Files
scummvm-cursorfix/engines/startrek/rooms/demon6.cpp
2026-02-02 04:50:13 +01:00

783 lines
24 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "startrek/room.h"
#include "startrek/startrek.h"
namespace StarTrek {
extern const RoomAction demon6ActionList[] = {
{ {ACTION_TICK, 1, 0, 0, 0}, &Room::demon6Tick1 },
{ {ACTION_TICK, 30, 0, 0, 0}, &Room::demon6Tick30 },
{ {ACTION_FINISHED_WALKING, 3, 0, 0, 0}, &Room::demon6SpockReachedComputer },
{ {ACTION_WALK, 0x26, 0, 0, 0}, &Room::demon6WalkToDoor },
{ {ACTION_WALK, 10, 0, 0, 0}, &Room::demon6WalkToDoor },
{ {ACTION_TOUCHED_HOTSPOT, 0, 0, 0, 0}, &Room::demon6TouchedDoorOpenTrigger },
{ {ACTION_FINISHED_WALKING, 4, 0, 0, 0}, &Room::demon6DoorOpenedOrReachedDoor },
{ {ACTION_FINISHED_ANIMATION, 2, 0, 0, 0}, &Room::demon6DoorOpenedOrReachedDoor },
{ {ACTION_USE, OBJECT_IPHASERK, 8, 0, 0}, &Room::demon6UsePhaserOnStephen },
{ {ACTION_USE, OBJECT_IPHASERS, 8, 0, 0}, &Room::demon6UsePhaserOnStephen },
{ {ACTION_USE, OBJECT_IPHASERK, 0x20, 0, 0}, &Room::demon6UsePhaserOnCase },
{ {ACTION_USE, OBJECT_IPHASERS, 0x20, 0, 0}, &Room::demon6UsePhaserOnCase },
{ {ACTION_LOOK, 0x22, 0, 0, 0}, &Room::demon6LookAtWorkspace },
{ {ACTION_LOOK, 0x20, 0, 0, 0}, &Room::demon6LookAtCase },
{ {ACTION_LOOK, 0x25, 0, 0, 0}, &Room::demon6LookAtTable },
{ {ACTION_LOOK, OBJECT_IMINERAL, 0, 0, 0}, &Room::demon6LookAtMineral },
{ {ACTION_LOOK, OBJECT_ISHELLS, 0, 0, 0}, &Room::demon6LookAtShells },
{ {ACTION_LOOK, OBJECT_ISKULL, 0, 0, 0}, &Room::demon6LookAtSkull },
{ {ACTION_LOOK, OBJECT_IMETAL, 0, 0, 0}, &Room::demon6LookAtMetal },
{ {ACTION_LOOK, OBJECT_IMETEOR, 0, 0, 0}, &Room::demon6LookAtMeteor },
{ {ACTION_LOOK, 0x24, 0, 0, 0}, &Room::demon6LookAtMountain },
{ {ACTION_LOOK, 0x23, 0, 0, 0}, &Room::demon6LookAtSynthesizer },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0, 0}, &Room::demon6LookAtKirk },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0, 0}, &Room::demon6LookAtSpock },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0, 0}, &Room::demon6LookAtMccoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::demon6LookAtRedshirt },
{ {ACTION_LOOK, 0x21, 0, 0, 0}, &Room::demon6LookAtComputer },
{ {ACTION_LOOK, 9, 0, 0, 0}, &Room::demon6LookAtComputer },
{ {ACTION_LOOK, 0xff, 0, 0, 0}, &Room::demon6LookAnywhere },
{ {ACTION_LOOK, 8, 0, 0, 0}, &Room::demon6LookAtStephen },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0, 0}, &Room::demon6TalkToMccoy },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0, 0}, &Room::demon6TalkToSpock },
{ {ACTION_TALK, OBJECT_KIRK, 0, 0, 0}, &Room::demon6TalkToKirk },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::demon6TalkToRedshirt },
{ {ACTION_TALK, 8, 0, 0, 0}, &Room::demon6TalkToStephen },
{ {ACTION_USE, OBJECT_IBERRY, 8, 0, 0}, &Room::demon6UseBerryOnStephen },
{ {ACTION_USE, OBJECT_IBERRY, 0x23, 0, 0}, &Room::demon6UseBerryOnSynthesizer },
