Files
scummvm-cursorfix/engines/nancy/action/puzzle/turningpuzzle.h
2026-02-02 04:50:13 +01:00

102 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_ACTION_TURNINGPUZZLE_H
#define NANCY_ACTION_TURNINGPUZZLE_H
#include "engines/nancy/action/actionrecord.h"
namespace Nancy {
namespace Action {
// Handles a specific type of puzzle where clicking an object rotates it,
// as well as several other objects linked to it. Examples are the sun/moon
// and staircase spindle puzzles in nancy3
class TurningPuzzle : public RenderActionRecord {
public:
enum SolveState { kNotSolved, kWaitForAnimation, kWaitBeforeSound, kWaitForSound };
TurningPuzzle() : RenderActionRecord(7) {}
virtual ~TurningPuzzle() {}
void init() override;
void updateGraphics() override;
void readData(Common::SeekableReadStream &stream) override;
void execute() override;
void handleInput(NancyInput &input) override;
protected:
Common::String getRecordTypeName() const override { return "TurningPuzzle"; }
bool isViewportRelative() const override { return true; }
void drawObject(uint objectID, uint faceID, uint frameID);
void turnLogic(uint objectID);
Common::Path _imageName;
uint16 _numFaces = 0;
uint16 _numFramesPerTurn = 0;
Common::Array<Common::Rect> _destRects;
Common::Array<Common::Rect> _hotspots;
Common::Array<uint16> _startPositions;
bool _separateRows = false;
Common::Point _startPos;
Common::Point _srcIncrement;
Common::Array<Common::Array<uint16>> _links;
uint16 _solveDelayBetweenTurns = 0;
bool _solveAnimate = false;
uint16 _solveAnimationNumRepeats = 0;
SoundDescription _turnSound;
Common::Array<uint16> _correctOrder;
SceneChangeWithFlag _solveScene;
uint16 _solveSoundDelay = 0;
SoundDescription _solveSound;
SceneChangeWithFlag _exitScene;
Common::Rect _exitHotspot;
Graphics::ManagedSurface _image;
Common::Array<uint16> _currentOrder;
uint32 _solveSoundDelayTime = 0;
uint32 _nextTurnTime = 0;
int32 _objectCurrentlyTurning = -1;
uint32 _turnFrameID = 0;
uint32 _solveAnimLoop = 0;
uint32 _solveAnimFace = 0;
SolveState _solveState = kNotSolved;
};
} // End of namespace Action
} // End of namespace Nancy
#endif // NANCY_ACTION_TURNINGPUZZLE_H