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scummvm-cursorfix/engines/nancy/action/puzzle/tangrampuzzle.cpp
2026-02-02 04:50:13 +01:00

454 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/nancy/util.h"
#include "engines/nancy/nancy.h"
#include "engines/nancy/graphics.h"
#include "engines/nancy/resource.h"
#include "engines/nancy/sound.h"
#include "engines/nancy/input.h"
#include "engines/nancy/puzzledata.h"
#include "engines/nancy/state/scene.h"
#include "engines/nancy/action/puzzle/tangrampuzzle.h"
namespace Nancy {
namespace Action {
TangramPuzzle::~TangramPuzzle() {
delete[] _zBuffer;
}
void TangramPuzzle::init() {
Common::Rect screenBounds = NancySceneState.getViewport().getBounds();
_drawSurface.create(screenBounds.width(), screenBounds.height(), g_nancy->_graphics->getInputPixelFormat());
_drawSurface.clear(g_nancy->_graphics->getTransColor());
setTransparent(true);
setVisible(true);
moveTo(screenBounds);
g_nancy->_resource->loadImage(_tileImageName, _tileImage);
g_nancy->_resource->loadImage(_maskImageName, _maskImage);
_zBuffer = new byte[_drawSurface.w * _drawSurface.h];
memset(_zBuffer, -1, _drawSurface.w * _drawSurface.h);
_tiles.resize(_tileSrcs.size() + 1);
// First, add the mask as its own tile for easier handling
Tile *curTile = &_tiles[0];
curTile->_srcImage.create(_maskImage, _maskImage.getBounds());
curTile->_drawSurface.copyFrom(_tiles[0]._srcImage);
curTile->_id = 0;
curTile->drawMask();
curTile->moveTo(_maskImage.getBounds());
curTile->setTransparent(true);
curTile->setVisible(true);
drawToBuffer(*curTile);
curTile->setZ(_z + 1);
// Then, add the actual tiles
for (uint i = 0; i < _tileSrcs.size(); ++i) {
curTile = &_tiles[i + 1];
curTile->_srcImage.create(_tileImage, _tileSrcs[i]);
curTile->_drawSurface.copyFrom(curTile->_srcImage);
curTile->_id = i + 1;
curTile->moveTo(_tileDests[i]);
curTile->setTransparent(true);
curTile->setVisible(true);
curTile->setZ(_z + curTile->_id + 1);
curTile->drawMask();
drawToBuffer(*curTile);
// Draw the highlighted tile
curTile->_highlightedSrcImage.copyFrom(curTile->_srcImage);
Graphics::PixelFormat format = curTile->_highlightedSrcImage.format;
for (int y = 0; y < curTile->_highlightedSrcImage.h; ++y) {
uint16 *p = (uint16 *)curTile->_highlightedSrcImage.getBasePtr(0, y);
for (int x = 0; x < curTile->_highlightedSrcImage.w; ++x) {
if (*p != g_nancy->_graphics->getTransColor()) {
// I'm not sure *3/2 is the exact formula but it's close enough
byte r, g, b;
format.colorToRGB(*p, r, g, b);
r = (byte)((((uint16)r) * 3) >> 1);
g = (byte)((((uint16)g) * 3) >> 1);
b = (byte)((((uint16)b) * 3) >> 1);
*p = (uint16)format.RGBToColor((byte)r, (byte)g, (byte)b);
}
++p;
}
}
}
registerGraphics();
}
void TangramPuzzle::registerGraphics() {
for (Tile &tile : _tiles) {
tile.registerGraphics();
}
RenderActionRecord::registerGraphics();
}
void TangramPuzzle::readData(Common::SeekableReadStream &stream) {
readFilename(stream, _tileImageName);
readFilename(stream, _maskImageName);
stream.skip(2); // Supposedly number of tiles, actually useless
for (uint i = 0; i < 15; ++i) {
Common::Rect src, dest;
readRect(stream, src);
readRect(stream, dest);
if ((src.width() == 1 && src.height() == 1) || (dest.width() == 1 && dest.height() == 1)) {
continue;
}
_tileSrcs.push_back(src);
_tileDests.push_back(dest);
}
readRect(stream, _maskSolveBounds);
_pickUpSound.readNormal(stream);
_putDownSound.readNormal(stream);
_rotateSound.readNormal(stream);
_solveScene.readData(stream);
_solveSound.readNormal(stream);
_exitScene.readData(stream);
readRect(stream, _exitHotspot);
}
