69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "pink/archive.h"
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#include "pink/cel_decoder.h"
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#include "pink/pink.h"
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#include "pink/sound.h"
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#include "pink/objects/actions/action_talk.h"
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#include "pink/objects/actors/actor.h"
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#include "pink/objects/pages/game_page.h"
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namespace Pink {
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void ActionTalk::deserialize(Archive &archive) {
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ActionLoop::deserialize(archive);
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_vox = archive.readString();
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}
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void ActionTalk::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "\tActionTalk: _name = %s, _fileName = %s, z = %u, _startFrame = %u,"
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" _endFrame = %d, _intro = %u, _style = %u, _vox = %s",
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_name.c_str(), _fileName.c_str(), _z, _startFrame, _stopFrame, _intro, _style, _vox.c_str());
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}
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void ActionTalk::update() {
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ActionLoop::update();
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if (!_sound.isPlaying()) {
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_decoder.setEndOfTrack();
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assert(!_decoder.needsUpdate());
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_actor->endAction();
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}
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}
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void ActionTalk::end() {
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ActionPlay::end();
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_sound.stop();
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}
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void ActionTalk::pause(bool paused) {
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ActionCEL::pause(paused);
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_sound.pause(paused);
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}
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void ActionTalk::onStart() {
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ActionLoop::onStart();
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int8 balance = (_decoder.getCenter().x * 51 - 16160) / 320;
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_sound.play(_actor->getPage()->getResourceStream(_vox), Audio::Mixer::kSpeechSoundType, 100, balance);
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}
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} // End of namespace Pink
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