Files
scummvm-cursorfix/engines/startrek/rooms/demon5.cpp
2026-02-02 04:50:13 +01:00

484 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "startrek/room.h"
namespace StarTrek {
extern const RoomAction demon5ActionList[] = {
{ {ACTION_TICK, 1, 0, 0, 0}, &Room::demon5Tick1 },
{ {ACTION_WALK, 0x22, 0, 0, 0}, &Room::demon5WalkToDoor },
{ {ACTION_WALK, 12, 0, 0, 0}, &Room::demon5WalkToDoor },
{ {ACTION_TOUCHED_HOTSPOT, 0, 0, 0, 0}, &Room::demon5TouchedDoorOpenTrigger },
{ {ACTION_FINISHED_WALKING, 1, 0, 0, 0}, &Room::demon5DoorOpenedOrReachedDoor },
{ {ACTION_FINISHED_ANIMATION, 1, 0, 0, 0}, &Room::demon5DoorOpenedOrReachedDoor },
{ {ACTION_USE, OBJECT_ISTRICOR, 0x21, 0, 0}, &Room::demon5UseSTricorderOnCrate },
{ {ACTION_USE, OBJECT_IPHASERK, 0xff, 0, 0}, &Room::demon5UsePhaserOnAnything },
{ {ACTION_USE, OBJECT_IPHASERS, 0xff, 0, 0}, &Room::demon5UsePhaserOnAnything },
{ {ACTION_USE, OBJECT_IHAND, 11, 0, 0}, &Room::demon5UseHandOnStephen },
{ {ACTION_USE, OBJECT_IBERRY, 11, 0, 0}, &Room::demon5UseBerryOnStephen },
{ {ACTION_USE, OBJECT_IDETOXIN, 9, 0, 0}, &Room::demon5UseHypoDytoxinOnChub },
{ {ACTION_FINISHED_WALKING, 2, 0, 0, 0}, &Room::demon5MccoyReachedChub },
{ {ACTION_FINISHED_ANIMATION, 2, 0, 0, 0}, &Room::demon5MccoyHealedChub },
{ {ACTION_USE, OBJECT_IDETOXIN, 0xff, 0, 0}, &Room::demon5UseHypoDytoxinOnAnything },
{ {ACTION_USE, OBJECT_IBERRY, 9, 0, 0}, &Room::demon5UseBerryOnChub },
{ {ACTION_LOOK, 8, 0, 0, 0}, &Room::demon5LookAtRoberts },
{ {ACTION_LOOK, 10, 0, 0, 0}, &Room::demon5LookAtGrisnash },
{ {ACTION_LOOK, 11, 0, 0, 0}, &Room::demon5LookAtStephen },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0, 0}, &Room::demon5LookAtKirk },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0, 0}, &Room::demon5LookAtSpock },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0, 0}, &Room::demon5LookAtMccoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::demon5LookAtRedshirt },
{ {ACTION_LOOK, 0x20, 0, 0, 0}, &Room::demon5LookAtMountain },
{ {ACTION_LOOK, 0x21, 0, 0, 0}, &Room::demon5LookAtCrate },
{ {ACTION_LOOK, 0xff, 0, 0, 0}, &Room::demon5LookAnywhere },
{ {ACTION_LOOK, 9, 0, 0, 0}, &Room::demon5LookAtChub },
{ {ACTION_TALK, 8, 0, 0, 0}, &Room::demon5TalkToRoberts },
{ {ACTION_TALK, 9, 0, 0, 0}, &Room::demon5TalkToChub },
{ {ACTION_TALK, 10, 0, 0, 0}, &Room::demon5TalkToGrisnash },
{ {ACTION_TALK, 11, 0, 0, 0}, &Room::demon5TalkToStephen },
