/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_NODE_H #define SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_NODE_H #ifdef ENABLE_HE #include "scumm/he/basketball/collision/bball_collision_object.h" #include "scumm/he/basketball/collision/bball_collision_stack.h" namespace Scumm { #define NUM_CHILDREN_NODES 4 enum EChildID { kChild1 = 0, kChild2 = 1, kChild3 = 2, kChild4 = 3 }; class CCollisionNode { public: CCollisionNode(); CCollisionNode(const CCollisionObjectVector &initObjects); ~CCollisionNode(); friend class CCollisionObjectTree; private: void searchTree(const U32BoundingBox &searchRange, CCollisionObjectVector *targetList) const; static U32BoundingBox getChildQuadrant(const U32BoundingBox &parentQuadrant, EChildID childID); // Children nodes to this node CCollisionNode *_child[NUM_CHILDREN_NODES]; // A list of object pointers that are contained within this node CCollisionObjectVector _objectList; // The area that is handled by this node U32BoundingBox _quadrant; // Whether or not this is a leaf node bool _isExternal; }; } // End of namespace Scumm #endif // ENABLE_HE #endif // SCUMM_HE_BASKETBALL_COLLISION_BBALL_COLLISION_NODE_H