/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_UI_WORLD_GAME_SCREEN_H #define STARK_UI_WORLD_GAME_SCREEN_H #include "engines/stark/ui/screen.h" namespace Stark { class ActionMenu; class Cursor; class DialogPanel; class GameWindow; class InventoryWindow; class TopMenu; class Window; /** * Game world screen * * Container for all the game world windows */ class GameScreen : public Screen { public: GameScreen(Gfx::Driver *gfx, Cursor *cursor); virtual ~GameScreen(); // Screen API void open() override; void close() override; void handleGameLoop() override; void render() override; void onScreenChanged() override; void handleMouseMove() override; void handleClick() override; void handleRightClick() override; void handleDoubleClick() override; /** Get individual windows */ InventoryWindow *getInventoryWindow() const; GameWindow *getGameWindow() const; DialogPanel *getDialogPanel() const; /** Clear any location dependant state */ void reset(); /** A new item has been added to the player's inventory */ void notifyInventoryItemEnabled(uint16 itemIndex); /** A new entry has been added to the player's diary */ void notifyDiaryEntryEnabled(); private: Gfx::Driver *_gfx; Cursor *_cursor; // Game Screen windows ActionMenu *_actionMenu; DialogPanel *_dialogPanel; InventoryWindow *_inventoryWindow; TopMenu *_topMenu; GameWindow *_gameWindow; // Game screen windows array Common::Array _gameScreenWindows; typedef void (Window::*WindowHandler)(); void dispatchEvent(WindowHandler handler); void pauseGame(bool pause); }; } // End of namespace Stark #endif // STARK_UI_WORLD_GAME_SCREEN_H