{ {ACTION_TALK, OBJECT_KIRK, 0, 0, 0}, &Room::demon5TalkToKirk },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0, 0}, &Room::demon5TalkToSpock },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::demon5TalkToRedshirt },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0, 0}, &Room::demon5TalkToMccoy },
{ {ACTION_USE, OBJECT_IMTRICOR, 8, 0, 0}, &Room::demon5UseMTricorderOnRoberts },
{ {ACTION_USE, OBJECT_IMEDKIT, 9, 0, 0}, &Room::demon5UseMTricorderOnChub },
{ {ACTION_USE, OBJECT_MCCOY, 9, 0, 0}, &Room::demon5UseMTricorderOnChub },
{ {ACTION_USE, OBJECT_IMTRICOR, 9, 0, 0}, &Room::demon5UseMTricorderOnChub },
{ {ACTION_USE, OBJECT_IMTRICOR, 10, 0, 0}, &Room::demon5UseMTricorderOnGrisnash },
{ {ACTION_USE, OBJECT_IMTRICOR, 11, 0, 0}, &Room::demon5UseMTricorderOnStephen },
{ {ACTION_GET, 0x21, 0, 0, 0}, &Room::demon5GetCrate },
{ {ACTION_LIST_END, 0, 0, 0, 0}, nullptr }
};
enum demon5TextIds {
TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_EVERTS,
TX_SPEAKER_ROBERTS, TX_SPEAKER_CHUB, TX_SPEAKER_GRISNASH, TX_SPEAKER_STEPHEN,
TX_DEM5_001, TX_DEM5_002, TX_DEM5_003, TX_DEM5_004, TX_DEM5_005,
TX_DEM5_006, TX_DEM5_007, TX_DEM5_008, TX_DEM5_009, TX_DEM5_010,
TX_DEM5_011, TX_DEM5_012, TX_DEM5_013, TX_DEM5_014, TX_DEM5_015,
TX_DEM5_016, TX_DEM5_017, TX_DEM5_018, TX_DEM5_019, TX_DEM5_020,
TX_DEM5_021, TX_DEM5_022, TX_DEM5_023, TX_DEM5_024, TX_DEM5_025,
TX_DEM5_026, TX_DEM5_027, TX_DEM5_028, TX_DEM5_029, TX_DEM5_030,
TX_DEM5_031, TX_DEM5_032, TX_DEM5_033, TX_DEM5_034, TX_DEM5_035,
TX_DEM5_036, TX_DEM5_037, TX_DEM5_038, TX_DEM5_039, TX_DEM5_040,
TX_DEM5_041, TX_DEM5_042, TX_DEM5_043, TX_DEM5_044, TX_DEM5_045,
TX_DEM5L027, TX_DEM5L028, TX_DEM5L029, TX_DEM5L030, TX_DEM5L031,
TX_DEM5N000, TX_DEM5N001, TX_DEM5N002, TX_DEM5N003, TX_DEM5N004,
TX_DEM5N005, TX_DEM5N006, TX_DEM5N007, TX_DEM5N008, TX_DEM5N009,
TX_DEM5N010, TX_DEM5N011, TX_DEM5N012, TX_DEM5N013
};
// TODO: Finish floppy offsets
extern const RoomTextOffsets demon5TextOffsets[] = {
{ TX_SPEAKER_KIRK, 3530, 0, 0, 0 },
{ TX_SPEAKER_MCCOY, 3541, 0, 0, 0 },
{ TX_SPEAKER_SPOCK, 3551, 0, 0, 0 },
{ TX_SPEAKER_EVERTS, 3561, 0, 0, 0 },
{ TX_SPEAKER_ROBERTS, 3575, 0, 0, 0 },
{ TX_SPEAKER_CHUB, 3591, 0, 0, 0 },
{ TX_SPEAKER_GRISNASH, 3604, 0, 0, 0 },
{ TX_SPEAKER_STEPHEN, 3621, 0, 0, 0 },
{ TX_DEM5_001, 7000, 0, 0, 0 },
{ TX_DEM5_002, 4928, 0, 0, 0 },
{ TX_DEM5_003, 7506, 0, 0, 0 },
{ TX_DEM5_004, 7798, 0, 0, 0 },
{ TX_DEM5_005, 5344, 0, 0, 0 },
{ TX_DEM5_006, 636, 0, 0, 0 },
{ TX_DEM5_007, 743, 0, 0, 0 },
{ TX_DEM5_008, 1506, 0, 0, 0 },
{ TX_DEM5_009, 1567, 0, 0, 0 },
{ TX_DEM5_010, 2942, 0, 0, 0 },
{ TX_DEM5_011, 9224, 0, 0, 0 },
{ TX_DEM5_012, 8086, 0, 0, 0 },
