNorthDoor() {
showText(TX_SPEAKER_SPOCK, TX_SIN4_009);
}
void Room::sins4UsePhaserOnPanel() {
showText(TX_SPEAKER_SPOCK, TX_SIN4_008);
}
void Room::sins4UseIDCardOnPanel() {
if (_awayMission->sins.unlockedIDCardDoor)
showDescription(TX_SIN4N006);
else
walkCrewmanC(OBJECT_KIRK, 0xb8, 0x86, &Room::sins4KirkReachedPanel);
}
void Room::sins4KirkReachedPanel() {
_awayMission->sins.unlockedIDCardDoor = true;
loseItem(OBJECT_IIDCARD);
loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::sins4KirkPutCardInPanel);
_awayMission->disableInput = true; // ENHANCEMENT: disable input
}
void Room::sins4KirkPutCardInPanel() {
loadActorAnim2(OBJECT_NORTH_DOOR, "s4door", 0, 0, 1); // Callback "1" doesn't exist
playVoc("MUR4E1");
_awayMission->disableInput = false;
}
void Room::sins4UseRockOnPanel() {
walkCrewmanC(OBJECT_KIRK, 0xb8, 0x86, &Room::sins4KirkReachedPanelWithRock);
}
void Room::sins4KirkReachedPanelWithRock() {
loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::sins4KirkUsedRockOnPanel);
}
void Room::sins4KirkUsedRockOnPanel() {
showDescription(TX_SIN4N012);
showText(TX_SPEAKER_SPOCK, TX_SIN4_022);
if (_awayMission->sins.gatheredClues == 7) {
showText(TX_SPEAKER_SPOCK, TX_SIN4_010);
_awayMission->sins.gatheredClues |= 8;
}
}
void Room::sins4LookAtWestDoor() {
showDescription(TX_SIN4N009);
}
void Room::sins4LookAtEastDoor() {
showDescription(TX_SIN4N010);
}
void Room::sins4LookAnywhere() {
showDescription(TX_SIN4N013);
}
void Room::sins4LookAtPanel() {
showDescription(TX_SIN4N011);
}
void Room::sins4Tick40() {
if (!_awayMission->sins.enteredRoom4FirstTime) {
_awayMission->disableInput = false;
showText(TX_SPEAKER_UHURA, TX_SIN4U088);
showText(TX_SPEAKER_KIRK, TX_SIN4_007);
showText(TX_SPEAKER_UHURA, TX_SIN4U103);
showText(TX_SPEAKER_SPOCK, TX_SIN4_025);
showText(TX_SPEAKER_KIRK, TX_SIN4_003);
showText(TX_SPEAKER_UHURA, TX_SIN4U107);
showText(TX_SPEAKER_UHURA, TX_SIN4U105);
showText(TX_SPEAKER_KIRK, TX_SIN4_005);
_awayMission->sins.enteredRoom4FirstTime = true;
}
}
void Room::sins4LookAtKirk() {
showDescription(TX_SIN4N002);
}
void Room::sins4LookAtSpock() {
showDescription(TX_SIN4N004);
}
void Room::sins4LookAtMccoy() {
showDescription(TX_SIN4N003);
}
void Room::sins4LookAtRedshirt() {
showDescription(TX_SIN4N001);
}
void Room::sins4LookAtLight() {
showDescription(TX_SIN4N000);
}
void Room::sins4LookAtBeam() {
showDescription(TX_SIN4N005);
}
void Room::sins4LookAtOpenNorthDoor() {
showDescription(TX_SIN4N008);
}
void Room::sins4LookAtClosedNorthDoor() {
showDescription(TX_SIN4N007);
}
void Room::sins4TalkToKirk() {
showText(TX_SPEAKER_KIRK, TX_SIN4_001);
showText(TX_SPEAKER_SPOCK, TX_SIN4_028);
showText(TX_SPEAKER_KIRK, TX_SIN4_004);
}
void Room::sins4TalkToSpock() {
showText(TX_SPEAKER_SPOCK, TX_SIN4_019);
}
void Room::sins4TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_SIN4_015);
showText(TX_SPEAKER_SPOCK, TX_SIN4_024);
showText(TX_SPEAKER_MCCOY, TX_SIN4_017);
}
void Room::sins4TalkToRedshirt() {
showText(TX_SPEAKER_MOSHER, TX_SIN4_031);
}
void Room::sins4UseSTricorderOnNorthDoor() {
spockScan(DIR_N, TX_SPEAKER_SPOCK, TX_SIN4_027);
showText(TX_SPEAKER_MOSHER, TX_SIN4_032);
showText(TX_SPEAKER_SPOCK, TX_SIN4_026);
}
void Room::sins4UseSTricorderAnywhere() {
spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_SIN4_011);
if (!_awayMission->sins.gotPointsForScanningRoom4) {
_awayMission->sins.missionScore += 1;
_awayMission->sins.gotPointsForScanningRoom4 = true;
}
}
void Room::sins4UseCommunicator() {
if (!_awayMission->sins.enteredRoom3FirstTime) {
showText(TX_SPEAKER_UHURA, TX_SIN4U100);
showText(TX_SPEAKER_KIRK, TX_SIN4_006);
showText(TX_SPEAKER_UHURA, TX_SIN4U83B);
showText(TX_SPEAKER_KIRK, TX_SIN4_002);
} else
showText(TX_SPEAKER_UHURA, TX_SIN4U073);
}
void Room::sins4UseMccoyOnNorthDoor() {
showText(TX_SPEAKER_MCCOY, TX_SIN4_016);
}
void Room::sins4UseRedshirtOnNorthDoor() {
showText(TX_SPEAKER_MOSHER, TX_SIN4_029);
}
void Room::sins4UseSpockOnNorthDoor() {
showText(TX_SPEAKER_SPOCK, TX_SIN4_023);
}
void Room::sins4UseMccoyOnPanel() {
showText(TX_SPEAKER_MCCOY, TX_SIN4_013);
}
void Room::sins4UseRedshirtOnPanel() {
showText(TX_SPEAKER_MOSHER, TX_SIN4_030);
}
void Room::sins4WalkToNorthDoor() {
if (_awayMission->sins.unlockedIDCardDoor)
walkCrewman(OBJECT_KIRK, 0x96, 0x7d);
}
void Room::sins4WalkToWestDoor() {
walkCrewman(OBJECT_KIRK, 0x1b, 0x95);
}
void Room::sins4WalkToEastDoor() {
walkCrewman(OBJECT_KIRK, 0x13c, 0x9b);
}
void Room::sins4UseMedkitOnCrewman() {
showText(TX_SPEAKER_MCCOY, TX_SIN4_014);
}
void Room::sins4UseMTricorderOnCrewman() {
mccoyScan(DIR_S, TX_SPEAKER_MCCOY, TX_SIN4_012);
}
}