Files
scummvm-cursorfix/engines/mm/mm1/views/locations/temple.cpp
2026-02-02 04:50:13 +01:00

238 lines
5.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/locations/temple.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/mm1.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Locations {
Temple::Temple() : Location("Temple") {
}
bool Temple::msgFocus(const FocusMessage &msg) {
send("View", GameMessage("LOCATION", LOC_TEMPLE));
changeCharacter(0);
return true;
}
bool Temple::msgKeypress(const KeypressMessage &msg) {
// If a delay is active, end it
if (endDelay())
return true;
switch (msg.keycode) {
case Common::KEYCODE_a:
restoreHealth();
break;
case Common::KEYCODE_b:
uncurseItems();
break;
case Common::KEYCODE_c:
restoreAlignment();
break;
case Common::KEYCODE_d:
donate();
break;
case Common::KEYCODE_g:
g_globals->_currCharacter->gatherGold();
redraw();
break;
case Common::KEYCODE_1:
case Common::KEYCODE_2:
case Common::KEYCODE_3:
case Common::KEYCODE_4:
case Common::KEYCODE_5:
case Common::KEYCODE_6:
changeCharacter(msg.keycode - Common::KEYCODE_1);
break;
default:
break;
}
return true;
}
bool Temple::msgAction(const ActionMessage &msg) {
if (endDelay())
return true;
if (msg._action == KEYBIND_ESCAPE) {
leave();
return true;
}
return false;
}
void Temple::changeCharacter(uint index) {
Maps::Map &map = *g_maps->_currentMap;
int i;
if (index >= g_globals->_party.size())
return;
Location::changeCharacter(index);
_isEradicated = false;
int townNum = map[Maps::MAP_ID];
if (townNum < 1 || townNum >= 6)
townNum = 1;
--townNum;
Character &c = *g_globals->_currCharacter;
_healCost = 0;
if (c._condition == ERADICATED) {
_healCost = HEAL_COST1[townNum];
_isEradicated = true;
} else if (c._condition & BAD_CONDITION) {
_healCost = HEAL_COST2[townNum];
} else if (c._condition || c._hp < c._hpMax) {
_healCost = HEAL_COST3[townNum];
}
_uncurseCost = UNCURSE_COST[townNum];
for (i = 0; i < INVENTORY_COUNT; ++i) {
if (c._equipped[i]) {
if (g_globals->_items.getItem(c._equipped[i])->_constBonus_id == EQUIP_CURSED)
break;
}
}
if (i == INVENTORY_COUNT)
_uncurseCost = 0;
_alignmentCost = ALIGNMENT_COST[townNum];
if (c._alignment == c._alignmentInitial)
_alignmentCost = 0;
_donateCost = DONATE_COST[townNum];
}
void Temple::draw() {
Location::draw();
writeString(21, 0, STRING["dialogs.temple.service_cost"]);
writeString(18, 2, STRING["dialogs.temple.a"]);
_textPos.x = 36;
if (_healCost)
writeNumber(_healCost);
else
writeString("----");
writeString(18, 3, STRING["dialogs.temple.b"]);
_textPos.x = 36;
if (_uncurseCost)
writeNumber(_uncurseCost);
else
writeString("----");
writeString(18, 4, STRING["dialogs.temple.c"]);
_textPos.x = 36;
if (_alignmentCost)
writeNumber(_alignmentCost);
else
writeString("----");
writeString(18, 5, STRING["dialogs.temple.d"]);
_textPos.x = 36;
writeNumber(_donateCost);
}
void Temple::restoreHealth() {
if (subtractGold(_healCost)) {
Character &c = *g_globals->_currCharacter;
c._condition = FINE;
c._hpCurrent = c._hp;
if (_isEradicated) {
c._age += 10;
--c._endurance;
}
redraw();
}
}
void Temple::uncurseItems() {
if (subtractGold(_uncurseCost)) {
Character &c = *g_globals->_currCharacter;
for (int i = 0; i < INVENTORY_COUNT; ++i) {
if (c._equipped[i]) {
g_globals->_items.getItem(c._equipped[i]);
if (g_globals->_currItem._constBonus_id == EQUIP_CURSED) {
c._equipped.removeAt(i);
--i;
}
}
}
redraw();
}
}
void Temple::restoreAlignment() {
if (subtractGold(_alignmentCost)) {
Character &c = *g_globals->_currCharacter;
c._alignment = c._alignmentInitial;
c._alignmentCtr = ALIGNMENT_VALS[c._alignment];
redraw();
}
}
void Temple::donate() {
if (subtractGold(_donateCost)) {
Maps::Map &map = *g_maps->_currentMap;
Character &c = *g_globals->_currCharacter;
int townNum = map[Maps::MAP_ID];
if (townNum < 1 || townNum >= 6)
townNum = 1;
--townNum;
c._worthiness |= DONATE_VALS[townNum];
draw();
if (g_engine->getRandomNumber(15) == 10) {
for (int i = 0; i < 13; ++i)
g_globals->_activeSpells._arr[i] = 75;
Sound::sound(SOUND_3);
displayMessage(STRING["dialogs.temple.protected"]);
} else {
displayMessage(STRING["dialogs.temple.thankyou"]);
}
}
}
} // namespace Locations
} // namespace Views
} // namespace MM1
} // namespace MM