{ TX_DEM5_013, 8998, 0, 0, 0 },
{ TX_DEM5_014, 9101, 0, 0, 0 },
{ TX_DEM5_015, 8705, 0, 0, 0 },
{ TX_DEM5_016, 8808, 0, 0, 0 },
{ TX_DEM5_017, 7564, 0, 0, 0 },
{ TX_DEM5_018, 7136, 0, 0, 0 },
{ TX_DEM5_019, 8035, 0, 0, 0 },
{ TX_DEM5_020, 7941, 0, 0, 0 },
{ TX_DEM5_021, 7423, 0, 0, 0 },
{ TX_DEM5_022, 6203, 0, 0, 0 },
{ TX_DEM5_023, 7653, 0, 0, 0 },
{ TX_DEM5_024, 5638, 0, 0, 0 },
{ TX_DEM5_025, 5838, 0, 0, 0 },
{ TX_DEM5_026, 7991, 0, 0, 0 },
{ TX_DEM5_027, 7055, 0, 0, 0 },
{ TX_DEM5_028, 5408, 0, 0, 0 },
{ TX_DEM5_029, 5816, 0, 0, 0 },
{ TX_DEM5_030, 4526, 0, 0, 0 },
{ TX_DEM5_031, 6611, 0, 0, 0 },
{ TX_DEM5_032, 2308, 0, 0, 0 },
{ TX_DEM5_033, 1155, 0, 0, 0 },
{ TX_DEM5_034, 2488, 0, 0, 0 },
{ TX_DEM5_035, 2223, 0, 0, 0 },
{ TX_DEM5_036, 1080, 0, 0, 0 },
{ TX_DEM5_037, 1246, 0, 0, 0 },
{ TX_DEM5_038, 2398, 0, 0, 0 },
{ TX_DEM5_039, 903, 0, 0, 0 },
{ TX_DEM5_040, 8411, 0, 0, 0 },
{ TX_DEM5_041, 5897, 0, 0, 0 },
{ TX_DEM5_042, 6680, 0, 0, 0 },
{ TX_DEM5_043, 6286, 0, 0, 0 },
{ TX_DEM5_044, 7849, 0, 0, 0 },
{ TX_DEM5_045, 7268, 0, 0, 0 },
{ TX_DEM5L027, 1423, 0, 0, 0 },
{ TX_DEM5L028, 3700, 0, 0, 0 },
{ TX_DEM5L029, 4772, 0, 0, 0 },
{ TX_DEM5L030, 4982, 0, 0, 0 },
{ TX_DEM5L031, 5389, 0, 0, 0 },
{ TX_DEM5N000, 4183, 0, 0, 0 },
{ TX_DEM5N001, 3637, 0, 0, 0 },
{ TX_DEM5N002, 4033, 0, 0, 0 },
{ TX_DEM5N003, 3918, 0, 0, 0 },
{ TX_DEM5N004, 4111, 0, 0, 0 },
{ TX_DEM5N005, 4298, 0, 0, 0 },
{ TX_DEM5N006, 4440, 0, 0, 0 },
{ TX_DEM5N007, 4245, 0, 0, 0 },
{ TX_DEM5N008, 4378, 0, 0, 0 },
{ TX_DEM5N009, 3777, 0, 0, 0 },
{ TX_DEM5N010, 1811, 0, 0, 0 },
{ TX_DEM5N011, 2066, 0, 0, 0 },
{ TX_DEM5N012, 3276, 0, 0, 0 },
{ TX_DEM5N013, 1923, 0, 0, 0 },
{ -1, 0, 0, 0, 0 }
};
extern const RoomText demon5Texts[] = {
{ -1, Common::UNK_LANG, "" }
};
void Room::demon5Tick1() {
playVoc("DEM5LOOP");
if (!_awayMission->demon.curedChub || _awayMission->demon.field37 != 1)
loadActorAnim(11, "oldman", 0x7a, 0xb0, 0);
loadActorAnim(8, "brorob", 0xc9, 0xa8, 0);
loadActorAnim(9, "crip", 0xe3, 0xa8, 0);
loadActorAnim(10, "brotel", 0xf9, 0xbc, 0);
loadActorAnim(12, "s0r6d2", 0xa0, 0x92, 0);
}
void Room::demon5WalkToDoor() {
_awayMission->disableInput = true;
_roomVar.demon.movingToDoor = true;
walkCrewman(OBJECT_KIRK, 0xa0, 0x94, 1);
}
void Room::demon5TouchedDoorOpenTrigger() {
if (!_roomVar.demon.movingToDoor)
return;
loadActorAnim(12, "s0r6d1", 0xa0, 0x92, 1);
playSoundEffectIndex(kSfxDoor);
}
void Room::demon5DoorOpenedOrReachedDoor() {
// This is invoked when the door opens and when Kirk reaches the door.
// Must wait for both to occur.