{ {ACTION_FINISHED_WALKING, 1, 0, 0, 0}, &Room::demon6MccoyReachedSynthesizer },
{ {ACTION_FINISHED_ANIMATION, 1, 0, 0, 0}, &Room::demon6FinishedMakingHypoDytoxin },
{ {ACTION_USE, OBJECT_IHAND, 0x22, 0, 0}, &Room::demon6UseHandOnWorkspace },
{ {ACTION_FINISHED_WALKING, 2, 0, 0, 0}, &Room::demon6SpockReachedWorkspace },
{ {ACTION_FINISHED_ANIMATION, 3, 0, 0, 0}, &Room::demon6SpockFinishedRepairingHand },
{ {ACTION_USE, 0xff, 0x22, 0, 0}, &Room::demon6UseAnythingOnWorkspace },
{ {ACTION_USE, OBJECT_KIRK, 0x20, 0, 0}, &Room::demon6UseCrewmanOnCase },
{ {ACTION_USE, OBJECT_MCCOY, 0x20, 0, 0}, &Room::demon6UseCrewmanOnCase },
{ {ACTION_USE, OBJECT_SPOCK, 0x20, 0, 0}, &Room::demon6UseCrewmanOnCase },
{ {ACTION_USE, OBJECT_REDSHIRT, 0x20, 0, 0}, &Room::demon6UseCrewmanOnCase },
{ {ACTION_USE, OBJECT_KIRK, 0x21, 0, 0}, &Room::demon6UseKirkOnComputer },
{ {ACTION_USE, OBJECT_KIRK, 9, 0, 0}, &Room::demon6UseKirkOnComputer },
{ {ACTION_USE, OBJECT_MCCOY, 0x21, 0, 0}, &Room::demon6UseMccoyOnComputer },
{ {ACTION_USE, OBJECT_MCCOY, 9, 0, 0}, &Room::demon6UseMccoyOnComputer },
{ {ACTION_USE, OBJECT_REDSHIRT, 0x21, 0, 0}, &Room::demon6UseRedshirtOnComputer },
{ {ACTION_USE, OBJECT_REDSHIRT, 9, 0, 0}, &Room::demon6UseRedshirtOnComputer },
{ {ACTION_USE, OBJECT_SPOCK, 0x21, 0, 0}, &Room::demon6UseSpockOnComputer },
{ {ACTION_USE, OBJECT_SPOCK, 9, 0, 0}, &Room::demon6UseSpockOnComputer },
{ {ACTION_USE, OBJECT_IMINERAL, 8, 0, 0}, &Room::demon6UseMineralOnStephen },
{ {ACTION_USE, OBJECT_ISHELLS, 8, 0, 0}, &Room::demon6UseShellsOnStephen },
{ {ACTION_USE, OBJECT_IMETEOR, 8, 0, 0}, &Room::demon6UseMeteorOnStephen },
{ {ACTION_USE, OBJECT_ISKULL, 8, 0, 0}, &Room::demon6UseSkullOnStephen },
{ {ACTION_USE, OBJECT_IMETAL, 8, 0, 0}, &Room::demon6UseMetalOnStephen },
{ {ACTION_USE, OBJECT_IHAND, 8, 0, 0}, &Room::demon6UseHandOnStephen },
{ {ACTION_USE, OBJECT_IMTRICOR, 8, 0, 0}, &Room::demon6UseMTricoderOnStephen },
{ {ACTION_USE, OBJECT_ISTRICOR, 0x25, 0, 0}, &Room::demon6UseSTricoderOnTable },
{ {ACTION_USE, OBJECT_ISTRICOR, 9, 0, 0}, &Room::demon6UseSTricoderOnComputer },
{ {ACTION_USE, OBJECT_ISTRICOR, 0x21, 0, 0}, &Room::demon6UseSTricoderOnComputer },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_IMINERAL, 0, 0}, &Room::demon6UseSTricoderOnMineral },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_ISHELLS, 0, 0}, &Room::demon6UseSTricoderOnShells },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_ISKULL, 0, 0}, &Room::demon6UseSTricoderOnSkull },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_IMETAL, 0, 0}, &Room::demon6UseSTricoderOnMetal },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_IMETEOR, 0, 0}, &Room::demon6UseSTricoderOnMeteor },
{ {ACTION_USE, OBJECT_ISTRICOR, 0x20, 0, 0}, &Room::demon6UseSTricoderOnCase },
{ {ACTION_USE, OBJECT_ISTRICOR, 0x23, 0, 0}, &Room::demon6UseSTricoderOnSynthesizer },
