109 lines
3.3 KiB
C++
109 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "pink/archive.h"
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#include "pink/pink.h"
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#include "pink/objects/inventory.h"
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#include "pink/objects/handlers/handler.h"
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#include "pink/objects/handlers/handler_mgr.h"
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namespace Pink {
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void HandlerMgr::deserialize(Archive &archive) {
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_leftClickHandlers.deserialize(archive);
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_useClickHandlers.deserialize(archive);
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_timerHandlers.deserialize(archive);
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}
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void HandlerMgr::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "HandlerMgr:");
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for (uint i = 0; i < _leftClickHandlers.size(); ++i) {
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_leftClickHandlers[i]->toConsole();
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}
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for (uint i = 0; i < _useClickHandlers.size(); ++i) {
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_useClickHandlers[i]->toConsole();
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}
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for (uint i = 0; i < _timerHandlers.size(); ++i) {
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_timerHandlers[i]->toConsole();
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}
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}
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void HandlerMgr::onTimerMessage(Actor *actor) {
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Handler *handler = findSuitableHandlerTimer(actor);
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if (handler)
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handler->handle(actor);
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}
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void HandlerMgr::onLeftClickMessage(Actor *actor) {
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Handler *handler = findSuitableHandlerLeftClick(actor);
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assert(handler);
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handler->handle(actor);
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}
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void HandlerMgr::onUseClickMessage(Actor *actor, InventoryItem *item, InventoryMgr *mgr) {
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HandlerUseClick *handler = findSuitableHandlerUseClick(actor, item->getName());
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assert(handler);
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if (!handler->getRecipient().empty())
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mgr->setItemOwner(handler->getRecipient(), item);
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handler->handle(actor);
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}
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Handler *HandlerMgr::findSuitableHandlerTimer(const Actor *actor) {
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for (uint i = 0; i < _timerHandlers.size(); ++i) {
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if (_timerHandlers[i]->isSuitable(actor))
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return _timerHandlers[i];
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}
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return nullptr;
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}
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HandlerLeftClick *HandlerMgr::findSuitableHandlerLeftClick(const Actor *actor) const {
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for (uint i = 0; i < _leftClickHandlers.size(); ++i) {
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if (_leftClickHandlers[i]->isSuitable(actor))
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return _leftClickHandlers[i];
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}
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return nullptr;
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}
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HandlerUseClick *HandlerMgr::findSuitableHandlerUseClick(const Actor *actor, const Common::String &itemName) const {
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for (uint i = 0; i < _useClickHandlers.size(); ++i) {
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if (itemName == _useClickHandlers[i]->getInventoryItem() && _useClickHandlers[i]->isSuitable(actor))
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return _useClickHandlers[i];
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}
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return nullptr;
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}
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HandlerMgr::~HandlerMgr() {
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for (uint i = 0; i < _leftClickHandlers.size(); ++i) {
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delete _leftClickHandlers[i];
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}
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for (uint j = 0; j < _useClickHandlers.size(); ++j) {
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delete _useClickHandlers[j];
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}
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for (uint k = 0; k < _timerHandlers.size(); ++k) {
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delete _timerHandlers[k];
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}
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}
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} // End of namespace Pink
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