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scummvm-cursorfix/engines/scumm/he/basketball/collision/bball_collision_player.h
2026-02-02 04:50:13 +01:00

69 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_PLAYER_H
#define SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_PLAYER_H
#ifdef ENABLE_HE
#include "scumm/he/basketball/court.h"
#include "scumm/he/basketball/collision/bball_collision_cylinder.h"
namespace Scumm {
#define PLAYER_CATCH_HEIGHT 250
class CBBallCourt;
class CCollisionPlayer : public CCollisionCylinder {
public:
CCollisionPlayer() : _playerHasBall(false),
_playerIsInGame(true),
_blockHeight(0),
_blockTime(0),
_catchHeight(0),
_maxBlockHeight(0) {}
~CCollisionPlayer() {}
void startBlocking(int blockHeight, int blockTime);
void holdBlocking();
void endBlocking();
bool _playerHasBall;
bool _playerIsInGame;
int _catchHeight; // The extra height that a player gets for detecting the ball.
bool testCatch(const ICollisionObject &targetObject, U32Distance3D *distance, CBBallCourt *court);
private:
int _blockHeight = 0; // The extra height that a player gets when blocking.
int _maxBlockHeight = 0; // The max extra height that a player gets when blocking.
int _blockTime = 0; // The time it takes from the start of a block, to the apex of the block.
};
} // End of namespace Scumm
#endif // ENABLE_HE
#endif // SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_PLAYER_H