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scummvm-cursorfix/engines/sherlock/tattoo/widget_text.h
2026-02-02 04:50:13 +01:00

80 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SHERLOCK_TATTOO_WIDGET_TEXT_H
#define SHERLOCK_TATTOO_WIDGET_TEXT_H
#include "common/scummsys.h"
#include "sherlock/tattoo/widget_base.h"
namespace Sherlock {
class SherlockEngine;
namespace Tattoo {
class WidgetText: public WidgetBase {
private:
/**
* Center the area the dialog will be drawn on above a given speaker
*/
void centerWindowOnSpeaker(int speaker);
/**
* Build up the text dialog based on the previously set bounds
*/
void render(const Common::String &str);
public:
Common::String _remainingText;
public:
WidgetText(SherlockEngine *vm);
~WidgetText() override {}
/**
* Load the data for the text window
*/
void load(const Common::String &str, int speaker = -1);
};
class WidgetMessage : public WidgetBase {
private:
int _menuCounter;
public:
WidgetMessage(SherlockEngine *vm);
~WidgetMessage() override {}
/**
* Load the data for the text window
*/
void load(const Common::String &str, int time);
/**
* Handle event processing
*/
void handleEvents() override;
};
} // End of namespace Tattoo
} // End of namespace Sherlock
#endif