43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "pink/archive.h"
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#include "pink/pink.h"
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#include "pink/objects/actions/action_hide.h"
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#include "pink/objects/actors/actor.h"
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namespace Pink {
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void ActionHide::toConsole() const {
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debugC(6, kPinkDebugLoadingObjects, "\tActionHide: _name = %s", _name.c_str());
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}
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void ActionHide::start() {
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debugC(6, kPinkDebugActions, "Actor %s has now ActionHide %s", _actor->getName().c_str(), _name.c_str());
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_actor->endAction();
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}
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void ActionHide::end() {
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debugC(6, kPinkDebugActions, "ActionHide %s of Actor %s is ended", _name.c_str(), _actor->getName().c_str());
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}
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} //End of namespace Pink
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