95 lines
2.4 KiB
C++
95 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_UI_WORLD_GAME_SCREEN_H
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#define STARK_UI_WORLD_GAME_SCREEN_H
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#include "engines/stark/ui/screen.h"
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namespace Stark {
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class ActionMenu;
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class Cursor;
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class DialogPanel;
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class GameWindow;
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class InventoryWindow;
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class TopMenu;
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class Window;
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/**
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* Game world screen
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*
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* Container for all the game world windows
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*/
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class GameScreen : public Screen {
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public:
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GameScreen(Gfx::Driver *gfx, Cursor *cursor);
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virtual ~GameScreen();
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// Screen API
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void open() override;
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void close() override;
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void handleGameLoop() override;
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void render() override;
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void onScreenChanged() override;
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void handleMouseMove() override;
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void handleClick() override;
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void handleRightClick() override;
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void handleDoubleClick() override;
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/** Get individual windows */
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InventoryWindow *getInventoryWindow() const;
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GameWindow *getGameWindow() const;
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DialogPanel *getDialogPanel() const;
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/** Clear any location dependant state */
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void reset();
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/** A new item has been added to the player's inventory */
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void notifyInventoryItemEnabled(uint16 itemIndex);
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/** A new entry has been added to the player's diary */
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void notifyDiaryEntryEnabled();
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private:
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Gfx::Driver *_gfx;
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Cursor *_cursor;
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// Game Screen windows
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ActionMenu *_actionMenu;
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DialogPanel *_dialogPanel;
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InventoryWindow *_inventoryWindow;
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TopMenu *_topMenu;
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GameWindow *_gameWindow;
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// Game screen windows array
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Common::Array<Window *> _gameScreenWindows;
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typedef void (Window::*WindowHandler)();
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void dispatchEvent(WindowHandler handler);
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void pauseGame(bool pause);
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};
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} // End of namespace Stark
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#endif // STARK_UI_WORLD_GAME_SCREEN_H
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