/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_VIEWS_SPELLS_CAST_SPELL_H #define MM1_VIEWS_SPELLS_CAST_SPELL_H #include "mm/mm1/views/spells/spell_view.h" #include "mm/mm1/views/text_entry.h" #include "mm/mm1/game/spell_casting.h" namespace MM { namespace MM1 { namespace Views { namespace Spells { class CastSpell : public SpellView, public MM1::Game::SpellCasting { enum State { NONE, SELECT_SPELL, SELECT_NUMBER, SELECT_CHAR, PRESS_ENTER, ENDING }; private: State _state = SELECT_SPELL; TextEntry _textEntry; static void abortFunc(); static void enterSpellLevelFunc(const Common::String &text); static void enterSpellNumberFunc(const Common::String &text); int _spellLevel = -1; int _spellNumber = -1; Common::String _spellResult; int _spellResultX = -1; private: /** * Set the current state */ void setState(State state); /** * Spell level number entered */ void spellLevelEntered(uint level); /** * Spell number entered */ void spellNumberEntered(uint num); /** * Cast the spell */ void performSpell(Character *chr = nullptr); /** * Spell done or failed */ void spellDone(); void spellDone(const Common::String &msg, int xp); public: CastSpell(); virtual ~CastSpell() { } bool msgGame(const GameMessage &msg) override; bool msgFocus(const FocusMessage &msg) override; void draw() override; bool msgAction(const ActionMessage &msg) override; void timeout() override; }; } // namespace Spells } // namespace Views } // namespace MM1 } // namespace MM #endif