Files
scummvm-cursorfix/engines/nancy/state/setupmenu.cpp
2026-02-02 04:50:13 +01:00

256 lines
6.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/nancy/nancy.h"
#include "engines/nancy/cursor.h"
#include "engines/nancy/sound.h"
#include "engines/nancy/input.h"
#include "engines/nancy/util.h"
#include "engines/nancy/state/setupmenu.h"
#include "engines/nancy/state/scene.h"
#include "engines/nancy/ui/button.h"
#include "engines/nancy/ui/scrollbar.h"
#include "common/config-manager.h"
namespace Common {
DECLARE_SINGLETON(Nancy::State::SetupMenu);
}
namespace Nancy {
namespace State {
void SetupMenu::process() {
switch (_state) {
case kInit:
init();
// fall through
case kRun:
run();
break;
case kStop:
stop();
break;
}
}
void SetupMenu::onStateEnter(const NancyState::NancyState prevState) {
registerGraphics();
}
bool SetupMenu::onStateExit(const NancyState::NancyState nextState) {
return true;
}
void SetupMenu::registerGraphics() {
_background.registerGraphics();
for (auto &tog : _toggles) {
tog->registerGraphics();
}
for (auto &scroll : _scrollbars) {
scroll->registerGraphics();
}
if (_exitButton) {
_exitButton->registerGraphics();
}
}
const Common::String SetupMenu::getToggleConfManKey(uint id) {
GameType gameType = g_nancy->getGameType();
if (gameType == kGameTypeVampire) {
// Note that toggle id 1 (interlaced video) is ignored since we don't support that option
switch (id) {
case 0 :
return "subtitles";
case 2 :
return "player_speech";
case 3 :
return "character_speech";
default:
return "";
}
} else if (gameType <= kGameTypeNancy5) {
switch (id) {
case 0 :
return "subtitles";
case 1 :
return "player_speech";
case 2 :
return "character_speech";
default:
return "";
}
} else {
switch (id) {
case 0 :
return "subtitles";
case 1 :
return "auto_move";
default:
return "";
}
}
}
void SetupMenu::init() {
_setupData = GetEngineData(SET);
assert(_setupData);
if (g_nancy->getGameType() == kGameTypeVampire) {
// There is a setup.bmp an the top directory of the first disk,
// which we need to avoid
_background.init(Common::Path("ART/").joinInPlace(_setupData->_imageName));
} else {
_background.init(_setupData->_imageName);
}
_background.registerGraphics();
g_nancy->_cursor->setCursorType(CursorManager::kNormalArrow);
g_nancy->setMouseEnabled(true);
g_nancy->_sound->stopSound("MSND");
for (uint i = 0; i < _setupData->_sounds.size(); ++i) {
if (!g_nancy->_sound->isSoundPlaying(_setupData->_sounds[i])) {
g_nancy->_sound->loadSound(_setupData->_sounds[i]);
g_nancy->_sound->playSound(_setupData->_sounds[i]);
}
}
_toggles.resize(_setupData->_buttonDests.size() - 1);
for (uint i = 0; i < _setupData->_buttonDests.size() - 1; ++i) {
_toggles[i].reset(new UI::Toggle(5, _background._drawSurface,
_setupData->_buttonDownSrcs[i], _setupData->_buttonDests[i]));
_toggles[i]->init();
}
// Set toggle visibility
for (uint i = 0; i < _toggles.size(); ++i) {
_toggles[i]->setState(ConfMan.getBool(getToggleConfManKey(i), ConfMan.getActiveDomainName()));
}
_scrollbars.resize(_setupData->_scrollbarSrcs.size());
for (uint i = 0; i < _setupData->_scrollbarSrcs.size(); ++i) {
_scrollbars[i].reset(new UI::Scrollbar(7, _setupData->_scrollbarSrcs[i],
_background._drawSurface, Common::Point(_setupData->_scrollbarsCenterXPosL[i] + 1, _setupData->_scrollbarsCenterYPos[i]),
_setupData->_scrollbarsCenterXPosR[i] + 1 - _setupData->_scrollbarsCenterXPosL[i] - 1, false));
_scrollbars[i]->init();
_scrollbars[i]->setVisible(true);
}
// Set scrollbar positions
_scrollbars[0]->setPosition(ConfMan.getInt("speech_volume") / 255.0);
_scrollbars[1]->setPosition(ConfMan.getInt("music_volume") / 255.0);
_scrollbars[2]->setPosition(ConfMan.getInt("sfx_volume") / 255.0);
_exitButton.reset(new UI::Button(5, _background._drawSurface,
_setupData->_buttonDownSrcs.back(), _setupData->_buttonDests.back(),
_setupData->_doneButtonHighlightSrc));
_exitButton->init();
_exitButton->setVisible(false);
registerGraphics();
_state = kRun;
}
void SetupMenu::run() {
NancyInput input = g_nancy->_input->getInput();
for (uint i = 0; i < _scrollbars.size(); ++i) {
auto &scroll = _scrollbars[i];
float startPos = scroll->getPos();
scroll->handleInput(input);
float endPos = scroll->getPos();
if (endPos != startPos) {
Audio::Mixer::SoundType type = Audio::Mixer::SoundType::kSpeechSoundType;
switch (i) {
case 0 :
type = Audio::Mixer::SoundType::kSpeechSoundType;
ConfMan.setInt("speech_volume", endPos * 255, ConfMan.getActiveDomainName());
break;
case 1 :
type = Audio::Mixer::SoundType::kMusicSoundType;
ConfMan.setInt("music_volume", endPos * 255, ConfMan.getActiveDomainName());
break;
case 2 :
type = Audio::Mixer::SoundType::kSFXSoundType;
ConfMan.setInt("sfx_volume", endPos * 255, ConfMan.getActiveDomainName());
break;
default:
break;
}
g_system->getMixer()->setVolumeForSoundType(type, endPos * 255);
}
}
for (uint i = 0; i < _toggles.size(); ++i) {
auto &tog = _toggles[i];
tog->handleInput(input);
if (tog->_stateChanged) {
g_nancy->_sound->playSound("BUOK");
Common::String key = getToggleConfManKey(i);
if (key.size()) {
// Make sure we don't write an empty string as a key in ConfMan
ConfMan.setBool(key, tog->_toggleState, ConfMan.getActiveDomainName());
}
}
}
if (_exitButton) {
_exitButton->handleInput(input);
if (_exitButton->_isClicked) {
g_nancy->_sound->playSound("BUOK");
_state = kStop;
}
}
g_nancy->_cursor->setCursorType(CursorManager::kNormalArrow);
}
void SetupMenu::stop() {
if (g_nancy->_sound->isSoundPlaying("BUOK")) {
return;
}
for (auto &sound : _setupData->_sounds) {
g_nancy->_sound->stopSound(sound);
}
ConfMan.flushToDisk();
g_nancy->setToPreviousState();
}
} // End of namespace State
} // End of namespace Nancy