_roomVar.demon.doorCounter++;
if (_roomVar.demon.doorCounter == 2)
loadRoomIndex(0, 1);
}
void Room::demon5UseSTricorderOnCrate() {
loadActorAnim(OBJECT_SPOCK, "sscans", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_SPOCK, TX_DEM5_006);
}
// FIXME: should work when used on people as well, but doesn't
void Room::demon5UsePhaserOnAnything() {
showText(TX_SPEAKER_SPOCK, TX_DEM5_007);
}
void Room::demon5UseHandOnStephen() {
if (_awayMission->demon.repairedHand)
showText(TX_SPEAKER_STEPHEN, TX_DEM5_036);
else
showText(TX_SPEAKER_STEPHEN, TX_DEM5_039);
}
void Room::demon5UseBerryOnStephen() {
if (_awayMission->demon.knowAboutHypoDytoxin)
showText(TX_SPEAKER_STEPHEN, TX_DEM5_033);
else
showText(TX_SPEAKER_STEPHEN, TX_DEM5_037);
}
void Room::demon5UseHypoDytoxinOnChub() {
walkCrewman(OBJECT_MCCOY, 0xe1, 0xb0, 2);
}
void Room::demon5MccoyReachedChub() {
loadActorAnim2(OBJECT_MCCOY, "musemn", -1, -1, 2);
}
void Room::demon5MccoyHealedChub() {
walkCrewman(OBJECT_MCCOY, 0xc8, 0xba, 0);
_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_W;
showText(TX_SPEAKER_CHUB, TX_DEM5L027);
loseItem(OBJECT_IDETOXIN);
_awayMission->demon.curedChub = true;
_awayMission->demon.missionScore += 2;
}
void Room::demon5UseHypoDytoxinOnAnything() {
showText(TX_SPEAKER_MCCOY, TX_DEM5_008);
}
void Room::demon5UseBerryOnChub() {
showText(TX_SPEAKER_MCCOY, TX_DEM5_009);
}
void Room::demon5LookAtRoberts() {
showDescription(TX_DEM5N001);
}
void Room::demon5LookAtGrisnash() {
showDescription(TX_DEM5N009);
}
void Room::demon5LookAtStephen() {
showDescription(TX_DEM5N003);
}
void Room::demon5LookAtKirk() {
showDescription(TX_DEM5N006);
}
void Room::demon5LookAtSpock() {
showDescription(TX_DEM5N008);
}
void Room::demon5LookAtMccoy() {
showDescription(TX_DEM5N007);
}
void Room::demon5LookAtRedshirt() {
showDescription(TX_DEM5N005);
}
void Room::demon5LookAtMountain() {
showDescription(TX_DEM5N002);
}
void Room::demon5LookAtCrate() {
showDescription(TX_DEM5N004);
}
void Room::demon5LookAnywhere() {
showDescription(TX_DEM5N000);
}
void Room::demon5LookAtChub() {
showText(TX_SPEAKER_CHUB, TX_DEM5L028);
}
void Room::demon5TalkToRoberts() {
if (_awayMission->demon.curedChub) {
showText(TX_SPEAKER_ROBERTS, TX_DEM5_030);
if (!_roomVar.demon.talkedToRoberts) {
_roomVar.demon.talkedToRoberts = true;
_roomVar.demon.numTalkedTo++;
demon5CheckCompletedStudy();
}
} else {
showDescription(TX_DEM5N010);
}
}
void Room::demon5TalkToChub() {
if (_awayMission->demon.curedChub) {
showText(TX_SPEAKER_CHUB, TX_DEM5L029);
showText(TX_SPEAKER_KIRK, TX_DEM5_002);
showText(TX_SPEAKER_CHUB, TX_DEM5L030);
showText(TX_SPEAKER_KIRK, TX_DEM5_005);
showText(TX_SPEAKER_CHUB, TX_DEM5L031);
if (!_roomVar.demon.talkedToChub) {
_roomVar.demon.talkedToChub = true;
_roomVar.demon.numTalkedTo++;
demon5CheckCompletedStudy();
}
} else {
showDescription(TX_DEM5N013);
}
}
void Room::demon5TalkToGrisnash() {
if (_awayMission->demon.curedChub) {
showText(TX_SPEAKER_GRISNASH, TX_DEM5_028);
showText(TX_SPEAKER_SPOCK, TX_DEM5_024);
showText(TX_SPEAKER_GRISNASH, TX_DEM5_029);
showText(TX_SPEAKER_SPOCK, TX_DEM5_025);
if (!_roomVar.demon.talkedToGrisnash) {
_roomVar.demon.talkedToGrisnash = true;
_roomVar.demon.numTalkedTo++;
demon5CheckCompletedStudy();
}
} else {
showDescription(TX_DEM5N011);
}
}
void Room::demon5TalkToStephen() {
if (_awayMission->demon.curedChub) {
