Files
scummvm-cursorfix/engines/mm/xeen/dialogs/dialogs_quick_ref.cpp
2026-02-02 04:50:13 +01:00

166 lines
5.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "mm/xeen/dialogs/dialogs_quick_ref.h"
#include "mm/xeen/resources.h"
#include "mm/xeen/xeen.h"
namespace MM {
namespace Xeen {
#ifdef USE_TTS
static const uint8 kQuickRefUpperHeaderCount = 8;
static const uint8 kQuickRefLowerHeaderCount = 3;
#endif
void QuickReferenceDialog::show(XeenEngine *vm) {
QuickReferenceDialog *dlg = new QuickReferenceDialog(vm);
dlg->execute();
delete dlg;
}
const char *QuickReferenceDialog::getDaysPlurals(int val) {
if (Common::RU_RUS == Common::parseLanguage(ConfMan.get("language"))) {
int i = val % 100;
if (i < 5 || i > 20)
switch (val % 10) {
case 1:
return Res.DAYS[0];
case 2:
case 3:
case 4:
return Res.DAYS[1];
}
return Res.DAYS[2];
} else {
return Res.DAYS[val == 1 ? 0 : 1];
}
}
void QuickReferenceDialog::execute() {
Combat &combat = *_vm->_combat;
EventsManager &events = *_vm->_events;
Party &party = *_vm->_party;
Windows &windows = *_vm->_windows;
Common::String lines[8];
events.setCursor(0);
uint partySize = combat._globalCombat == 2 ? combat._combatParty.size() : party._activeParty.size();
for (uint idx = 0; idx < partySize; ++idx) {
Character &c = combat._globalCombat == 2 ? *combat._combatParty[idx] :
party._activeParty[idx];
const char **tmpConditions = c._sex == FEMALE ? (const char **)Res.CONDITION_NAMES_F : (const char **)Res.CONDITION_NAMES_M;
Condition condition = c.worstCondition();
lines[idx] = Common::String::format(Res.QUICK_REF_LINE,
idx * 10 + 24, idx + 1, c._name.c_str(),
Res.CLASS_NAMES[c._class][0], Res.CLASS_NAMES[c._class][1], Res.CLASS_NAMES[c._class][2],
c.statColor(c.getCurrentLevel(), c._level._permanent), c._level._permanent,
c.statColor(c._currentHp, c.getMaxHP()), c._currentHp,
c.statColor(c._currentSp, c.getMaxSP()), c._currentSp,
c.statColor(c.getArmorClass(), c.getArmorClass(true)), c.getArmorClass(),
Res.CONDITION_COLORS[condition],
tmpConditions[condition][0], tmpConditions[condition][1],
tmpConditions[condition][2], tmpConditions[condition][3]
);
}
int food = (party._food / party._activeParty.size()) / 3;
Common::String msg = Common::String::format(Res.QUICK_REFERENCE,
lines[0].c_str(), lines[1].c_str(), lines[2].c_str(),
lines[3].c_str(), lines[4].c_str(), lines[5].c_str(),
lines[6].c_str(), lines[7].c_str(),
party._gold, party._gems,
food, getDaysPlurals(food)
);
Window &w = windows[24];
bool windowOpen = w._enabled;
if (!windowOpen)
w.open();
Common::String ttsMessage;
// Turn off reduced font mode and then print everything
w.writeString("\1");
w.writeString(msg, false, &ttsMessage);
w.update();
#ifdef USE_TTS
speakText(ttsMessage, partySize);
#endif
// Wait for a key/mouse press
events.clearEvents();
while (!_vm->shouldExit() && !events.isKeyMousePressed())
events.pollEventsAndWait();
#ifdef USE_TTS
_vm->stopTextToSpeech();
#endif
events.clearEvents();
if (!windowOpen)
w.close();
}
#ifdef USE_TTS
void QuickReferenceDialog::speakText(const Common::String &text, uint partySize) const {
uint index = 0;
// "Quick reference chart"
_vm->sayText(getNextTextSection(text, index), Common::TextToSpeechManager::INTERRUPT);
// Split the header descriptors ("Name", "Cond", etc.) into an array
// If we voice everything as originally ordered, the context isn't clear (i.e. "Name, Class, Level, ..."
// will be voiced as one piece, which may make it difficult to match each field with the corresponding info of
// each party member)
Common::String headers[kQuickRefUpperHeaderCount];
for (uint8 i = 0; i < kQuickRefUpperHeaderCount; ++i) {
headers[i] = getNextTextSection(text, index);
}
// Voice each party member's description
for (uint i = 0; i < partySize; ++i) {
for (uint8 j = 0; j < kQuickRefUpperHeaderCount; ++j) {
_vm->sayText(headers[j] + ": " + getNextTextSection(text, index));
}
}
// Split the gold/gems/food descriptors into an array
for (uint8 i = 0; i < kQuickRefLowerHeaderCount; ++i) {
headers[i] = getNextTextSection(text, index);
}
// Voice the gold/gems/food amounts
for (uint8 i = 0; i < kQuickRefLowerHeaderCount; ++i) {
_vm->sayText(headers[i] + ": " + getNextTextSection(text, index));
}
}
#endif
} // End of namespace Xeen
} // End of namespace MM