/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "startrek/room.h" #include "startrek/startrek.h" namespace StarTrek { extern const RoomAction demon6ActionList[] = { { {ACTION_TICK, 1, 0, 0, 0}, &Room::demon6Tick1 }, { {ACTION_TICK, 30, 0, 0, 0}, &Room::demon6Tick30 }, { {ACTION_FINISHED_WALKING, 3, 0, 0, 0}, &Room::demon6SpockReachedComputer }, { {ACTION_WALK, 0x26, 0, 0, 0}, &Room::demon6WalkToDoor }, { {ACTION_WALK, 10, 0, 0, 0}, &Room::demon6WalkToDoor }, { {ACTION_TOUCHED_HOTSPOT, 0, 0, 0, 0}, &Room::demon6TouchedDoorOpenTrigger }, { {ACTION_FINISHED_WALKING, 4, 0, 0, 0}, &Room::demon6DoorOpenedOrReachedDoor }, { {ACTION_FINISHED_ANIMATION, 2, 0, 0, 0}, &Room::demon6DoorOpenedOrReachedDoor }, { {ACTION_USE, OBJECT_IPHASERK, 8, 0, 0}, &Room::demon6UsePhaserOnStephen }, { {ACTION_USE, OBJECT_IPHASERS, 8, 0, 0}, &Room::demon6UsePhaserOnStephen }, { {ACTION_USE, OBJECT_IPHASERK, 0x20, 0, 0}, &Room::demon6UsePhaserOnCase }, { {ACTION_USE, OBJECT_IPHASERS, 0x20, 0, 0}, &Room::demon6UsePhaserOnCase }, { {ACTION_LOOK, 0x22, 0, 0, 0}, &Room::demon6LookAtWorkspace }, { {ACTION_LOOK, 0x20, 0, 0, 0}, &Room::demon6LookAtCase }, { {ACTION_LOOK, 0x25, 0, 0, 0}, &Room::demon6LookAtTable }, { {ACTION_LOOK, OBJECT_IMINERAL, 0, 0, 0}, &Room::demon6LookAtMineral }, { {ACTION_LOOK, OBJECT_ISHELLS, 0, 0, 0}, &Room::demon6LookAtShells }, { {ACTION_LOOK, OBJECT_ISKULL, 0, 0, 0}, &Room::demon6LookAtSkull }, { {ACTION_LOOK, OBJECT_IMETAL, 0, 0, 0}, &Room::demon6LookAtMetal }, { {ACTION_LOOK, OBJECT_IMETEOR, 0, 0, 0}, &Room::demon6LookAtMeteor }, { {ACTION_LOOK, 0x24, 0, 0, 0}, &Room::demon6LookAtMountain }, { {ACTION_LOOK, 0x23, 0, 0, 0}, &Room::demon6LookAtSynthesizer }, { {ACTION_LOOK, OBJECT_KIRK, 0, 0, 0}, &Room::demon6LookAtKirk }, { {ACTION_LOOK, OBJECT_SPOCK, 0, 0, 0}, &Room::demon6LookAtSpock }, { {ACTION_LOOK, OBJECT_MCCOY, 0, 0, 0}, &Room::demon6LookAtMccoy }, { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::demon6LookAtRedshirt }, { {ACTION_LOOK, 0x21, 0, 0, 0}, &Room::demon6LookAtComputer }, { {ACTION_LOOK, 9, 0, 0, 0}, &Room::demon6LookAtComputer }, { {ACTION_LOOK, 0xff, 0, 0, 0}, &Room::demon6LookAnywhere }, { {ACTION_LOOK, 8, 0, 0, 0}, &Room::demon6LookAtStephen }, { {ACTION_TALK, OBJECT_MCCOY, 0, 0, 0}, &Room::demon6TalkToMccoy }, { {ACTION_TALK, OBJECT_SPOCK, 0, 0, 0}, &Room::demon6TalkToSpock }, { {ACTION_TALK, OBJECT_KIRK, 0, 0, 0}, &Room::demon6TalkToKirk }, { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::demon6TalkToRedshirt }, { {ACTION_TALK, 8, 0, 0, 0}, &Room::demon6TalkToStephen }, { {ACTION_USE, OBJECT_IBERRY, 8, 0, 0}, &Room::demon6UseBerryOnStephen }, { {ACTION_USE, OBJECT_IBERRY, 0x23, 0, 0}, &Room::demon6UseBerryOnSynthesizer }, { {ACTION_FINISHED_WALKING, 1, 0, 0, 0}, &Room::demon6MccoyReachedSynthesizer }, { {ACTION_FINISHED_ANIMATION, 1, 0, 0, 0}, &Room::demon6FinishedMakingHypoDytoxin }, { {ACTION_USE, OBJECT_IHAND, 0x22, 