showText(TX_SPEAKER_STEPHEN, TX_DEM5_041);
showText(TX_SPEAKER_MCCOY, TX_DEM5_022);
showText(TX_SPEAKER_STEPHEN, TX_DEM5_043);
showText(TX_SPEAKER_ROBERTS, TX_DEM5_031);
showText(TX_SPEAKER_STEPHEN, TX_DEM5_042);
if (!_roomVar.demon.talkedToStephen) {
_roomVar.demon.talkedToStephen = true;
_roomVar.demon.numTalkedTo++;
demon5CheckCompletedStudy();
}
} else if (!_awayMission->demon.knowAboutHypoDytoxin) {
showText(TX_SPEAKER_ROBERTS, TX_DEM5_034);
} else if (_awayMission->demon.madeHypoDytoxin) {
showText(TX_SPEAKER_ROBERTS, TX_DEM5_035);
} else if (_awayMission->demon.gotBerries) {
showText(TX_SPEAKER_ROBERTS, TX_DEM5_032);
_awayMission->demon.field3e = false;
} else if (_awayMission->demon.field3e) {
showText(TX_SPEAKER_ROBERTS, TX_DEM5_038);
} else {
showText(TX_SPEAKER_ROBERTS, TX_DEM5_034);
}
}
void Room::demon5TalkToKirk() {
showText(TX_SPEAKER_KIRK, TX_DEM5_001);
}
void Room::demon5TalkToSpock() {
showText(TX_SPEAKER_SPOCK, TX_DEM5_027);
showText(TX_SPEAKER_MCCOY, TX_DEM5_018);
}
void Room::demon5TalkToRedshirt() {
showText(TX_SPEAKER_EVERTS, TX_DEM5_045);
showText(TX_SPEAKER_MCCOY, TX_DEM5_021);
showText(TX_SPEAKER_KIRK, TX_DEM5_003);
}
void Room::demon5TalkToMccoy() {
if (_awayMission->demon.curedChub) {
showText(TX_SPEAKER_MCCOY, TX_DEM5_023);
showText(TX_SPEAKER_KIRK, TX_DEM5_004);
if (!_awayMission->redshirtDead) {
showText(TX_SPEAKER_EVERTS, TX_DEM5_044);
showText(TX_SPEAKER_MCCOY, TX_DEM5_020);
showText(TX_SPEAKER_SPOCK, TX_DEM5_026);
showText(TX_SPEAKER_MCCOY, TX_DEM5_019);
}
} else {
showText(TX_SPEAKER_MCCOY, TX_DEM5_017);
}
}
void Room::demon5UseMTricorderOnRoberts() {
if (_roomVar.demon.scannedRoberts)
return;
loadActorAnim2(OBJECT_MCCOY, "mscane", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_MCCOY, TX_DEM5_015);
_roomVar.demon.scannedRoberts = true;
_roomVar.demon.numScanned++;
demon5CheckCompletedStudy();
}
void Room::demon5UseMTricorderOnChub() {
loadActorAnim2(OBJECT_MCCOY, "mscane", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
if (_awayMission->demon.curedChub) {
if (_roomVar.demon.scannedChub)
return;
showText(TX_SPEAKER_MCCOY, TX_DEM5_016);
_roomVar.demon.scannedChub = true;
_roomVar.demon.numScanned++;
demon5CheckCompletedStudy();
} else {
if (_awayMission->demon.field3e)
showText(TX_SPEAKER_MCCOY, TX_DEM5_010);
else {
showText(TX_SPEAKER_MCCOY, TX_DEM5_012);
showText(TX_SPEAKER_STEPHEN, TX_DEM5_040);
_awayMission->demon.knowAboutHypoDytoxin = true;
_awayMission->demon.field3e = true;
}
}
}
void Room::demon5UseMTricorderOnGrisnash() {
if (_roomVar.demon.scannedGrisnash)
return;
loadActorAnim2(OBJECT_MCCOY, "mscane", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_MCCOY, TX_DEM5_013);
_roomVar.demon.scannedGrisnash = true;
_roomVar.demon.numScanned++;
demon5CheckCompletedStudy();
}
void Room::demon5UseMTricorderOnStephen() {
if (_roomVar.demon.scannedStephen)
return;
loadActorAnim2(OBJECT_MCCOY, "mscanw", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_MCCOY, TX_DEM5_014);
_roomVar.demon.scannedStephen = true;
_roomVar.demon.numScanned++;
demon5CheckCompletedStudy();
}
void Room::demon5CheckCompletedStudy() {
if (_roomVar.demon.numScanned == 4 && _roomVar.demon.numTalkedTo == 4) {
showText(TX_SPEAKER_MCCOY, TX_DEM5_011);
_roomVar.demon.numTalkedTo = 5;
}
}
void Room::demon5GetCrate() {
showDescription(TX_DEM5N012);
}
}