/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_HE_BASKETBALL_OBSTACLE_AVOIDANCE_H #define SCUMM_HE_BASKETBALL_OBSTACLE_AVOIDANCE_H #include "scumm/he/intern_he.h" #include "scumm/he/basketball/collision/bball_collision_support_obj.h" #ifdef ENABLE_HE namespace Scumm { #define AVOIDANCE_LOOK_AHEAD_DISTANCE 4000.0F #define OBSTACLE_AVOIDANCE_DISTANCE 75 #define AVOIDANCE_SAFETY_DISTANCE 1 #define MAX_AVOIDANCE_ANGLE_SIN 1.0F enum EAvoidanceType { kSingleObject = 0, kMultipleObject = 1 }; } // End of namespace Scumm #endif // ENABLE_HE #endif // SCUMM_HE_BASKETBALL_OBSTACLE_AVOIDANCE_H