{ {ACTION_GET, 0x20, 0, 0, 0}, &Room::demon6GetCase },
{ {ACTION_FINISHED_WALKING, 5, 0, 0, 0}, &Room::demon6KirkReachedCase },
{ {ACTION_LIST_END, 0, 0, 0, 0}, nullptr }
};
enum demon6TextIds {
TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_EVERTS,
TX_SPEAKER_STEPHEN,
TX_DEM6_001, TX_DEM6_002, TX_DEM6_003, TX_DEM6_004, TX_DEM6_005,
TX_DEM6_006, TX_DEM6_007, TX_DEM6_008, TX_DEM6_009, TX_DEM6_010,
TX_DEM6_011, TX_DEM6_012, TX_DEM6_013, TX_DEM6_014, TX_DEM6_015,
TX_DEM6_016, TX_DEM6_017, TX_DEM6_018, TX_DEM6_019, TX_DEM6_020,
TX_DEM6_021, TX_DEM6_022, TX_DEM6_023, TX_DEM6_024, TX_DEM6_025,
TX_DEM6_026, TX_DEM6_027, TX_DEM6_028, TX_DEM6_029, TX_DEM6_030,
TX_DEM6_031, TX_DEM6_032, TX_DEM6_033, TX_DEM6_034, TX_DEM6_035,
TX_DEM6_036, TX_DEM6_037, TX_DEM6_038, TX_DEM6_039, TX_DEM6_040,
TX_DEM6_041, TX_DEM6_042, TX_DEM6_043, TX_DEM6_044, TX_DEM6_045,
TX_DEM6_046, TX_DEM6_047, TX_DEM6_048, TX_DEM6_049, TX_DEM6_050,
TX_DEM6_051, TX_DEM6_052, TX_DEM6_053, TX_DEM6N000, TX_DEM6N001,
TX_DEM6N002, TX_DEM6N003, TX_DEM6N004, TX_DEM6N005, TX_DEM6N006,
TX_DEM6N007, TX_DEM6N008, TX_DEM6N009, TX_DEM6N010, TX_DEM6N011,
TX_DEM6N012, TX_DEM6N013, TX_DEM6N014, TX_DEM6N015, TX_DEM6N016,
TX_DEM6N017, TX_DEM6N018, TX_DEM6N019, TX_DEM6N020, TX_DEM6N021,
TX_DEM6N022, TX_DEM6N023, TX_DEM6N024, TX_DIALOG_ERROR
};
// TODO: Finish floppy offsets
extern const RoomTextOffsets demon6TextOffsets[] = {
{ TX_SPEAKER_KIRK, 4150, 0, 0, 0 },
{ TX_SPEAKER_MCCOY, 4161, 0, 0, 0 },
{ TX_SPEAKER_SPOCK, 4171, 0, 0, 0 },
{ TX_SPEAKER_EVERTS, 4181, 0, 0, 0 },
{ TX_SPEAKER_STEPHEN, 4195, 0, 0, 0 },
{ TX_DEM6_001, 6283, 0, 0, 0 },
{ TX_DEM6_002, 9373, 0, 0, 0 },
{ TX_DEM6_003, 6387, 0, 0, 0 },
{ TX_DEM6_004, 2427, 0, 0, 0 },
{ TX_DEM6_005, 1927, 0, 0, 0 },
{ TX_DEM6_006, 6339, 0, 0, 0 },
{ TX_DEM6_007, 3239, 0, 0, 0 },
{ TX_DEM6_008, 3668, 0, 0, 0 },
{ TX_DEM6_009, 3057, 0, 0, 0 },
{ TX_DEM6_010, 10137, 0, 0, 0 },
{ TX_DEM6_011, 10040, 0, 0, 0 },
{ TX_DEM6_012, 9812, 0, 0, 0 },
{ TX_DEM6_013, 9601, 0, 0, 0 },
{ TX_DEM6_014, 8244, 0, 0, 0 },
{ TX_DEM6_015, 2549, 0, 0, 0 },
{ TX_DEM6_016, 2942, 0, 0, 0 },
{ TX_DEM6_017, 715, 0, 0, 0 },
{ TX_DEM6_018, 1765, 0, 0, 0 },
{ TX_DEM6_019, 6103, 0, 0, 0 },
{ TX_DEM6_020, 8973, 0, 0, 0 },
{ TX_DEM6_021, 9718, 0, 0, 0 },
{ TX_DEM6_022, 5898, 0, 0, 0 },
{ TX_DEM6_023, 10197, 0, 0, 0 },
{ TX_DEM6_024, 5812, 0, 0, 0 },
{ TX_DEM6_025, 9188, 0, 0, 0 },
{ TX_DEM6_026, 1485, 0, 0, 0 },
{ TX_DEM6_027, 1322, 0, 0, 0 },
{ TX_DEM6_028, 613, 0, 0, 0 },
{ TX_DEM6_029, 8443, 0, 0, 0 },
{ TX_DEM6_030, 6431, 0, 0, 0 },
{ TX_DEM6_031, 6524, 0, 0, 0 },
{ TX_DEM6_032, 8881, 0, 0, 0 },
{ TX_DEM6_033, 7758, 0, 0, 0 },
{ TX_DEM6_034, 6613, 0, 0, 0 },
{ TX_DEM6_035, 9475, 0, 0, 0 },
{ TX_DEM6_036, 7210, 0, 0, 0 },
{ TX_DEM6_037, 8785, 0, 0, 0 },
{ TX_DEM6_038, 7315, 0, 0, 0 },
{ TX_DEM6_039, 6930, 0, 0, 0 },
