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scummvm-cursorfix/engines/mm/mm1/views/spells/cast_spell.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_SPELLS_CAST_SPELL_H
#define MM1_VIEWS_SPELLS_CAST_SPELL_H
#include "mm/mm1/views/spells/spell_view.h"
#include "mm/mm1/views/text_entry.h"
#include "mm/mm1/game/spell_casting.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Spells {
class CastSpell : public SpellView, public MM1::Game::SpellCasting {
enum State {
NONE, SELECT_SPELL, SELECT_NUMBER, SELECT_CHAR, PRESS_ENTER, ENDING
};
private:
State _state = SELECT_SPELL;
TextEntry _textEntry;
static void abortFunc();
static void enterSpellLevelFunc(const Common::String &text);
static void enterSpellNumberFunc(const Common::String &text);
int _spellLevel = -1;
int _spellNumber = -1;
Common::String _spellResult;
int _spellResultX = -1;
private:
/**
* Set the current state
*/
void setState(State state);
/**
* Spell level number entered
*/
void spellLevelEntered(uint level);
/**
* Spell number entered
*/
void spellNumberEntered(uint num);
/**
* Cast the spell
*/
void performSpell(Character *chr = nullptr);
/**
* Spell done or failed
*/
void spellDone();
void spellDone(const Common::String &msg, int xp);
public:
CastSpell();
virtual ~CastSpell() {
}
bool msgGame(const GameMessage &msg) override;
bool msgFocus(const FocusMessage &msg) override;
void draw() override;
bool msgAction(const ActionMessage &msg) override;
void timeout() override;
};
} // namespace Spells
} // namespace Views
} // namespace MM1
} // namespace MM
#endif