/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/scroll_view.h" #include "mm/mm1/events.h" #include "mm/mm1/globals.h" #include "mm/mm1/mm1.h" namespace MM { namespace MM1 { namespace ViewsEnh { ScrollView::ScrollView(const Common::String &name) : TextView(name, g_engine) { _bounds.setBorderSize(FRAME_BORDER_SIZE); } ScrollView::ScrollView(const Common::String &name, UIElement *owner) : TextView(name, owner) { _bounds.setBorderSize(FRAME_BORDER_SIZE); } int ScrollView::addButton(Shared::Xeen::SpriteResource *sprites, const Common::Point &pos, int frame, const Common::KeyState &key, bool halfSize) { _buttons.push_back(Button(sprites, pos, frame, key, halfSize)); return _buttons.size() - 1; } int ScrollView::addButton(Shared::Xeen::SpriteResource *sprites, const Common::Point &pos, int frame, KeybindingAction action, bool halfSize) { _buttons.push_back(Button(sprites, pos, frame, action, halfSize)); return _buttons.size() - 1; } int ScrollView::addButton(const Common::Rect &r, const Common::KeyState &key) { _buttons.push_back(Button(r, key)); return _buttons.size() - 1; } int ScrollView::addButton(const Common::Rect &r, KeybindingAction action) { _buttons.push_back(Button(r, action)); return _buttons.size() - 1; } void ScrollView::removeButtons(int start, int end) { if (end == -1) end = (int)_buttons.size() - 1; else if (end == -2) end = start; for (; end >= start; --end) _buttons.remove_at(end); } void ScrollView::resetSelectedButton() { _selectedButton = -1; redraw(); } void ScrollView::draw() { frame(); fill(); drawButtons(); } void ScrollView::drawButtons() { setTextColor(0); Graphics::ManagedSurface s = getSurface(); for (uint i = 0; i < _buttons.size(); ++i) { const Button &btn = _buttons[i]; if (btn._enabled && btn._frame != -1) { const Common::Point pt(btn._bounds.left + _bounds.borderSize(), btn._bounds.top + _bounds.borderSize()); int frame = btn._frame + (_selectedButton == (int)i ? 1 : 0); if (btn._halfSize) { // Draw to a temporary surface, and then copy it over at 50% size Graphics::ManagedSurface tmp(GLYPH_W, GLYPH_H); tmp.setTransparentColor(254); btn._sprites->draw(&tmp, frame, Common::Point(0, 0)); s.transBlitFrom(tmp, Common::Rect(0, 0, GLYPH_W, GLYPH_H), Common::Rect(pt.x, pt.y, pt.x + GLYPH_W / 2, pt.y + GLYPH_H / 2), 254); } else { btn._sprites->draw(&s, frame, pt); } } } } void ScrollView::frame() { int xCount = (_bounds.width() - 9) / SYMBOL_WIDTH; int yCount = (_bounds.height() - 9) / SYMBOL_HEIGHT; // Write the top line _symbolPos = Common::Point(0, 0); writeSymbol(0); if (xCount > 0) { int symbolId = 1; for (int i = 0; i < xCount; ++i) { writeSymbol(symbolId); if (++symbolId == 5) symbolId = 1; } } _symbolPos.x = _bounds.width() - SYMBOL_WIDTH; writeSymbol(5); // Write the vertical edges if (yCount > 0) { int symbolId = 6; for (int i = 0; i < yCount; ++i) { _symbolPos.y += SYMBOL_HEIGHT; _symbolPos.x = 0; writeSymbol(symbolId); _symbolPos.x = _bounds.width() - SYMBOL_WIDTH; writeSymbol(symbolId + 4); if (++symbolId == 10) symbolId = 6; } } // Write the bottom line _symbolPos = Common::Point(0, _bounds.height() - SYMBOL_HEIGHT); writeSymbol(14); if (xCount > 0) { int symbolId = 15; for (int i = 0; i < xCount; ++i) { writeSymbol(symbolId); if (++symbolId == 19) symbolId = 15; } } _symbolPos.x = _bounds.width() - SYMBOL_WIDTH; writeSymbol(19); } void ScrollView::fill() { Graphics::ManagedSurface s = getSurface(); s.fillRect(Common::Rect(FRAME_BORDER_SIZE, FRAME_BORDER_SIZE, s.w - FRAME_BORDER_SIZE, s.h - FRAME_BORDER_SIZE), SCROLL_BG_COLOR); } void ScrollView::writeSymbol(int symbolId) { Graphics::ManagedSurface s = getSurface(); g_globals->_symbols.draw(s, Common::Point(_symbolPos.x, _symbolPos.y), symbolId); _symbolPos.x += SYMBOL_WIDTH; } bool ScrollView::msgFocus(const FocusMessage &msg) { _selectedButton = -1; return TextView::msgFocus(msg); } bool ScrollView::msgMouseDown(const MouseDownMessage &msg) { _selectedButton = getButtonAt(msg._pos); if (_selectedButton != -1) { draw(); return true; } return false; } bool ScrollView::msgMouseUp(const MouseUpMessage &msg) { int oldSelection = _selectedButton; _selectedButton = -1; if (oldSelection != -1) draw(); // If the highlighted button remains the same, trigger it's key int selectedButton = getButtonAt(msg._pos); if (selectedButton != -1 && selectedButton == oldSelection) { const Button &btn = _buttons[selectedButton]; if (btn._action != KEYBIND_NONE) msgAction(btn._action); else msgKeypress(KeypressMessage(btn._key)); return true; } return false; } int ScrollView::getButtonAt(const Common::Point &pos) { for (uint i = 0; i < _buttons.size(); ++i) { Common::Rect r = _buttons[i]._bounds; r.translate(_innerBounds.left, _innerBounds.top); if (_buttons[i]._enabled && r.contains(pos)) return i; } return -1; } } // namespace ViewsEnh } // namespace MM1 } // namespace MM