{ TX_DEM6_040, 7122, 0, 0, 0 },
{ TX_DEM6_041, 7566, 0, 0, 0 },
{ TX_DEM6_042, 4216, 0, 0, 0 },
{ TX_DEM6_043, 8493, 0, 0, 0 },
{ TX_DEM6_044, 6213, 0, 0, 0 },
{ TX_DEM6_045, 6701, 0, 0, 0 },
{ TX_DEM6_046, 6735, 0, 0, 0 },
{ TX_DEM6_047, 6761, 0, 0, 0 },
{ TX_DEM6_048, 6791, 0, 0, 0 },
{ TX_DEM6_049, 6837, 0, 0, 0 },
{ TX_DEM6_050, 6868, 0, 0, 0 },
{ TX_DEM6_051, 6667, 0, 0, 0 },
{ TX_DEM6_052, 2655, 0, 0, 0 },
{ TX_DEM6_053, 9413, 0, 0, 0 },
{ TX_DEM6N000, 5105, 0, 0, 0 },
{ TX_DEM6N001, 4691, 0, 0, 0 },
{ TX_DEM6N002, 5174, 0, 0, 0 },
{ TX_DEM6N003, 4592, 0, 0, 0 },
{ TX_DEM6N004, 5252, 0, 0, 0 },
{ TX_DEM6N005, 5058, 0, 0, 0 },
{ TX_DEM6N006, 4498, 0, 0, 0 },
{ TX_DEM6N007, 5323, 0, 0, 0 },
{ TX_DEM6N008, 5424, 0, 0, 0 },
{ TX_DEM6N009, 5594, 0, 0, 0 },
{ TX_DEM6N010, 5662, 0, 0, 0 },
{ TX_DEM6N011, 4909, 0, 0, 0 },
{ TX_DEM6N012, 6074, 0, 0, 0 },
{ TX_DEM6N013, 6188, 0, 0, 0 },
{ TX_DEM6N014, 10359, 0, 0, 0 },
{ TX_DEM6N015, 5501, 0, 0, 0 },
{ TX_DEM6N016, 4871, 0, 0, 0 },
{ TX_DEM6N017, 4960, 0, 0, 0 },
{ TX_DEM6N018, 6006, 0, 0, 0 },
{ TX_DEM6N019, 8372, 0, 0, 0 },
{ TX_DEM6N020, 5750, 0, 0, 0 },
{ TX_DEM6N021, 1139, 0, 0, 0 },
{ TX_DEM6N022, 3812, 0, 0, 0 },
{ TX_DEM6N023, 1687, 0, 0, 0 },
{ TX_DEM6N024, 1036, 0, 0, 0 },
{ TX_DIALOG_ERROR, 8214, 0, 0, 0 },
{ -1, 0, 0, 0, 0 }
};
extern const RoomText demon6Texts[] = {
{ -1, Common::UNK_LANG, "" }
};
void Room::demon6Tick1() {
playVoc("DEM6LOOP");
if (_awayMission->demon.gotBerries || (!_awayMission->demon.field3e && _awayMission->demon.field37)) {
loadActorAnim(8, "oldman", 0x5f, 0xb1, 0);
_roomVar.demon.stephenInRoom = true;
}
loadActorAnim(10, "s0r6d2", 0xa0, 0x92, 0);
loadActorAnim(9, "scrnan", 0, 0xc7, 0);
}
void Room::demon6Tick30() {
if (!_awayMission->demon.gotBerries)
return;
if (_awayMission->demon.field3e)
return;
if (!_awayMission->demon.field37)
return;
if (_awayMission->demon.stephenWelcomedToStudy)
return;
showText(TX_SPEAKER_STEPHEN, TX_DEM6_042);
_awayMission->demon.stephenWelcomedToStudy = true;
}
void Room::demon6SpockReachedComputer() {
showText(TX_SPEAKER_SPOCK, TX_DEM6_014);
}
void Room::demon6WalkToDoor() {
_awayMission->disableInput = true;
_roomVar.demon.movingToDoor = true;
walkCrewman(OBJECT_KIRK, 0xa0, 0x94, 4);
}
void Room::demon6TouchedDoorOpenTrigger() {
if (!_roomVar.demon.movingToDoor)
return;
loadActorAnim(10, "s0r6d1", 0xa0, 0x92, 2);
playSoundEffectIndex(kSfxDoor);
}
void Room::demon6DoorOpenedOrReachedDoor() {
_roomVar.demon.doorCounter++;
if (_roomVar.demon.doorCounter == 2)
loadRoomIndex(0, 2);
}
void Room::demon6UsePhaserOnStephen() {
showText(TX_SPEAKER_STEPHEN, TX_DEM6_028);
}
void Room::demon6UsePhaserOnCase() {
showText(TX_SPEAKER_MCCOY, TX_DEM6_017);
}
void Room::demon6LookAtWorkspace() {
showDescription(TX_DEM6N003);
}
void Room::demon6LookAtCase() {
showDescription(TX_DEM6N001);
}
