256 lines
6.6 KiB
C++
256 lines
6.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/cursor.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/state/setupmenu.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/ui/button.h"
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#include "engines/nancy/ui/scrollbar.h"
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#include "common/config-manager.h"
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namespace Common {
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DECLARE_SINGLETON(Nancy::State::SetupMenu);
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}
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namespace Nancy {
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namespace State {
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void SetupMenu::process() {
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switch (_state) {
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case kInit:
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init();
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// fall through
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case kRun:
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run();
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break;
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case kStop:
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stop();
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break;
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}
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}
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void SetupMenu::onStateEnter(const NancyState::NancyState prevState) {
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registerGraphics();
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}
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bool SetupMenu::onStateExit(const NancyState::NancyState nextState) {
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return true;
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}
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void SetupMenu::registerGraphics() {
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_background.registerGraphics();
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for (auto &tog : _toggles) {
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tog->registerGraphics();
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}
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for (auto &scroll : _scrollbars) {
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scroll->registerGraphics();
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}
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if (_exitButton) {
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_exitButton->registerGraphics();
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}
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}
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const Common::String SetupMenu::getToggleConfManKey(uint id) {
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GameType gameType = g_nancy->getGameType();
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if (gameType == kGameTypeVampire) {
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// Note that toggle id 1 (interlaced video) is ignored since we don't support that option
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switch (id) {
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case 0 :
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return "subtitles";
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case 2 :
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return "player_speech";
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case 3 :
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return "character_speech";
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default:
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return "";
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}
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} else if (gameType <= kGameTypeNancy5) {
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switch (id) {
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case 0 :
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return "subtitles";
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case 1 :
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return "player_speech";
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case 2 :
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return "character_speech";
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default:
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return "";
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}
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} else {
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switch (id) {
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case 0 :
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return "subtitles";
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case 1 :
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return "auto_move";
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default:
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return "";
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}
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}
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}
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void SetupMenu::init() {
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_setupData = GetEngineData(SET);
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assert(_setupData);
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if (g_nancy->getGameType() == kGameTypeVampire) {
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// There is a setup.bmp an the top directory of the first disk,
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// which we need to avoid
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_background.init(Common::Path("ART/").joinInPlace(_setupData->_imageName));
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} else {
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_background.init(_setupData->_imageName);
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}
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_background.registerGraphics();
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g_nancy->_cursor->setCursorType(CursorManager::kNormalArrow);
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g_nancy->setMouseEnabled(true);
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g_nancy->_sound->stopSound("MSND");
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for (uint i = 0; i < _setupData->_sounds.size(); ++i) {
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if (!g_nancy->_sound->isSoundPlaying(_setupData->_sounds[i])) {
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g_nancy->_sound->loadSound(_setupData->_sounds[i]);
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g_nancy->_sound->playSound(_setupData->_sounds[i]);
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}
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}
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_toggles.resize(_setupData->_buttonDests.size() - 1);
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for (uint i = 0; i < _setupData->_buttonDests.size() - 1; ++i) {
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_toggles[i].reset(new UI::Toggle(5, _background._drawSurface,
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_setupData->_buttonDownSrcs[i], _setupData->_buttonDests[i]));
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_toggles[i]->init();
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}
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// Set toggle visibility
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for (uint i = 0; i < _toggles.size(); ++i) {
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_toggles[i]->setState(ConfMan.getBool(getToggleConfManKey(i), ConfMan.getActiveDomainName()));
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}
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_scrollbars.resize(_setupData->_scrollbarSrcs.size());
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for (uint i = 0; i < _setupData->_scrollbarSrcs.size(); ++i) {
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_scrollbars[i].reset(new UI::Scrollbar(7, _setupData->_scrollbarSrcs[i],
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_background._drawSurface, Common::Point(_setupData->_scrollbarsCenterXPosL[i] + 1, _setupData->_scrollbarsCenterYPos[i]),
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_setupData->_scrollbarsCenterXPosR[i] + 1 - _setupData->_scrollbarsCenterXPosL[i] - 1, false));
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_scrollbars[i]->init();
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_scrollbars[i]->setVisible(true);
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}
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// Set scrollbar positions
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_scrollbars[0]->setPosition(ConfMan.getInt("speech_volume") / 255.0);
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_scrollbars[1]->setPosition(ConfMan.getInt("music_volume") / 255.0);
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_scrollbars[2]->setPosition(ConfMan.getInt("sfx_volume") / 255.0);
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_exitButton.reset(new UI::Button(5, _background._drawSurface,
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_setupData->_buttonDownSrcs.back(), _setupData->_buttonDests.back(),
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_setupData->_doneButtonHighlightSrc));
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_exitButton->init();
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_exitButton->setVisible(false);
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registerGraphics();
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_state = kRun;
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}
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void SetupMenu::run() {
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NancyInput input = g_nancy->_input->getInput();
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for (uint i = 0; i < _scrollbars.size(); ++i) {
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auto &scroll = _scrollbars[i];
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float startPos = scroll->getPos();
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scroll->handleInput(input);
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float endPos = scroll->getPos();
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if (endPos != startPos) {
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Audio::Mixer::SoundType type = Audio::Mixer::SoundType::kSpeechSoundType;
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switch (i) {
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case 0 :
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type = Audio::Mixer::SoundType::kSpeechSoundType;
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ConfMan.setInt("speech_volume", endPos * 255, ConfMan.getActiveDomainName());
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break;
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case 1 :
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type = Audio::Mixer::SoundType::kMusicSoundType;
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ConfMan.setInt("music_volume", endPos * 255, ConfMan.getActiveDomainName());
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break;
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case 2 :
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type = Audio::Mixer::SoundType::kSFXSoundType;
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ConfMan.setInt("sfx_volume", endPos * 255, ConfMan.getActiveDomainName());
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break;
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default:
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break;
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}
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g_system->getMixer()->setVolumeForSoundType(type, endPos * 255);
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}
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}
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for (uint i = 0; i < _toggles.size(); ++i) {
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auto &tog = _toggles[i];
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tog->handleInput(input);
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if (tog->_stateChanged) {
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g_nancy->_sound->playSound("BUOK");
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Common::String key = getToggleConfManKey(i);
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if (key.size()) {
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// Make sure we don't write an empty string as a key in ConfMan
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ConfMan.setBool(key, tog->_toggleState, ConfMan.getActiveDomainName());
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}
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}
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}
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if (_exitButton) {
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_exitButton->handleInput(input);
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if (_exitButton->_isClicked) {
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g_nancy->_sound->playSound("BUOK");
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_state = kStop;
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}
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}
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g_nancy->_cursor->setCursorType(CursorManager::kNormalArrow);
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}
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void SetupMenu::stop() {
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if (g_nancy->_sound->isSoundPlaying("BUOK")) {
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return;
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}
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for (auto &sound : _setupData->_sounds) {
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g_nancy->_sound->stopSound(sound);
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}
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ConfMan.flushToDisk();
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g_nancy->setToPreviousState();
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}
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} // End of namespace State
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} // End of namespace Nancy
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