/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_PLAYER_H #define SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_PLAYER_H #ifdef ENABLE_HE #include "scumm/he/basketball/court.h" #include "scumm/he/basketball/collision/bball_collision_cylinder.h" namespace Scumm { #define PLAYER_CATCH_HEIGHT 250 class CBBallCourt; class CCollisionPlayer : public CCollisionCylinder { public: CCollisionPlayer() : _playerHasBall(false), _playerIsInGame(true), _blockHeight(0), _blockTime(0), _catchHeight(0), _maxBlockHeight(0) {} ~CCollisionPlayer() {} void startBlocking(int blockHeight, int blockTime); void holdBlocking(); void endBlocking(); bool _playerHasBall; bool _playerIsInGame; int _catchHeight; // The extra height that a player gets for detecting the ball. bool testCatch(const ICollisionObject &targetObject, U32Distance3D *distance, CBBallCourt *court); private: int _blockHeight = 0; // The extra height that a player gets when blocking. int _maxBlockHeight = 0; // The max extra height that a player gets when blocking. int _blockTime = 0; // The time it takes from the start of a block, to the apex of the block. }; } // End of namespace Scumm #endif // ENABLE_HE #endif // SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_PLAYER_H