0, 0}, &Room::demon6UseHandOnWorkspace }, { {ACTION_FINISHED_WALKING, 2, 0, 0, 0}, &Room::demon6SpockReachedWorkspace }, { {ACTION_FINISHED_ANIMATION, 3, 0, 0, 0}, &Room::demon6SpockFinishedRepairingHand }, { {ACTION_USE, 0xff, 0x22, 0, 0}, &Room::demon6UseAnythingOnWorkspace }, { {ACTION_USE, OBJECT_KIRK, 0x20, 0, 0}, &Room::demon6UseCrewmanOnCase }, { {ACTION_USE, OBJECT_MCCOY, 0x20, 0, 0}, &Room::demon6UseCrewmanOnCase }, { {ACTION_USE, OBJECT_SPOCK, 0x20, 0, 0}, &Room::demon6UseCrewmanOnCase }, { {ACTION_USE, OBJECT_REDSHIRT, 0x20, 0, 0}, &Room::demon6UseCrewmanOnCase }, { {ACTION_USE, OBJECT_KIRK, 0x21, 0, 0}, &Room::demon6UseKirkOnComputer }, { {ACTION_USE, OBJECT_KIRK, 9, 0, 0}, &Room::demon6UseKirkOnComputer }, { {ACTION_USE, OBJECT_MCCOY, 0x21, 0, 0}, &Room::demon6UseMccoyOnComputer }, { {ACTION_USE, OBJECT_MCCOY, 9, 0, 0}, &Room::demon6UseMccoyOnComputer }, { {ACTION_USE, OBJECT_REDSHIRT, 0x21, 0, 0}, &Room::demon6UseRedshirtOnComputer }, { {ACTION_USE, OBJECT_REDSHIRT, 9, 0, 0}, &Room::demon6UseRedshirtOnComputer }, { {ACTION_USE, OBJECT_SPOCK, 0x21, 0, 0}, &Room::demon6UseSpockOnComputer }, { {ACTION_USE, OBJECT_SPOCK, 9, 0, 0}, &Room::demon6UseSpockOnComputer }, { {ACTION_USE, OBJECT_IMINERAL, 8, 0, 0}, &Room::demon6UseMineralOnStephen }, { {ACTION_USE, OBJECT_ISHELLS, 8, 0, 0}, &Room::demon6UseShellsOnStephen }, { {ACTION_USE, OBJECT_IMETEOR, 8, 0, 0}, &Room::demon6UseMeteorOnStephen }, { {ACTION_USE, OBJECT_ISKULL, 8, 0, 0}, &Room::demon6UseSkullOnStephen }, { {ACTION_USE, OBJECT_IMETAL, 8, 0, 0}, &Room::demon6UseMetalOnStephen }, { {ACTION_USE, OBJECT_IHAND, 8, 0, 0}, &Room::demon6UseHandOnStephen }, { {ACTION_USE, OBJECT_IMTRICOR, 8, 0, 0}, &Room::demon6UseMTricoderOnStephen }, { {ACTION_USE, OBJECT_ISTRICOR, 0x25, 0, 0}, &Room::demon6UseSTricoderOnTable }, { {ACTION_USE, OBJECT_ISTRICOR, 9, 0, 0}, &Room::demon6UseSTricoderOnComputer }, { {ACTION_USE, OBJECT_ISTRICOR, 0x21, 0, 0}, &Room::demon6UseSTricoderOnComputer }, { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_IMINERAL, 0, 0}, &Room::demon6UseSTricoderOnMineral }, { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_ISHELLS, 0, 0}, &Room::demon6UseSTricoderOnShells }, { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_ISKULL, 0, 0}, &Room::demon6UseSTricoderOnSkull }, { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_IMETAL, 0, 0}, &Room::demon6UseSTricoderOnMetal }, { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_IMETEOR, 0, 0}, &Room::demon6UseSTricoderOnMeteor }, { {ACTION_USE, OBJECT_ISTRICOR, 0x20, 0, 0}, &Room::demon6UseSTricoderOnCase }, { {ACTION_USE, OBJECT_ISTRICOR, 0x23, 0, 0}, &Room::demon6UseSTricoderOnSynthesizer }, { {ACTION_GET, 0x20, 0, 0, 0}, &Room::demon6GetCase }, { {ACTION_FINISHED_WALKING, 5, 0, 0, 0}, &Room::demon6KirkReachedCase }, { {ACTION_LIST_END, 0, 0, 0, 0}, nullptr } }; enum demon6TextIds { TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_EVERTS, TX_SPEAKER_STEPHEN, TX_DEM6_001, TX_DEM6_002, TX_DEM6_003, TX_DEM6_004, TX_DEM6_005, TX_DEM6_006, TX_DEM6_007, TX_DEM6_008, TX_DEM6_009, TX_DEM6_010, TX_DEM6_011, TX_DEM6_012, TX_DEM6_013, TX_DEM6_014, TX_DEM6_015, TX_DEM6_016, TX_DEM6_017, TX_DEM6_018, TX_DEM6_019, TX_DEM6_020, TX_DEM6_021, TX_DEM6_022, TX_DEM6_023, TX_DEM6_024, TX_DEM6_025, TX_DEM6_026, TX_DEM6_027, TX_DEM6_028, TX_DEM6_029, TX_DEM6_030, TX_DEM6_031, TX_DEM6_032, TX_DEM6_033, TX_DEM6_034, TX_DEM6_035, TX_DEM6_036, TX_DEM6_037, TX_DEM6_038, TX_DEM6_039, TX_DEM6_040, TX_DEM6_041, TX_DEM6_042, TX_DEM6_043, TX_DEM6_044, TX_DEM6_045, TX_DEM6_046, TX_DEM6_047, TX_DEM6_048, TX_DEM6_049, TX_DEM6_050, TX_DEM6_051, TX_DEM6_052, TX_DEM6_053, TX_DEM6N000, TX_DEM6N001, TX_DEM6N002, TX_DEM6N003, TX_DEM6N004, TX_DEM6N005, TX_DEM6N006, TX_DEM6N007, TX_DEM6N008, TX_DEM6N009, TX_DEM6N010, TX_DEM6N011, TX_DEM6N012, TX_DEM6N013, TX_DEM6N014, TX_DEM6N015, TX_DEM6N016, TX_DEM6N017, TX_DEM6N018, TX_DEM6N019, TX_DEM6N020, TX_DEM6N021, TX_DEM6N022, TX_DEM6N023, TX_DEM6N024, TX_DIALOG_ERROR }; // TODO: Finish floppy offsets extern const RoomTextOffsets demon6TextOffsets[] = { { TX_SPEAKER_KIRK, 4150, 0, 0, 0 }, { TX_SPEAKER_MCCOY, 4161, 0, 0, 0 }, { TX_SPEAKER_SPOCK, 4171, 0, 0, 0 }, { TX_SPEAKER_EVERTS, 4181, 0, 0, 0 }, { TX_SPEAKER_STEPHEN, 4195, 0, 0, 0 }, { TX_DEM6_001, 6283, 0, 0, 0 }, { TX_DEM6_002, 9373, 0, 0, 0 }, { TX_DEM6_003, 6387, 0, 0, 0 }, { TX_DEM6_004, 2427, 0, 0, 0 }, { TX_DEM6_005, 1927, 0, 0, 0 }, { TX_DEM6_006, 6339, 0, 0, 0 }, { TX_DEM6_007, 3239, 0, 0, 0 }, { TX_DEM6_008, 3668, 0, 0, 0 }, { TX_DEM6_009, 3057, 0, 0, 0 }, { TX_DEM6_010, 10137, 0, 0, 0 }, { TX_DEM6_011, 10040, 0, 0, 0 }, { TX_DEM6_012, 9812, 0, 0, 0 }, { TX_DEM6_013, 9601, 0, 0, 0 }, { TX_DEM6_014, 8244, 0, 0, 0 }, { TX_DEM6_015, 2549, 0, 0, 0 }, { TX_DEM6_016, 2942, 0, 0, 0 }, { TX_DEM6_017, 715, 0, 0, 0 }, { TX_DEM6_018, 1765, 0, 0, 0 }, { TX_DEM6_019, 6103, 0, 0, 0 }, { TX_DEM6_020, 8973, 0, 0, 0 }, { TX_DEM6_021, 9718, 0, 0, 0 }, { TX_DEM6_022, 5898, 0, 0, 0 }, { TX_DEM6_023, 10197, 0, 0, 0 }, { TX_DEM6_024, 5812, 0, 0, 0 }, { TX_DEM6_025, 9188, 0, 0, 0 }, { TX_DEM6_026, 1485, 0, 0, 0 }, { TX_DEM6_027, 1322, 0, 0, 0 }, { TX_DEM6_028, 613, 0, 0, 0 }, { TX_DEM6_029, 8443, 0, 0, 0 }, { TX_DEM6_030, 6431, 0, 0, 0 }, { TX_DEM6_031, 6524, 0, 0, 0 }, { TX_DEM6_032, 8881, 0, 0, 0 }, { TX_DEM6_033, 7758, 0, 0, 0 }, { TX_DEM6_034, 6613, 0, 0, 0 }, { TX_DEM6_035, 9475, 0, 0, 0 }, { TX_DEM6_036, 7210, 0, 0, 0 }, { TX_DEM6_037, 8785, 0, 0, 0 }, { TX_DEM6_038, 7315, 0, 0, 0 }, { TX_DEM6_039, 6930, 0, 0, 0 }, { TX_DEM6_040, 7122, 0, 0, 0 }, { TX_DEM6_041, 7566, 0, 0, 0 }, { TX_DEM6_042, 4216, 0, 0, 0 }, { TX_DEM6_043, 8493, 0, 0, 0 }, { TX_DEM6_044, 6213, 0, 0, 0 }, { TX_DEM6_045, 6701, 0, 0, 0 }, { TX_DEM6_046, 6735, 0, 0, 0 }, { TX_DEM6_047, 6761, 0, 0, 0 }, { TX_DEM6_048, 6791, 0, 0, 0 }, { TX_DEM6_049, 