71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_NODE_H
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#define SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_NODE_H
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#ifdef ENABLE_HE
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#include "scumm/he/basketball/collision/bball_collision_object.h"
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#include "scumm/he/basketball/collision/bball_collision_stack.h"
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namespace Scumm {
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#define NUM_CHILDREN_NODES 4
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enum EChildID {
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kChild1 = 0,
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kChild2 = 1,
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kChild3 = 2,
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kChild4 = 3
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};
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class CCollisionNode {
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public:
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CCollisionNode();
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CCollisionNode(const CCollisionObjectVector &initObjects);
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~CCollisionNode();
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friend class CCollisionObjectTree;
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private:
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void searchTree(const U32BoundingBox &searchRange, CCollisionObjectVector *targetList) const;
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static U32BoundingBox getChildQuadrant(const U32BoundingBox &parentQuadrant, EChildID childID);
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// Children nodes to this node
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CCollisionNode *_child[NUM_CHILDREN_NODES];
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// A list of object pointers that are contained within this node
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CCollisionObjectVector _objectList;
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// The area that is handled by this node
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U32BoundingBox _quadrant;
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// Whether or not this is a leaf node
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bool _isExternal;
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};
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} // End of namespace Scumm
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#endif // ENABLE_HE
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#endif // SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_NODE_H
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