void TangramPuzzle::execute() {
switch (_state) {
case kBegin :
init();
g_nancy->_sound->loadSound(_pickUpSound);
g_nancy->_sound->loadSound(_putDownSound);
g_nancy->_sound->loadSound(_rotateSound);
NancySceneState.setNoHeldItem();
_state = kRun;
// fall through
case kRun :
if (_pickedUpTile == -1 && _shouldCheck) {
for (int y = 0; y < _maskSolveBounds.height(); ++y) {
byte *p = &_zBuffer[(y + _maskSolveBounds.top) * _drawSurface.w + _maskSolveBounds.left];
for (int x = 0; x < _maskSolveBounds.width(); ++x) {
if (*p == 0) {
_shouldCheck = false;
return;
}
++p;
}
}
g_nancy->_sound->loadSound(_solveSound);
g_nancy->_sound->playSound(_solveSound);
_solved = true;
_state = kActionTrigger;
}
break;
case kActionTrigger :
if (_solved) {
if (g_nancy->_sound->isSoundPlaying(_solveSound)) {
break;
}
_solveScene.execute();
} else {
_exitScene.execute();
}
g_nancy->_sound->stopSound(_solveSound);
g_nancy->_sound->stopSound(_pickUpSound);
g_nancy->_sound->stopSound(_putDownSound);
g_nancy->_sound->stopSound(_rotateSound);
finishExecution();
break;
}
}
void TangramPuzzle::handleInput(NancyInput &input) {
if (_state != kRun) {
return;
}
Common::Rect viewport = NancySceneState.getViewport().getScreenPosition();
if (!viewport.contains(input.mousePos)) {
return;
}
Common::Point mousePos = input.mousePos;
mousePos.x -= viewport.left;
mousePos.y -= viewport.top;
viewport.moveTo(Common::Point(0, 0));
if (_pickedUpTile == -1) {
// Not holding a tile, check what's under the cursor
byte idUnderMouse = _zBuffer[mousePos.y * _drawSurface.w + mousePos.x];
if (idUnderMouse != 0 && idUnderMouse != (byte)-1) {
// A tile is under the cursor
g_nancy->_cursor->setCursorType(CursorManager::kHotspot);
if (input.input & NancyInput::kLeftMouseButtonUp) {
pickUpTile(idUnderMouse);
g_nancy->_sound->playSound(_pickUpSound);
} else if (input.input & NancyInput::kRightMouseButtonUp) {
rotateTile(idUnderMouse);
g_nancy->_sound->playSound(_rotateSound);
}
return;
}
// No tile under cursor, check exit hotspot
if (_exitHotspot.contains(mousePos)) {
g_nancy->_cursor->setCursorType(g_nancy->_cursor->_puzzleExitCursor);
if (input.input & NancyInput::kLeftMouseButtonUp) {
_state = kActionTrigger;
}
return;
}
} else {
// Currently holding a tile
Tile &tileHolding = _tiles[_pickedUpTile];
// Check if we need to place it back down
if (input.input & NancyInput::kLeftMouseButtonUp) {
putDownTile(_pickedUpTile);
g_nancy->_sound->playSound(_putDownSound);
return;
}
tileHolding.handleInput(input);
bool rotated = false;
// Check if we need to rotate it
if (input.input & NancyInput::kRightMouseButtonUp) {
rotateTile(_pickedUpTile);
g_nancy->_sound->playSound(_rotateSound);
rotated = true;
}
if (!rotated) {
// Check if we need to highlight, but only if we haven't rotated,
// since rotateTile() already checks as well
if (checkBuffer(tileHolding) != tileHolding._isHighlighted) {
tileHolding.setHighlighted(!tileHolding._isHighlighted);
}
}
}
}
void TangramPuzzle::drawToBuffer(const Tile &tile, Common::Rect subRect) {
if (subRect.isEmpty()) {
subRect = tile._screenPosition;
}
uint16 xDiff = subRect.left - tile._screenPosition.left;
uint16 yDiff = subRect.top - tile._screenPosition.top;
for (int y = 0; y < subRect.height(); ++y) {
byte *src = &tile._mask[(y + yDiff) * tile._drawSurface.w + xDiff];
byte *dest = &_zBuffer[(subRect.top + y) * _drawSurface.w + subRect.left];
for (int x = 0; x < subRect.width(); ++x) {
if (*src != (byte)-1) {
*dest = *src;
}
++src;
++dest;
}
}
}
void TangramPuzzle::pickUpTile(uint id) {
assert(id < _tiles.size() && id != 0);
Tile &tileToPickUp = _tiles[id];