6837, 0, 0, 0 }, { TX_DEM6_050, 6868, 0, 0, 0 }, { TX_DEM6_051, 6667, 0, 0, 0 }, { TX_DEM6_052, 2655, 0, 0, 0 }, { TX_DEM6_053, 9413, 0, 0, 0 }, { TX_DEM6N000, 5105, 0, 0, 0 }, { TX_DEM6N001, 4691, 0, 0, 0 }, { TX_DEM6N002, 5174, 0, 0, 0 }, { TX_DEM6N003, 4592, 0, 0, 0 }, { TX_DEM6N004, 5252, 0, 0, 0 }, { TX_DEM6N005, 5058, 0, 0, 0 }, { TX_DEM6N006, 4498, 0, 0, 0 }, { TX_DEM6N007, 5323, 0, 0, 0 }, { TX_DEM6N008, 5424, 0, 0, 0 }, { TX_DEM6N009, 5594, 0, 0, 0 }, { TX_DEM6N010, 5662, 0, 0, 0 }, { TX_DEM6N011, 4909, 0, 0, 0 }, { TX_DEM6N012, 6074, 0, 0, 0 }, { TX_DEM6N013, 6188, 0, 0, 0 }, { TX_DEM6N014, 10359, 0, 0, 0 }, { TX_DEM6N015, 5501, 0, 0, 0 }, { TX_DEM6N016, 4871, 0, 0, 0 }, { TX_DEM6N017, 4960, 0, 0, 0 }, { TX_DEM6N018, 6006, 0, 0, 0 }, { TX_DEM6N019, 8372, 0, 0, 0 }, { TX_DEM6N020, 5750, 0, 0, 0 }, { TX_DEM6N021, 1139, 0, 0, 0 }, { TX_DEM6N022, 3812, 0, 0, 0 }, { TX_DEM6N023, 1687, 0, 0, 0 }, { TX_DEM6N024, 1036, 0, 0, 0 }, { TX_DIALOG_ERROR, 8214, 0, 0, 0 }, { -1, 0, 0, 0, 0 } }; extern const RoomText demon6Texts[] = { { -1, Common::UNK_LANG, "" } }; void Room::demon6Tick1() { playVoc("DEM6LOOP"); if (_awayMission->demon.gotBerries || (!_awayMission->demon.field3e && _awayMission->demon.field37)) { loadActorAnim(8, "oldman", 0x5f, 0xb1, 0); _roomVar.demon.stephenInRoom = true; } loadActorAnim(10, "s0r6d2", 0xa0, 0x92, 0); loadActorAnim(9, "scrnan", 0, 0xc7, 0); } void Room::demon6Tick30() { if (!_awayMission->demon.gotBerries) return; if (_awayMission->demon.field3e) return; if (!_awayMission->demon.field37) return; if (_awayMission->demon.stephenWelcomedToStudy) return; showText(TX_SPEAKER_STEPHEN, TX_DEM6_042); _awayMission->demon.stephenWelcomedToStudy = true; } void Room::demon6SpockReachedComputer() { showText(TX_SPEAKER_SPOCK, TX_DEM6_014); } void Room::demon6WalkToDoor() { _awayMission->disableInput = true; _roomVar.demon.movingToDoor = true; walkCrewman(OBJECT_KIRK, 0xa0, 0x94, 4); } void Room::demon6TouchedDoorOpenTrigger() { if (!_roomVar.demon.movingToDoor) return; loadActorAnim(10, "s0r6d1", 0xa0, 0x92, 2); playSoundEffectIndex(kSfxDoor); } void Room::demon6DoorOpenedOrReachedDoor() { _roomVar.demon.doorCounter++; if (_roomVar.demon.doorCounter == 2) loadRoomIndex(0, 2); } void Room::demon6UsePhaserOnStephen() { showText(TX_SPEAKER_STEPHEN, TX_DEM6_028); } void Room::demon6UsePhaserOnCase() { showText(TX_SPEAKER_MCCOY, TX_DEM6_017); } void Room::demon6LookAtWorkspace() { showDescription(TX_DEM6N003); } void Room::demon6LookAtCase() { showDescription(TX_DEM6N001); } void Room::demon6LookAtTable() { showDescription(TX_DEM6N007); } void Room::demon6LookAtMineral() { showDescription(TX_DEM6N016); } void Room::demon6LookAtShells() { showDescription(TX_DEM6N011); } void Room::demon6LookAtSkull() { showDescription(TX_DEM6N017); } void Room::demon6LookAtMetal() { showDescription(TX_DEM6N005); } void Room::demon6LookAtMeteor() { showDescription(TX_DEM6N000); } void