void Room::demon6LookAtTable() {
showDescription(TX_DEM6N007);
}
void Room::demon6LookAtMineral() {
showDescription(TX_DEM6N016);
}
void Room::demon6LookAtShells() {
showDescription(TX_DEM6N011);
}
void Room::demon6LookAtSkull() {
showDescription(TX_DEM6N017);
}
void Room::demon6LookAtMetal() {
showDescription(TX_DEM6N005);
}
void Room::demon6LookAtMeteor() {
showDescription(TX_DEM6N000);
}
void Room::demon6LookAtMountain() {
showDescription(TX_DEM6N002);
}
void Room::demon6LookAtSynthesizer() {
showDescription(TX_DEM6N004);
}
void Room::demon6LookAtKirk() {
showDescription(TX_DEM6N008);
}
void Room::demon6LookAtSpock() {
showDescription(TX_DEM6N015);
}
void Room::demon6LookAtMccoy() {
showDescription(TX_DEM6N009);
}
void Room::demon6LookAtRedshirt() {
showDescription(TX_DEM6N010);
}
void Room::demon6LookAtComputer() {
showDescription(TX_DEM6N006);
if (!_awayMission->demon.lookedAtComputer) {
_awayMission->demon.lookedAtComputer = true;
_awayMission->demon.missionScore++;
}
}
void Room::demon6LookAnywhere() {
showDescription(TX_DEM6N024);
}
void Room::demon6LookAtStephen() {
showDescription(TX_DEM6N021);
}
void Room::demon6TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_DEM6_020);
}
void Room::demon6TalkToSpock() {
showText(TX_SPEAKER_SPOCK, TX_DEM6_025);
}
void Room::demon6TalkToKirk() {
showText(TX_SPEAKER_KIRK, TX_DEM6_002);
}
void Room::demon6TalkToRedshirt() {
showText(TX_SPEAKER_EVERTS, TX_DEM6_053);
}
void Room::demon6TalkToStephen() {
showText(TX_SPEAKER_STEPHEN, TX_DEM6_035);
}
void Room::demon6UseBerryOnStephen() {
if (_awayMission->demon.knowAboutHypoDytoxin) {
showText(TX_SPEAKER_STEPHEN, TX_DEM6_027);
} else {
showText(TX_SPEAKER_STEPHEN, TX_DEM6_026);
}
}
void Room::demon6UseBerryOnSynthesizer() {
if (!_awayMission->demon.knowAboutHypoDytoxin)
return;
walkCrewman(OBJECT_MCCOY, 0x104, 0xa5, 1);
}
void Room::demon6MccoyReachedSynthesizer() {
loadActorAnim2(OBJECT_MCCOY, "musemn", -1, -1, 1);
playVoc("LD1REPLI");
}
void Room::demon6FinishedMakingHypoDytoxin() {
playMidiMusicTracks(MIDITRACK_NONE);
showDescription(TX_DEM6N023);
showText(TX_SPEAKER_MCCOY, TX_DEM6_018);
giveItem(OBJECT_IDETOXIN);
_awayMission->demon.madeHypoDytoxin = true;
loseItem(OBJECT_IBERRY);
if (!_awayMission->demon.gavePointsForDytoxin) {
_awayMission->demon.gavePointsForDytoxin = true;
_awayMission->demon.missionScore++;
}
}
void Room::demon6UseHandOnWorkspace() {
if (_awayMission->demon.repairedHand) {
showText(TX_SPEAKER_SPOCK, TX_DEM6N018); // FIXME
} else {
_awayMission->disableInput = true;
showText(TX_SPEAKER_KIRK, TX_DEM6_005);
walkCrewman(OBJECT_SPOCK, 0xb3, 0xbb, 2);
}
}
void Room::demon6SpockReachedWorkspace() {
loadActorAnim(OBJECT_SPOCK, "spokop", 0xb3, 0xbb, 3);
}
void Room::demon6SpockFinishedRepairingHand() {
showText(TX_SPEAKER_SPOCK, TX_DEM6_024);
_awayMission->demon.repairedHand = true;
_awayMission->demon.missionScore += 2;
