229 lines
5.8 KiB
C++
229 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/scroll_view.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/mm1.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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ScrollView::ScrollView(const Common::String &name) :
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TextView(name, g_engine) {
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_bounds.setBorderSize(FRAME_BORDER_SIZE);
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}
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ScrollView::ScrollView(const Common::String &name,
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UIElement *owner) : TextView(name, owner) {
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_bounds.setBorderSize(FRAME_BORDER_SIZE);
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}
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int ScrollView::addButton(Shared::Xeen::SpriteResource *sprites,
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const Common::Point &pos, int frame,
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const Common::KeyState &key, bool halfSize) {
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_buttons.push_back(Button(sprites, pos, frame, key, halfSize));
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return _buttons.size() - 1;
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}
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int ScrollView::addButton(Shared::Xeen::SpriteResource *sprites,
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const Common::Point &pos, int frame, KeybindingAction action, bool halfSize) {
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_buttons.push_back(Button(sprites, pos, frame, action, halfSize));
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return _buttons.size() - 1;
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}
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int ScrollView::addButton(const Common::Rect &r, const Common::KeyState &key) {
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_buttons.push_back(Button(r, key));
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return _buttons.size() - 1;
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}
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int ScrollView::addButton(const Common::Rect &r, KeybindingAction action) {
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_buttons.push_back(Button(r, action));
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return _buttons.size() - 1;
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}
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void ScrollView::removeButtons(int start, int end) {
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if (end == -1)
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end = (int)_buttons.size() - 1;
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else if (end == -2)
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end = start;
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for (; end >= start; --end)
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_buttons.remove_at(end);
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}
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void ScrollView::resetSelectedButton() {
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_selectedButton = -1;
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redraw();
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}
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void ScrollView::draw() {
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frame();
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fill();
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drawButtons();
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}
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void ScrollView::drawButtons() {
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setTextColor(0);
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Graphics::ManagedSurface s = getSurface();
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for (uint i = 0; i < _buttons.size(); ++i) {
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const Button &btn = _buttons[i];
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if (btn._enabled && btn._frame != -1) {
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const Common::Point pt(btn._bounds.left + _bounds.borderSize(),
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btn._bounds.top + _bounds.borderSize());
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int frame = btn._frame + (_selectedButton == (int)i ? 1 : 0);
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if (btn._halfSize) {
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// Draw to a temporary surface, and then copy it over at 50% size
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Graphics::ManagedSurface tmp(GLYPH_W, GLYPH_H);
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tmp.setTransparentColor(254);
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btn._sprites->draw(&tmp, frame, Common::Point(0, 0));
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s.transBlitFrom(tmp, Common::Rect(0, 0, GLYPH_W, GLYPH_H),
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Common::Rect(pt.x, pt.y, pt.x + GLYPH_W / 2, pt.y + GLYPH_H / 2),
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254);
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} else {
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btn._sprites->draw(&s, frame, pt);
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}
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}
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}
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}
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void ScrollView::frame() {
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int xCount = (_bounds.width() - 9) / SYMBOL_WIDTH;
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int yCount = (_bounds.height() - 9) / SYMBOL_HEIGHT;
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// Write the top line
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_symbolPos = Common::Point(0, 0);
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writeSymbol(0);
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if (xCount > 0) {
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int symbolId = 1;
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for (int i = 0; i < xCount; ++i) {
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writeSymbol(symbolId);
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if (++symbolId == 5)
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symbolId = 1;
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}
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}
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_symbolPos.x = _bounds.width() - SYMBOL_WIDTH;
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writeSymbol(5);
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// Write the vertical edges
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if (yCount > 0) {
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int symbolId = 6;
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for (int i = 0; i < yCount; ++i) {
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_symbolPos.y += SYMBOL_HEIGHT;
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_symbolPos.x = 0;
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writeSymbol(symbolId);
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_symbolPos.x = _bounds.width() - SYMBOL_WIDTH;
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writeSymbol(symbolId + 4);
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if (++symbolId == 10)
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symbolId = 6;
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}
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}
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// Write the bottom line
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_symbolPos = Common::Point(0, _bounds.height() - SYMBOL_HEIGHT);
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writeSymbol(14);
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if (xCount > 0) {
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int symbolId = 15;
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for (int i = 0; i < xCount; ++i) {
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writeSymbol(symbolId);
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if (++symbolId == 19)
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symbolId = 15;
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}
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}
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_symbolPos.x = _bounds.width() - SYMBOL_WIDTH;
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writeSymbol(19);
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}
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void ScrollView::fill() {
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Graphics::ManagedSurface s = getSurface();
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s.fillRect(Common::Rect(FRAME_BORDER_SIZE, FRAME_BORDER_SIZE,
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s.w - FRAME_BORDER_SIZE, s.h - FRAME_BORDER_SIZE), SCROLL_BG_COLOR);
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}
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void ScrollView::writeSymbol(int symbolId) {
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Graphics::ManagedSurface s = getSurface();
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g_globals->_symbols.draw(s, Common::Point(_symbolPos.x, _symbolPos.y), symbolId);
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_symbolPos.x += SYMBOL_WIDTH;
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}
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bool ScrollView::msgFocus(const FocusMessage &msg) {
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_selectedButton = -1;
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return TextView::msgFocus(msg);
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}
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bool ScrollView::msgMouseDown(const MouseDownMessage &msg) {
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_selectedButton = getButtonAt(msg._pos);
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if (_selectedButton != -1) {
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draw();
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return true;
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}
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return false;
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}
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bool ScrollView::msgMouseUp(const MouseUpMessage &msg) {
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int oldSelection = _selectedButton;
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_selectedButton = -1;
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if (oldSelection != -1)
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draw();
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// If the highlighted button remains the same, trigger it's key
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int selectedButton = getButtonAt(msg._pos);
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if (selectedButton != -1 && selectedButton == oldSelection) {
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const Button &btn = _buttons[selectedButton];
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if (btn._action != KEYBIND_NONE)
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msgAction(btn._action);
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else
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msgKeypress(KeypressMessage(btn._key));
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return true;
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}
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return false;
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}
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int ScrollView::getButtonAt(const Common::Point &pos) {
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for (uint i = 0; i < _buttons.size(); ++i) {
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Common::Rect r = _buttons[i]._bounds;
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r.translate(_innerBounds.left, _innerBounds.top);
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if (_buttons[i]._enabled && r.contains(pos))
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return i;
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}
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return -1;
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}
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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