Files
scummvm-cursorfix/engines/mm/mm1/views/game_messages.cpp
2026-02-02 04:50:13 +01:00

167 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/util.h"
#include "mm/mm1/views/game_messages.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
GameMessages::GameMessages(UIElement *owner) :
TextView("GameMessages", owner) {
_bounds = getLineBounds(21, 24);
}
bool GameMessages::msgUnfocus(const UnfocusMessage &msg) {
clearSurface();
return true;
}
void GameMessages::draw() {
clearSurface();
if (!_lines.empty()) {
if (_lines[0].y == -1) {
// No co-ordinates provided, just display
for (uint i = 0; i < MIN(_lines.size(), 4U); ++i)
writeString(0, i, _lines[i]._text);
} else {
// Write text at suggested co-ordinates
for (uint i = 0; i < MIN(_lines.size(), 4U); ++i)
writeString(_lines[i].x, _lines[i].y, _lines[i]._text);
}
_lines.clear();
}
}
bool GameMessages::msgInfo(const InfoMessage &msg) {
if (msg._callback || msg._keyCallback ||
g_globals->_party.isPartyDead()) {
addView(this);
}
_lines = msg._lines;
_callback = msg._callback;
_nCallback = msg._nCallback;
_keyCallback = msg._keyCallback;
if (msg._largeMessage)
_bounds = getLineBounds(17, 24);
else
_bounds = getLineBounds(21, 24);
if (msg._sound)
Sound::sound(SOUND_2);
redraw();
if (msg._delaySeconds)
delaySeconds(msg._delaySeconds);
return true;
}
bool GameMessages::msgKeypress(const KeypressMessage &msg) {
if (g_globals->_party.isPartyDead()) {
// Party is dead, so now that players have read whatever
// message was displayed, switch to the Dead screen
g_events->clearViews();
addView("Dead");
} else if (g_events->focusedView()) {
if (endDelay())
return true;
if (_keyCallback) {
_keyCallback(msg);
} else if (msg.keycode == Common::KEYCODE_n) {
close();
if (_nCallback)
_nCallback();
} else if (msg.keycode == Common::KEYCODE_y) {
close();
_callback();
}
return true;
}
return false;
}
bool GameMessages::msgAction(const ActionMessage &msg) {
auto focusedView = g_events->focusedView();
if (g_globals->_party.isPartyDead()) {
// Party is dead, so now that players have read whatever
// message was displayed, switch to the Dead screen
g_events->clearViews();
addView("Dead");
} else if (focusedView == this) {
if (endDelay())
return true;
switch (msg._action) {
case KEYBIND_ESCAPE:
if (_keyCallback) {
_keyCallback(Common::KeyState(Common::KEYCODE_ESCAPE));
} else {
close();
if (_nCallback)
_nCallback();
}
return true;
case KEYBIND_SELECT:
if (_keyCallback) {
_keyCallback(Common::KeyState(Common::KEYCODE_RETURN));
} else if (_callback) {
close();
_callback();
}
return true;
default:
break;
}
} else if (msg._action == KEYBIND_SELECT) {
clearSurface();
return true;
}
return false;
}
void GameMessages::timeout() {
if (_callback) {
// _ynCallback is also used for timeout callbacks
close();
_callback();
}
}
} // namespace Views
} // namespace MM1
} // namespace MM