Room::demon6LookAtMountain() { showDescription(TX_DEM6N002); } void Room::demon6LookAtSynthesizer() { showDescription(TX_DEM6N004); } void Room::demon6LookAtKirk() { showDescription(TX_DEM6N008); } void Room::demon6LookAtSpock() { showDescription(TX_DEM6N015); } void Room::demon6LookAtMccoy() { showDescription(TX_DEM6N009); } void Room::demon6LookAtRedshirt() { showDescription(TX_DEM6N010); } void Room::demon6LookAtComputer() { showDescription(TX_DEM6N006); if (!_awayMission->demon.lookedAtComputer) { _awayMission->demon.lookedAtComputer = true; _awayMission->demon.missionScore++; } } void Room::demon6LookAnywhere() { showDescription(TX_DEM6N024); } void Room::demon6LookAtStephen() { showDescription(TX_DEM6N021); } void Room::demon6TalkToMccoy() { showText(TX_SPEAKER_MCCOY, TX_DEM6_020); } void Room::demon6TalkToSpock() { showText(TX_SPEAKER_SPOCK, TX_DEM6_025); } void Room::demon6TalkToKirk() { showText(TX_SPEAKER_KIRK, TX_DEM6_002); } void Room::demon6TalkToRedshirt() { showText(TX_SPEAKER_EVERTS, TX_DEM6_053); } void Room::demon6TalkToStephen() { showText(TX_SPEAKER_STEPHEN, TX_DEM6_035); } void Room::demon6UseBerryOnStephen() { if (_awayMission->demon.knowAboutHypoDytoxin) { showText(TX_SPEAKER_STEPHEN, TX_DEM6_027); } else { showText(TX_SPEAKER_STEPHEN, TX_DEM6_026); } } void Room::demon6UseBerryOnSynthesizer() { if (!_awayMission->demon.knowAboutHypoDytoxin) return; walkCrewman(OBJECT_MCCOY, 0x104, 0xa5, 1); } void Room::demon6MccoyReachedSynthesizer() { loadActorAnim2(OBJECT_MCCOY, "musemn", -1, -1, 1); playVoc("LD1REPLI"); } void Room::demon6FinishedMakingHypoDytoxin() { playMidiMusicTracks(MIDITRACK_NONE); showDescription(TX_DEM6N023); showText(TX_SPEAKER_MCCOY, TX_DEM6_018); giveItem(OBJECT_IDETOXIN); _awayMission->demon.madeHypoDytoxin = true; loseItem(OBJECT_IBERRY); if (!_awayMission->demon.gavePointsForDytoxin) { _awayMission->demon.gavePointsForDytoxin = true; _awayMission->demon.missionScore++; } } void Room::demon6UseHandOnWorkspace() { if (_awayMission->demon.repairedHand) { showText(TX_SPEAKER_SPOCK, TX_DEM6N018); // FIXME } else { _awayMission->disableInput = true; showText(TX_SPEAKER_KIRK, TX_DEM6_005); walkCrewman(OBJECT_SPOCK, 0xb3, 0xbb, 2); } } void Room::demon6SpockReachedWorkspace() { loadActorAnim(OBJECT_SPOCK, "spokop", 0xb3, 0xbb, 3); } void Room::demon6SpockFinishedRepairingHand() { showText(TX_SPEAKER_SPOCK, TX_DEM6_024); _awayMission->demon.repairedHand = true; _awayMission->demon.missionScore += 2; loadActorStandAnim(OBJECT_SPOCK); _awayMission->disableInput = false; } // FIXME: doesn't work void Room::demon6UseAnythingOnWorkspace() { showDescription(TX_DEM6N020); } void Room::demon6StephenIsInsulted() { showText(TX_SPEAKER_STEPHEN, TX_DEM6_030); _roomVar.demon.insultedStephenRecently = true; _awayMission->demon.insultedStephen = true; } void Room::demon6StephenDescribesItemsInCase() { while (true) { showText(TX_SPEAKER_STEPHEN, TX_DEM6_051); TextRef choices2[] = { TX_SPEAKER_STEPHEN, TX_DEM6_045, TX_DEM6_046, TX_DEM6_047, TX_DEM6_048, TX_DEM6_049, TX_DEM6_050, TX_END }; TextRef choice = showMultipleTexts(choices2); switch (choice) { case 0: showText(TX_SPEAKER_STEPHEN, TX_DEM6_040); break; case 1: showText(TX_SPEAKER_STEPHEN, TX_DEM6_033); break; case 2: showText(TX_SPEAKER_STEPHEN, TX_DEM6_036); break; case 3: showText(TX_SPEAKER_STEPHEN, TX_DEM6_038); break; case 4: showText(TX_SPEAKER_STEPHEN, TX_DEM6_039); break; case 5: showText(TX_SPEAKER_STEPHEN, TX_DEM6_041); _roomVar.demon.caseOpened = true; return; default: showDescription(TX_DIALOG_ERROR); } } } void Room::demon6UseCrewmanOnCase() { if (_roomVar.demon.stephenInRoom) { if (_roomVar.demon.insultedStephenRecently) return; showText(TX_SPEAKER_STEPHEN, TX_DEM6_044); TextRef choices1[] = {TX_SPEAKER_KIRK, TX_DEM6_001, TX_DEM6_006, TX_DEM6_003, TX_END}; TextRef choice = showMultipleTexts(choices1); if (choice == 0) { demon6StephenIsInsulted(); } else if (choice == 1) { showText(TX_SPEAKER_STEPHEN, TX_DEM6_034); demon6StephenDescribesItemsInCase(); } else if (choice == 2) { showText(TX_SPEAKER_STEPHEN, TX_DEM6_031); TextRef choices3[] = {TX_SPEAKER_KIRK, TX_DEM6_001, TX_DEM6_006, TX_END}; choice = showMultipleTexts(choices3); if (choice == 0) demon6StephenIsInsulted(); else if (choice == 1) demon6StephenDescribesItemsInCase(); else showDescription(TX_DIALOG_ERROR); } else { showDescription(TX_DIALOG_ERROR); } } else { showDescription(TX_DEM6N012); showText(TX_SPEAKER_MCCOY, TX_DEM6_019); } } void Room::demon6UseKirkOnComputer() { showText(TX_SPEAKER_KIRK, TX_DEM6_004); demon6UseSpockOnComputer(); } void Room::demon6UseMccoyOnComputer() { showText(TX_SPEAKER_MCCOY, TX_DEM6_015); } void Room::demon6UseRedshirtOnComputer() { showText(TX_SPEAKER_EVERTS, TX_DEM6_052); } void Room::demon6UseSpockOnComputer() { walkCrewman(OBJECT_SPOCK, 0x3d, 0xc5, 3); } void Room::demon6UseMineralOnStephen() { _awayMission->demon.itemsTakenFromCase &= ~8; demon6ReturnItemToStephen(OBJECT_IMINERAL); } void Room::demon6UseShellsOnStephen() { _awayMission->demon.itemsTakenFromCase &= ~2; demon6ReturnItemToStephen(OBJECT_ISHELLS); } void Room::demon6UseMeteorOnStephen() { _awayMission->demon.itemsTakenFromCase &= ~4; demon6ReturnItemToStephen(OBJECT_IMETEOR); } void Room::demon6UseSkullOnStephen() { _awayMission->demon.itemsTakenFromCase &= ~16; demon6ReturnItemToStephen(OBJECT_ISKULL); } void Room::demon6UseMetalOnStephen() { _awayMission->demon.itemsTakenFromCase &= ~1; demon6ReturnItemToStephen(OBJECT_IMETAL); } void Room::demon6ReturnItemToStephen(int item) { loseItem(item); showDescription(TX_DEM6N019); showText(TX_SPEAKER_STEPHEN, TX_DEM6_029); } void Room::demon6UseHandOnStephen() { if (_awayMission->demon.repairedHand) showText(TX_SPEAKER_STEPHEN, TX_DEM6_037); else showText(TX_SPEAKER_STEPHEN, TX_DEM6_043); } void