Files
scummvm-cursorfix/engines/qdengine/system/input/input_wndproc.cpp
2026-02-02 04:50:13 +01:00

92 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/events.h"
#include "common/textconsole.h"
#include "qdengine/system/input/input_wndproc.h"
#include "qdengine/system/input/keyboard_input.h"
#include "qdengine/system/input/mouse_input.h"
namespace QDEngine {
namespace input {
bool keyboard_wndproc(const Common::Event &event, keyboardDispatcher *dsp) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
dsp->handle_event(event.kbd.keycode, true);
return true;
case Common::EVENT_KEYUP:
dsp->handle_event(event.kbd.keycode, false);
return true;
default:
break;
}
return false;
}
bool mouse_wndproc(const Common::Event &event, mouseDispatcher *dsp) {
int x, y;
switch (event.type) {
case Common::EVENT_MOUSEMOVE:
x = event.mouse.x;
y = event.mouse.y;
dsp->handle_event(mouseDispatcher::EV_MOUSE_MOVE, x, y, 0);
return true;
case Common::EVENT_LBUTTONDOWN:
x = event.mouse.x;
y = event.mouse.y;
if (keyboardDispatcher::instance()->is_pressed(VK_LMENU))
dsp->handle_event(mouseDispatcher::EV_RIGHT_DOWN, x, y, 0);
else
dsp->handle_event(mouseDispatcher::EV_LEFT_DOWN, x, y, 0);
return true;
case Common::EVENT_RBUTTONDOWN:
x = event.mouse.x;
y = event.mouse.y;
dsp->handle_event(mouseDispatcher::EV_RIGHT_DOWN, x, y, 0);
return true;
case Common::EVENT_LBUTTONUP:
x = event.mouse.x;
y = event.mouse.y;
if (keyboardDispatcher::instance()->is_pressed(VK_LMENU))
dsp->handle_event(mouseDispatcher::EV_RIGHT_UP, x, y, 0);
else
dsp->handle_event(mouseDispatcher::EV_LEFT_UP, x, y, 0);
return true;
case Common::EVENT_RBUTTONUP:
x = event.mouse.x;
y = event.mouse.y;
dsp->handle_event(mouseDispatcher::EV_RIGHT_UP, x, y, 0);
return true;
default:
break;
}
return false;
}
} /* namespace input */
} // namespace QDEngine