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scummvm-cursorfix/engines/scumm/he/basketball/obstacle_avoidance.h
2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCUMM_HE_BASKETBALL_OBSTACLE_AVOIDANCE_H
#define SCUMM_HE_BASKETBALL_OBSTACLE_AVOIDANCE_H
#include "scumm/he/intern_he.h"
#include "scumm/he/basketball/collision/bball_collision_support_obj.h"
#ifdef ENABLE_HE
namespace Scumm {
#define AVOIDANCE_LOOK_AHEAD_DISTANCE 4000.0F
#define OBSTACLE_AVOIDANCE_DISTANCE 75
#define AVOIDANCE_SAFETY_DISTANCE 1
#define MAX_AVOIDANCE_ANGLE_SIN 1.0F
enum EAvoidanceType {
kSingleObject = 0,
kMultipleObject = 1
};
} // End of namespace Scumm
#endif // ENABLE_HE
#endif // SCUMM_HE_BASKETBALL_OBSTACLE_AVOIDANCE_H