Room::demon6UseMTricoderOnStephen() { loadActorAnim2(OBJECT_MCCOY, "mscans", -1, -1, 0); playSoundEffectIndex(kSfxTricorder); showText(TX_SPEAKER_MCCOY, TX_DEM6_016); } void Room::demon6UseSTricoderOnTable() { loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0); playSoundEffectIndex(kSfxTricorder); showText(TX_SPEAKER_SPOCK, TX_DEM6_009); } void Room::demon6UseSTricoderOnComputer() { loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0); playSoundEffectIndex(kSfxTricorder); showText(TX_SPEAKER_SPOCK, TX_DEM6_007); } void Room::demon6UseSTricoderOnMineral() { loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0); playSoundEffectIndex(kSfxTricorder); showText(TX_SPEAKER_SPOCK, TX_DEM6_013); } void Room::demon6UseSTricoderOnShells() { loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0); playSoundEffectIndex(kSfxTricorder); showText(TX_SPEAKER_SPOCK, TX_DEM6_021); } void Room::demon6UseSTricoderOnSkull() { loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0); playSoundEffectIndex(kSfxTricorder); showText(TX_SPEAKER_SPOCK, TX_DEM6_012); } void Room::demon6UseSTricoderOnMetal() { loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0); playSoundEffectIndex(kSfxTricorder); showText(TX_SPEAKER_SPOCK, TX_DEM6_011); } void Room::demon6UseSTricoderOnMeteor() { loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0); playSoundEffectIndex(kSfxTricorder); showText(TX_SPEAKER_SPOCK, TX_DEM6_010); } void Room::demon6UseSTricoderOnCase() { loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0); playSoundEffectIndex(kSfxTricorder); showText(TX_SPEAKER_SPOCK, TX_DEM6_023); } void Room::demon6UseSTricoderOnSynthesizer() { loadActorAnim2(OBJECT_SPOCK, "sscans", -1, -1, 0); playSoundEffectIndex(kSfxTricorder); showText(TX_SPEAKER_SPOCK, TX_DEM6_008); } void Room::demon6GetCase() { if (!_roomVar.demon.caseOpened) showDescription(TX_DEM6N022); else walkCrewman(OBJECT_KIRK, 0xff, 0xba, 5); } void Room::demon6KirkReachedCase() { const int items[] = { OBJECT_IMETAL, OBJECT_ISHELLS, OBJECT_IMETEOR, OBJECT_IMINERAL, OBJECT_ISKULL }; byte ret = 0x1f ^ demon6ShowCase(_awayMission->demon.itemsTakenFromCase ^ 0x1f); _awayMission->demon.itemsTakenFromCase = ret; const int *i = items; while (ret != 0) { if (ret & 1) giveItem(*i); i++; ret >>= 1; } } int Room::demon6ShowCase(int visible) { const Common::Point spritePositions[] = { Common::Point(0x29, 0x80), Common::Point(0x58, 0x7d), Common::Point(0x82, 0x7d), Common::Point(0xae, 0x79), Common::Point(0xe1, 0x7d) }; _vm->_gfx->fadeoutScreen(); _vm->_gfx->pushSprites(); _vm->_gfx->setBackgroundImage("stlcase"); _vm->_gfx->copyBackgroundScreen(); _vm->_gfx->clearPri(); Sprite sprites[5]; for (int i = 0; i < 5; i++) { if (!