Files
scummvm-cursorfix/engines/pink/objects/condition.h
2026-02-02 04:50:13 +01:00

105 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PINK_CONDITION_H
#define PINK_CONDITION_H
#include "pink/objects/object.h"
namespace Pink {
class Actor;
class Condition : public Object {
public:
void deserialize(Archive &archive) override = 0;
virtual bool evaluate(const Actor *actor) const = 0;
};
class ConditionVariable : public Condition {
public:
void deserialize(Archive &archive) override;
bool evaluate(const Actor *actor) const override = 0;
protected:
Common::String _name;
Common::String _value;
};
class ConditionGameVariable : public ConditionVariable {
public:
void toConsole() const override;
bool evaluate(const Actor *actor) const override;
};
/*
* It is not used in games and has evaluate method with infinity recursion
class ConditionNotGameVariable : public ConditionGameVariable {
virtual bool evaluate(LeadActor *leadActor);
};
*/
class ConditionModuleVariable : public ConditionVariable {
public:
void toConsole() const override;
bool evaluate(const Actor *actor) const override;
};
class ConditionNotModuleVariable : public ConditionModuleVariable {
public:
void toConsole() const override;
bool evaluate(const Actor *actor) const override;
};
class ConditionPageVariable : public ConditionVariable {
public:
void toConsole() const override;
bool evaluate(const Actor *actor) const override;
};
class ConditionNotPageVariable : public ConditionPageVariable {
public:
void toConsole() const override;
bool evaluate(const Actor *actor) const override;
};
class ConditionInventoryItemOwner : public Condition {
public:
void toConsole() const override;
void deserialize(Archive &archive) override;
bool evaluate(const Actor *actor) const override;
protected:
Common::String _item;
Common::String _owner;
};
class ConditionNotInventoryItemOwner : public ConditionInventoryItemOwner {
public:
void toConsole() const override;
bool evaluate(const Actor *actor) const override;
};
} // End of namespace Pink
#endif