loadActorStandAnim(OBJECT_SPOCK);
_awayMission->disableInput = false;
}
// FIXME: doesn't work
void Room::demon6UseAnythingOnWorkspace() {
showDescription(TX_DEM6N020);
}
void Room::demon6StephenIsInsulted() {
showText(TX_SPEAKER_STEPHEN, TX_DEM6_030);
_roomVar.demon.insultedStephenRecently = true;
_awayMission->demon.insultedStephen = true;
}
void Room::demon6StephenDescribesItemsInCase() {
while (true) {
showText(TX_SPEAKER_STEPHEN, TX_DEM6_051);
TextRef choices2[] = { TX_SPEAKER_STEPHEN, TX_DEM6_045, TX_DEM6_046, TX_DEM6_047, TX_DEM6_048, TX_DEM6_049, TX_DEM6_050, TX_END };
TextRef choice = showMultipleTexts(choices2);
switch (choice) {
case 0:
showText(TX_SPEAKER_STEPHEN, TX_DEM6_040);
break;
case 1:
showText(TX_SPEAKER_STEPHEN, TX_DEM6_033);
break;
case 2:
showText(TX_SPEAKER_STEPHEN, TX_DEM6_036);
break;
case 3:
showText(TX_SPEAKER_STEPHEN, TX_DEM6_038);
break;
case 4:
showText(TX_SPEAKER_STEPHEN, TX_DEM6_039);
break;
case 5:
showText(TX_SPEAKER_STEPHEN, TX_DEM6_041);
_roomVar.demon.caseOpened = true;
return;
default:
showDescription(TX_DIALOG_ERROR);
}
}
}
void Room::demon6UseCrewmanOnCase() {
if (_roomVar.demon.stephenInRoom) {
if (_roomVar.demon.insultedStephenRecently)
return;
showText(TX_SPEAKER_STEPHEN, TX_DEM6_044);
TextRef choices1[] = {TX_SPEAKER_KIRK, TX_DEM6_001, TX_DEM6_006, TX_DEM6_003, TX_END};
TextRef choice = showMultipleTexts(choices1);
if (choice == 0) {
demon6StephenIsInsulted();
} else if (choice == 1) {
showText(TX_SPEAKER_STEPHEN, TX_DEM6_034);
demon6StephenDescribesItemsInCase();
} else if (choice == 2) {
showText(TX_SPEAKER_STEPHEN, TX_DEM6_031);
TextRef choices3[] = {TX_SPEAKER_KIRK, TX_DEM6_001, TX_DEM6_006, TX_END};
choice = showMultipleTexts(choices3);
if (choice == 0)
demon6StephenIsInsulted();
else if (choice == 1)
demon6StephenDescribesItemsInCase();
else
showDescription(TX_DIALOG_ERROR);
} else {
showDescription(TX_DIALOG_ERROR);
}
} else {
showDescription(TX_DEM6N012);
showText(TX_SPEAKER_MCCOY, TX_DEM6_019);
}
}
void Room::demon6UseKirkOnComputer() {
showText(TX_SPEAKER_KIRK, TX_DEM6_004);
demon6UseSpockOnComputer();
}
void Room::demon6UseMccoyOnComputer() {
showText(TX_SPEAKER_MCCOY, TX_DEM6_015);
}
void Room::demon6UseRedshirtOnComputer() {
showText(TX_SPEAKER_EVERTS, TX_DEM6_052);
}
void Room::demon6UseSpockOnComputer() {
walkCrewman(OBJECT_SPOCK, 0x3d, 0xc5, 3);
}
void Room::demon6UseMineralOnStephen() {
_awayMission->demon.itemsTakenFromCase &= ~8;
demon6ReturnItemToStephen(OBJECT_IMINERAL);
}
void Room::demon6UseShellsOnStephen() {
_awayMission->demon.itemsTakenFromCase &= ~2;
demon6ReturnItemToStephen(OBJECT_ISHELLS);
}
void Room::demon6UseMeteorOnStephen() {
_awayMission->demon.itemsTakenFromCase &= ~4;
demon6ReturnItemToStephen(OBJECT_IMETEOR);
}
void Room::demon6UseSkullOnStephen() {
_awayMission->demon.itemsTakenFromCase &= ~16;