(visible & (0x10 >> i))) continue; _vm->_gfx->addSprite(&sprites[i]); sprites[i].pos.x = spritePositions[i].x; sprites[i].pos.y = spritePositions[i].y; sprites[i].drawPriority = 2; sprites[i].bitmapChanged = true; sprites[i].setBitmap(loadBitmapFile(Common::String::format("stlitem%d", i))); } Sprite buttonSprite; // BUGFIX: use draw mode 2 so the entire button is clickable (not just non-transparent parts) buttonSprite.drawMode = 2; buttonSprite.pos.x = 0xe1; buttonSprite.pos.y = 0x19; buttonSprite.drawPriority = 2; buttonSprite.bitmapChanged = true; buttonSprite.setBitmap(loadBitmapFile("donebutt")); _vm->_gfx->addSprite(&buttonSprite); _vm->_gfx->forceDrawAllSprites(); _vm->_gfx->fadeinScreen(); visible = demon6ShowCaseProcessInput(sprites, &buttonSprite, visible); _vm->_gfx->fadeoutScreen(); _vm->_gfx->popSprites(); _vm->_gfx->loadPri(_vm->getScreenName()); _vm->_gfx->setBackgroundImage(_vm->getScreenName()); _vm->_gfx->copyBackgroundScreen(); _vm->_gfx->forceDrawAllSprites(); return visible; } int Room::demon6ShowCaseProcessInput(Sprite *sprites, Sprite *buttonSprite, int visible) { bool exitLoop = false; while (!exitLoop) { TrekEvent event; if (!_vm->popNextEvent(&event)) continue; switch (event.type) { case TREKEVENT_TICK: _vm->_gfx->drawAllSprites(); break; case TREKEVENT_LBUTTONDOWN: { Sprite *clickedSprite = _vm->_gfx->getSpriteAt(_vm->_gfx->getMousePos()); if (clickedSprite == buttonSprite) exitLoop = true; else if (clickedSprite != nullptr) visible = demon6ShowCaseProcessSelection(sprites, clickedSprite, visible); break; } case TREKEVENT_RBUTTONDOWN: exitLoop = true; break; case TREKEVENT_KEYDOWN: switch (event.kbd.keycode) { case Common::KEYCODE_ESCAPE: exitLoop = true; break; case Common::KEYCODE_RETURN: case Common::KEYCODE_KP_ENTER: case Common::KEYCODE_F1: { Sprite *clickedSprite = _vm->_gfx->getSpriteAt(_vm->_gfx->getMousePos()); if (clickedSprite == buttonSprite) exitLoop = true; else if (clickedSprite != nullptr) visible = demon6ShowCaseProcessSelection(sprites, clickedSprite, visible); break; } case Common::KEYCODE_F2: exitLoop = true; break; default: break; } break; default: break; } } return visible; } int Room::demon6ShowCaseProcessSelection(Sprite *sprites, Sprite *clickedSprite, int visible) { while (clickedSprite->pos.y < SCREEN_HEIGHT) { // Move the selected item down and off the screen. clickedSprite->drawPriority = 8; clickedSprite->bitmapChanged = true; _vm->_gfx->drawAllSprites(); // WORKAROUND: original game had no bound on how fast the items move // off the screen. Here I bind it to the tick event. // (This was probably the intended behaviour since the original game // does check the clock cycle, but doesn't do a proper comparison with // it.) TrekEvent event; do { if (!_vm->popNextEvent(&event)) continue; } while (event.type != TREKEVENT_TICK); clickedSprite->pos.y++; } clickedSprite->dontDrawNextFrame(); _vm->_gfx->drawAllSprites(); _vm->_gfx->delSprite(clickedSprite); delete clickedSprite->bitmap; clickedSprite->bitmap = nullptr; visible ^= (0x10 >> (clickedSprite - sprites)); return visible; } }