80 lines
1.9 KiB
C++
80 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SHERLOCK_TATTOO_WIDGET_TEXT_H
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#define SHERLOCK_TATTOO_WIDGET_TEXT_H
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#include "common/scummsys.h"
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#include "sherlock/tattoo/widget_base.h"
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namespace Sherlock {
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class SherlockEngine;
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namespace Tattoo {
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class WidgetText: public WidgetBase {
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private:
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/**
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* Center the area the dialog will be drawn on above a given speaker
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*/
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void centerWindowOnSpeaker(int speaker);
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/**
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* Build up the text dialog based on the previously set bounds
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*/
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void render(const Common::String &str);
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public:
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Common::String _remainingText;
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public:
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WidgetText(SherlockEngine *vm);
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~WidgetText() override {}
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/**
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* Load the data for the text window
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*/
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void load(const Common::String &str, int speaker = -1);
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};
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class WidgetMessage : public WidgetBase {
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private:
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int _menuCounter;
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public:
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WidgetMessage(SherlockEngine *vm);
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~WidgetMessage() override {}
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/**
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* Load the data for the text window
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*/
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void load(const Common::String &str, int time);
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/**
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* Handle event processing
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*/
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void handleEvents() override;
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};
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} // End of namespace Tattoo
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} // End of namespace Sherlock
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#endif
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