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scummvm-cursorfix/engines/scumm/he/basketball/collision/bball_collision_node.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_NODE_H
#define SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_NODE_H
#ifdef ENABLE_HE
#include "scumm/he/basketball/collision/bball_collision_object.h"
#include "scumm/he/basketball/collision/bball_collision_stack.h"
namespace Scumm {
#define NUM_CHILDREN_NODES 4
enum EChildID {
kChild1 = 0,
kChild2 = 1,
kChild3 = 2,
kChild4 = 3
};
class CCollisionNode {
public:
CCollisionNode();
CCollisionNode(const CCollisionObjectVector &initObjects);
~CCollisionNode();
friend class CCollisionObjectTree;
private:
void searchTree(const U32BoundingBox &searchRange, CCollisionObjectVector *targetList) const;
static U32BoundingBox getChildQuadrant(const U32BoundingBox &parentQuadrant, EChildID childID);
// Children nodes to this node
CCollisionNode *_child[NUM_CHILDREN_NODES];
// A list of object pointers that are contained within this node
CCollisionObjectVector _objectList;
// The area that is handled by this node
U32BoundingBox _quadrant;
// Whether or not this is a leaf node
bool _isExternal;
};
} // End of namespace Scumm
#endif // ENABLE_HE
#endif // SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_NODE_H