moveToTop(id);
_pickedUpTile = id;
redrawBuffer(tileToPickUp._screenPosition);
tileToPickUp.pickUp();
// Make sure we don't have a frame with the correct zOrder, but wrong position
NancyInput input = g_nancy->_input->getInput();
input.input = 0;
handleInput(input);
}
void TangramPuzzle::putDownTile(uint id) {
Tile &tile = _tiles[id];
_pickedUpTile = -1;
drawToBuffer(tile);
tile.putDown();
if (tile._isHighlighted) {
tile.setHighlighted(false);
}
_shouldCheck = true;
}
void TangramPuzzle::rotateTile(uint id) {
assert(id < _tiles.size() && id != 0);
Tile &tileToRotate = _tiles[id];
if (tileToRotate._rotation == 3) {
tileToRotate._rotation = 0;
} else {
++tileToRotate._rotation;
}
moveToTop(id);
Common::Rect oldPos = tileToRotate._screenPosition;
if (_pickedUpTile != -1 && checkBuffer(tileToRotate)) {
tileToRotate.setHighlighted(true);
} else {
tileToRotate.setHighlighted(false);
}
Common::Rect newPos = tileToRotate._drawSurface.getBounds();
newPos.moveTo(oldPos.left + oldPos.width() / 2 - newPos.width() / 2, oldPos.top + oldPos.height() / 2 - newPos.height() / 2);
tileToRotate.moveTo(newPos);
_needsRedraw = true;
tileToRotate.drawMask();
tileToRotate._needsRedraw = true;
if (_pickedUpTile == -1) {
redrawBuffer(oldPos);
drawToBuffer(tileToRotate);
_shouldCheck = true;
}
}
void TangramPuzzle::moveToTop(uint id) {
for (uint i = 1; i < _tiles.size(); ++i) {
Tile &tile = _tiles[i];
if (tile._z > _tiles[id]._z) {
tile.setZ(tile._z - 1);
tile.registerGraphics();
}
}
_tiles[id].setZ(_z + _tiles.size());
_tiles[id].registerGraphics();
}
void TangramPuzzle::redrawBuffer(const Common::Rect &rect) {
// Redraw the zBuffer for all intersecting pixels, except for the topmost tile
for (int y = 0; y < rect.height(); ++y) {
byte *dest = &_zBuffer[(y + rect.top) * _drawSurface.w + rect.left];
memset(dest, -1, rect.width());
}
for (uint z = _z + 1; z < _z + _tiles.size(); ++z) {
for (uint i = 0; i < _tiles.size() - 1; ++i) {
Tile &tile = _tiles[i];
if (tile._z == z) {
if (tile._screenPosition.intersects(rect)) {
drawToBuffer(tile, tile._screenPosition.findIntersectingRect(rect));
}
break;
}
}
}
}
bool TangramPuzzle::checkBuffer(const Tile &tile) const {
// Check if the provided tile has any pixel overlapping with a non-zero in the zBuffer
// In other words, this checks if we're placing on a valid empty spot
for (int y = 0; y < tile._drawSurface.h; ++y) {
const byte *tilePtr = &tile._mask[y * tile._drawSurface.w];
const byte *bufPtr = &_zBuffer[(y + tile._screenPosition.top) * _drawSurface.w + tile._screenPosition.left];
for (int x = 0; x < tile._drawSurface.w; ++x) {
if (*tilePtr != (byte)-1 && *bufPtr != 0) {
return false;
}
++tilePtr;
++bufPtr;
}
}
return true;
}
TangramPuzzle::Tile::Tile() : _mask(nullptr), _id(0), _rotation(0), _isHighlighted(false) {}
TangramPuzzle::Tile::~Tile() {
delete[] _mask;
}
void TangramPuzzle::Tile::drawMask() {
if (!_mask) {
_mask = new byte[_drawSurface.w * _drawSurface.h];
}
uint16 transColor = g_nancy->_graphics->getTransColor();
for (int y = 0; y < _drawSurface.h; ++y) {
uint16 *src = (uint16 *)_drawSurface.getBasePtr(0, y);
for (int x = 0; x < _drawSurface.w; ++x) {
if (*src == transColor) {
_mask[y * _drawSurface.w + x] = (byte)-1;
} else {
_mask[y * _drawSurface.w + x] = _id;
}
++src;
}
}
}
void TangramPuzzle::Tile::setHighlighted(bool highlighted) {
_isHighlighted = highlighted;
GraphicsManager::rotateBlit(_isHighlighted ? _highlightedSrcImage : _srcImage,
_drawSurface,
_rotation);
setTransparent(true);
_needsRedraw = true;
}
} // End of namespace Action
} // End of namespace Nancy