demon6ReturnItemToStephen(OBJECT_ISKULL);
}
void Room::demon6UseMetalOnStephen() {
_awayMission->demon.itemsTakenFromCase &= ~1;
demon6ReturnItemToStephen(OBJECT_IMETAL);
}
void Room::demon6ReturnItemToStephen(int item) {
loseItem(item);
showDescription(TX_DEM6N019);
showText(TX_SPEAKER_STEPHEN, TX_DEM6_029);
}
void Room::demon6UseHandOnStephen() {
if (_awayMission->demon.repairedHand)
showText(TX_SPEAKER_STEPHEN, TX_DEM6_037);
else
showText(TX_SPEAKER_STEPHEN, TX_DEM6_043);
}
void Room::demon6UseMTricoderOnStephen() {
loadActorAnim2(OBJECT_MCCOY, "mscans", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_MCCOY, TX_DEM6_016);
}
void Room::demon6UseSTricoderOnTable() {
loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_SPOCK, TX_DEM6_009);
}
void Room::demon6UseSTricoderOnComputer() {
loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_SPOCK, TX_DEM6_007);
}
void Room::demon6UseSTricoderOnMineral() {
loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_SPOCK, TX_DEM6_013);
}
void Room::demon6UseSTricoderOnShells() {
loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_SPOCK, TX_DEM6_021);
}
void Room::demon6UseSTricoderOnSkull() {
loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_SPOCK, TX_DEM6_012);
}
void Room::demon6UseSTricoderOnMetal() {
loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_SPOCK, TX_DEM6_011);
}
void Room::demon6UseSTricoderOnMeteor() {
loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_SPOCK, TX_DEM6_010);
}
void Room::demon6UseSTricoderOnCase() {
loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_SPOCK, TX_DEM6_023);
}
void Room::demon6UseSTricoderOnSynthesizer() {
loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_SPOCK, TX_DEM6_008);
}
void Room::demon6GetCase() {
if (!_roomVar.demon.caseOpened)
showDescription(TX_DEM6N022);
else
walkCrewman(OBJECT_KIRK, 0xff, 0xba, 5);
}
void Room::demon6KirkReachedCase() {
const int items[] = { OBJECT_IMETAL, OBJECT_ISHELLS, OBJECT_IMETEOR, OBJECT_IMINERAL, OBJECT_ISKULL };
byte ret = 0x1f ^ demon6ShowCase(_awayMission->demon.itemsTakenFromCase ^ 0x1f);
_awayMission->demon.itemsTakenFromCase = ret;
const int *i = items;
while (ret != 0) {
if (ret & 1)
giveItem(*i);
i++;
ret >>= 1;
}
}
int Room::demon6ShowCase(int visible) {
const Common::Point spritePositions[] = {
Common::Point(0x29, 0x80),
Common::Point(0x58, 0x7d),
Common::Point(0x82, 0x7d),
Common::Point(0xae, 0x79),
Common::Point(0xe1, 0x7d)
};
_vm->_gfx->fadeoutScreen();
_vm->_gfx->pushSprites();
_vm->_gfx->setBackgroundImage("stlcase");
_vm->_gfx->copyBackgroundScreen();
_vm->_gfx->clearPri();
Sprite sprites[5];
for (int i = 0; i < 5; i++) {
if (!(visible & (0x10 >> i)))
continue;
_vm->_gfx->addSprite(&sprites[i]);
sprites[i].pos.x = spritePositions[i].x;
sprites[i].pos.y = spritePositions[i].y;
sprites[i].drawPriority = 2;
sprites[i].bitmapChanged = true;
