238 lines
5.2 KiB
C++
238 lines
5.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views/locations/temple.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/mm1.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Views {
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namespace Locations {
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Temple::Temple() : Location("Temple") {
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}
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bool Temple::msgFocus(const FocusMessage &msg) {
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send("View", GameMessage("LOCATION", LOC_TEMPLE));
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changeCharacter(0);
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return true;
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}
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bool Temple::msgKeypress(const KeypressMessage &msg) {
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// If a delay is active, end it
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if (endDelay())
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return true;
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switch (msg.keycode) {
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case Common::KEYCODE_a:
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restoreHealth();
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break;
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case Common::KEYCODE_b:
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uncurseItems();
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break;
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case Common::KEYCODE_c:
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restoreAlignment();
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break;
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case Common::KEYCODE_d:
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donate();
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break;
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case Common::KEYCODE_g:
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g_globals->_currCharacter->gatherGold();
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redraw();
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break;
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case Common::KEYCODE_1:
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case Common::KEYCODE_2:
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case Common::KEYCODE_3:
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case Common::KEYCODE_4:
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case Common::KEYCODE_5:
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case Common::KEYCODE_6:
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changeCharacter(msg.keycode - Common::KEYCODE_1);
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break;
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default:
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break;
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}
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return true;
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}
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bool Temple::msgAction(const ActionMessage &msg) {
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if (endDelay())
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return true;
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if (msg._action == KEYBIND_ESCAPE) {
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leave();
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return true;
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}
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return false;
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}
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void Temple::changeCharacter(uint index) {
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Maps::Map &map = *g_maps->_currentMap;
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int i;
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if (index >= g_globals->_party.size())
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return;
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Location::changeCharacter(index);
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_isEradicated = false;
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int townNum = map[Maps::MAP_ID];
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if (townNum < 1 || townNum >= 6)
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townNum = 1;
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--townNum;
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Character &c = *g_globals->_currCharacter;
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_healCost = 0;
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if (c._condition == ERADICATED) {
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_healCost = HEAL_COST1[townNum];
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_isEradicated = true;
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} else if (c._condition & BAD_CONDITION) {
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_healCost = HEAL_COST2[townNum];
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} else if (c._condition || c._hp < c._hpMax) {
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_healCost = HEAL_COST3[townNum];
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}
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_uncurseCost = UNCURSE_COST[townNum];
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for (i = 0; i < INVENTORY_COUNT; ++i) {
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if (c._equipped[i]) {
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if (g_globals->_items.getItem(c._equipped[i])->_constBonus_id == EQUIP_CURSED)
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break;
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}
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}
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if (i == INVENTORY_COUNT)
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_uncurseCost = 0;
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_alignmentCost = ALIGNMENT_COST[townNum];
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if (c._alignment == c._alignmentInitial)
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_alignmentCost = 0;
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_donateCost = DONATE_COST[townNum];
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}
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void Temple::draw() {
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Location::draw();
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writeString(21, 0, STRING["dialogs.temple.service_cost"]);
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writeString(18, 2, STRING["dialogs.temple.a"]);
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_textPos.x = 36;
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if (_healCost)
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writeNumber(_healCost);
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else
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writeString("----");
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writeString(18, 3, STRING["dialogs.temple.b"]);
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_textPos.x = 36;
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if (_uncurseCost)
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writeNumber(_uncurseCost);
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else
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writeString("----");
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writeString(18, 4, STRING["dialogs.temple.c"]);
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_textPos.x = 36;
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if (_alignmentCost)
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writeNumber(_alignmentCost);
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else
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writeString("----");
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writeString(18, 5, STRING["dialogs.temple.d"]);
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_textPos.x = 36;
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writeNumber(_donateCost);
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}
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void Temple::restoreHealth() {
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if (subtractGold(_healCost)) {
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Character &c = *g_globals->_currCharacter;
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c._condition = FINE;
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c._hpCurrent = c._hp;
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if (_isEradicated) {
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c._age += 10;
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--c._endurance;
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}
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redraw();
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}
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}
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void Temple::uncurseItems() {
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if (subtractGold(_uncurseCost)) {
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Character &c = *g_globals->_currCharacter;
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for (int i = 0; i < INVENTORY_COUNT; ++i) {
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if (c._equipped[i]) {
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g_globals->_items.getItem(c._equipped[i]);
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if (g_globals->_currItem._constBonus_id == EQUIP_CURSED) {
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c._equipped.removeAt(i);
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--i;
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}
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}
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}
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redraw();
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}
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}
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void Temple::restoreAlignment() {
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if (subtractGold(_alignmentCost)) {
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Character &c = *g_globals->_currCharacter;
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c._alignment = c._alignmentInitial;
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c._alignmentCtr = ALIGNMENT_VALS[c._alignment];
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redraw();
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}
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}
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void Temple::donate() {
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if (subtractGold(_donateCost)) {
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Maps::Map &map = *g_maps->_currentMap;
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Character &c = *g_globals->_currCharacter;
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int townNum = map[Maps::MAP_ID];
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if (townNum < 1 || townNum >= 6)
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townNum = 1;
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--townNum;
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c._worthiness |= DONATE_VALS[townNum];
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draw();
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if (g_engine->getRandomNumber(15) == 10) {
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for (int i = 0; i < 13; ++i)
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g_globals->_activeSpells._arr[i] = 75;
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Sound::sound(SOUND_3);
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displayMessage(STRING["dialogs.temple.protected"]);
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} else {
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displayMessage(STRING["dialogs.temple.thankyou"]);
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}
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}
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}
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} // namespace Locations
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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