sprites[i].setBitmap(loadBitmapFile(Common::String::format("stlitem%d", i)));
}
Sprite buttonSprite;
// BUGFIX: use draw mode 2 so the entire button is clickable (not just non-transparent parts)
buttonSprite.drawMode = 2;
buttonSprite.pos.x = 0xe1;
buttonSprite.pos.y = 0x19;
buttonSprite.drawPriority = 2;
buttonSprite.bitmapChanged = true;
buttonSprite.setBitmap(loadBitmapFile("donebutt"));
_vm->_gfx->addSprite(&buttonSprite);
_vm->_gfx->forceDrawAllSprites();
_vm->_gfx->fadeinScreen();
visible = demon6ShowCaseProcessInput(sprites, &buttonSprite, visible);
_vm->_gfx->fadeoutScreen();
_vm->_gfx->popSprites();
_vm->_gfx->loadPri(_vm->getScreenName());
_vm->_gfx->setBackgroundImage(_vm->getScreenName());
_vm->_gfx->copyBackgroundScreen();
_vm->_gfx->forceDrawAllSprites();
return visible;
}
int Room::demon6ShowCaseProcessInput(Sprite *sprites, Sprite *buttonSprite, int visible) {
bool exitLoop = false;
while (!exitLoop) {
TrekEvent event;
if (!_vm->popNextEvent(&event))
continue;
switch (event.type) {
case TREKEVENT_TICK:
_vm->_gfx->drawAllSprites();
break;
case TREKEVENT_LBUTTONDOWN: {
Sprite *clickedSprite = _vm->_gfx->getSpriteAt(_vm->_gfx->getMousePos());
if (clickedSprite == buttonSprite)
exitLoop = true;
else if (clickedSprite != nullptr)
visible = demon6ShowCaseProcessSelection(sprites, clickedSprite, visible);
break;
}
case TREKEVENT_RBUTTONDOWN:
exitLoop = true;
break;
case TREKEVENT_KEYDOWN:
switch (event.kbd.keycode) {
case Common::KEYCODE_ESCAPE:
exitLoop = true;
break;
case Common::KEYCODE_RETURN:
case Common::KEYCODE_KP_ENTER:
case Common::KEYCODE_F1: {
Sprite *clickedSprite = _vm->_gfx->getSpriteAt(_vm->_gfx->getMousePos());
if (clickedSprite == buttonSprite)
exitLoop = true;
else if (clickedSprite != nullptr)
visible = demon6ShowCaseProcessSelection(sprites, clickedSprite, visible);
break;
}
case Common::KEYCODE_F2:
exitLoop = true;
break;
default:
break;
}
break;
default:
break;
}
}
return visible;
}
int Room::demon6ShowCaseProcessSelection(Sprite *sprites, Sprite *clickedSprite, int visible) {
while (clickedSprite->pos.y < SCREEN_HEIGHT) { // Move the selected item down and off the screen.
clickedSprite->drawPriority = 8;
clickedSprite->bitmapChanged = true;
_vm->_gfx->drawAllSprites();
// WORKAROUND: original game had no bound on how fast the items move
// off the screen. Here I bind it to the tick event.
// (This was probably the intended behaviour since the original game
// does check the clock cycle, but doesn't do a proper comparison with
// it.)
TrekEvent event;
do {
if (!_vm->popNextEvent(&event))
continue;
} while (event.type != TREKEVENT_TICK);
clickedSprite->pos.y++;
}
clickedSprite->dontDrawNextFrame();
_vm->_gfx->drawAllSprites();
_vm->_gfx->delSprite(clickedSprite);
delete clickedSprite->bitmap;
clickedSprite->bitmap = nullptr;
visible ^= (0x10 >> (clickedSprite - sprites));
return visible;
}
}